You know, I started thinking the other day... I was pondering some of the weapons I have been designing for the RP, wondering whether they made sense, when I started thinking about the actual canonical weapons of Bloodborne. One of the key principles I've been keeping in mind regarding these things is that, ignoring how incredibly fragile "trick weapons" would be in real life or magically appearing bowstrings, the weapons tend to make some kind of realistic sense. They are all based on weapon concepts from the real world... with one exception: the Kirkhammer. That single weapon bothers me, as I've been trying to figure out how to portray it in the RP. The sword part obviously makes sense, since it's just a sword, and the concept of the hammer-part sliding along the length of the sword-blade to extend its reach is actually interesting, but what bothers me is the hammer itself. One thing is the weight; I found someone who crunched the numbers so I don't have to, and presuming that the Kirkhammer is made of an actually durable kind of stone, like granite, it ends up weighing 123.75 kg, or 273 pounds... which isn't as much as I was expecting, but still very heavy. Heavy enough that Newton's laws of motion would dictate that people wielding it would not be having a good time swinging that thing around, yet not heavy enough that its sheer mass would crush anything caught in its way. But the weight isn't even the issue. You play as a Hunter, after all, and one beefed up with blood echo steroids at that; you're superhuman. My real issue is it's [I]shape[/I]. If you look at actual warhammer designs from the real world - or hell, [I]any[/I] hammer design from the real world - you will notice that (excluding ones based off fantasy settings) they tend to have relatively small, narrow heads, the purpose of which is to focus the force of the strike into a small area, dramatically increasing the pressure exerted on the target. The Kirkhammer isn't made as a warhammer, but rather as a mallet or sledgehammer, both of which are specifically designed with larger heads for the purpose of distributing force over a wider area. They are meant to exert force on things without damaging them, with the exception of using them for breaking down walls, and even then it's a matter of wanting to break off chunks rather than breaking them to pieces. A Kirkhammer would take a monstrous amount of force to swing, sure, but it would hit a large area of the target's body, distributing that force and thus doing much less damage than it could have otherwise. It's the difference between hitting someone with your forearm or your elbow; one will probably just push a person back some, the other might cause serious injury. So... yeah. In conclusion, I'd say that the Kirkhammer - in a world with wheels turning into hate-fueled chainsaws and swords wreathing themselves in light - is the most "fantasy" weapon in Bloodborne, simply because it doesn't make sense from a practical point of view. It's a symbolic weapon, all right, because it wouldn't be much use in practice. With that out of the way... How are things on your end? Are you holding up well enough?