a role I previously mentioned, and had yet to outline. [b]Coward/Traitor[/b] The guy who breaks rank at the first sign of trouble, or hides an infectious bite from the group. Sometimes they turn on the group, completely, either through coersion, or a generally selfish nature, allying themselves with the monster/s directly, or incidentally serving the monsters' interest as a result of thinking only of their own. A character who fills this role, even though you're all but guaranteed to die, can be an excellent option for players who appreciate good roleplay, but aren't quite ready to commit to the game, long term, and, similar to the Skeptic, can (within reason) be an easy source of inner party conflict/tension. The GM and player can even agree to sneak this character in under a different role, just to prevent metagaming >:) "You don't recognize me?... I'm still your captain, Foster. You must treat me with respect!" Virus