Position: [hider=position definition] Positions are the roles one would take on in battle should they be in a team. The Definition of the Position The battles in the Tower are mostly fought as teams and the Position (포지션, pojisheon) is the role an individual plays in a team. Of course it's possible to battle without deciding the Positions, but it's more efficient to divide Positions. The names or the roles are named mostly from the battles of the first 10 Great Families. Thus, the Positions are mainly based on the men vs Shinheuh - livings battles, rather than the men vs men battles. That doesn't mean current Positions are worthless in men vs men battles. Now that the importance of the men vs men battles are getting bigger than before in the Tower, current Positions are evolving accordingly. All Positions have to make a contract with a Guardian so they are able to use Shinsoo for purposes like Shinsoo strengthening. Note that one person is not limited to one position. Prince is a Light Bearer, yet possesses Fisherman equipment, and Koon Ran is a Fisherman, but can take the Spear Bearer position with his Lightning Spear techniques. Scouts like Hatsu would also be good at the Fisherman position and Scouts like Leesoo would be good at commanding and strategising, hence his suitability for the Light Bearer position. Apple is capable of being both a Scout and Light Bearer. The top rankers, or at least Urek Mazino and Zahard, are masterfully capable of taking up all position. [/hider] Positions your character may be(for now choose one) [hider=Fisherman] Fisherman (낚시꾼, nakksikkun or "Angler") is said to be the epitome of all Positions.[1] The Position is suited for close to medium-range combatants and the main offence of the team. Fishermen tend to use Reel and Needles. Swords and other flat bladed weaponry are scarce in the Tower the higher the Floor one goes. This is because of their impeding level of drag, a detriment to weapons with larger surface area, in high density shinsoo environments that are common on the higher Floors of the Tower. About: A Fisherman generally possess the most destructive power in man-to-man fights. They usually carry light arms, with no heavy weapons. Fishermen are divided into two classes: Reel Fishermen, who use Reel Inventories to attack their enemy at medium range, or Man-to-man Fishermen, who go directly on the offensive at close range. The Fishermen constitute the main offensive force of a team and are usually at the centre of a battle. Basic Arming (Ranker) 1 to 2 Arms Inventory (medium) 1 Armor Inventory (small) 1 Reel Inventory (20 mun) [/hider] [hider=Spear Bearer] Spear Bearer (창지기, 搶지기, changjigi) is the Position that snipes the opponent and backs up the Fishermen using Spears. Spear Bearers comprise the long range offence of the team. About: Spear Bearers do not tend to be very powerful in a melee, but are very valuable due to their pinpoint attacking from a distance. Some carry Needles when in the front, bearing the possibility of a melee in mind, but most don't. They carry inventories, specially created for holding spears, called Pipes which are quite heavy. They are basically divided into two types, the Short-distance type, who use their spears to hit enemy weak points in the midst of a battle, and the Long-distance type, who snipe from far away. The role of a Spear Bearer is to provide backup for the Fishermen by keeping up a constant attack on the enemy's weak points. With support of Lighthouse, an accomplished Spear Bearer is able to throw a spear tens of kilometres away. The Lighthouse has a feature which can adjust and guide the trajectory of the spear. Basic Arming (Ranker) 1 Pipe 1 Armour Inventory(-ies) (medium [/hider] [hider=Scout] The Scout (탐색꾼, 探索꾼, tamsaegkkun) is the Position for literally scouting. They move ahead of the group, observe the environment and situation. They also aid the Fishermen as secondary offence. About: Scouts are usually lightly armed for the intention to be agile and swift in movement and thinking. They usually play the role of helping the Fishermen regain a foothold or keeping watch of the enemy's movements. However, in terms of frequency and risk of combat, a Scout is a step above the Fisherman as they are often the first to encounter the enemy (e.g. Ship Leesoo encountering the Bull). Scout is a position which regards mental strength as very important, so someone who possesses weak mental strength can't be a Scout.[1] They read the change of Shinsoo and collect visible data about the environment and enemies, using Observers, which then transfer gathered information back to the Light Bearers. They are basically divided into two types: The Basic Scouts generally work on gathering information for the Light Bearers and keep watch whilst the Battle Valuing Scouts focus on backing up the Fishermen in close-range combat. Basic Arming (Ranker) 2 Observers 1 Inventory (small, with the intention of light movement and light weapons) Techniques used by Scouts Black Fish: A much used Shinsoo technique that blocks out light, thereby making the scout "invisible". This is both used to hinder the attack of Fishermen and Spear Bearers and is just as important to help the Scout's Observers. Hologram: Using an Observer, the Scout can create a hologram of themselves to trap the enemy. The hologram can move like the real thing, but it disappears when it is attacked. [/hider] [hider=Light Bearer] Light Bearer (등대지기, 燈臺지기, deungdaejigi; "one who protects the Lighthouse" or "Lighthouse Keeper") is a Position which uses exploring devices called Lighthouses to gain information on the battle or the surroundings. Also, a Light Bearer tends to gather information and formulate plans with the help of such information as they command their Lighthouse. They are also called Lighthouse keepers because they protect the Lighthouse. However, a Light Bearer must still be able to fulfil both roles as there may be times when they are expected to assume another role.I About: Lighthouses are glowing devices made of Suspendium and are used for gathering information to aid the Light Bearer's teammates in battle. The more Suspendium the Lighthouse possess, the better the Lighthouse shall be.[1] Some Lighthouses have an Observer function but as their mobility decreases, they become harder to handle. Light Bearers tends to pair up with Guides and they provide information and the Guides lead the way.[2] The battles in The Tower are fought mostly in dark places, so it is very hard to battle without Light Bearers. A Light Bearer may take a frontal or rear position. When assuming a frontal position, the Light Bearer participates in combat themselves and gathers information on enemy weaknesses, using Lights. Such Light Bearers must have exceptional Shinsoo control and be able to maintain control of their Lighthouses.[3] They must be able to extend the reach of their Light cubes for a good distance, so their Lights can gather information about the environment and the battles which are transmitted to the Lighthouse. As there may be more than 2 to 3 battles at once, their Lights must be extended far enough to be able to attack a large area or cover them so the Light Bearer can analyse the situation.[4] When taking the rear position, the Light Bearer observes battles from a distance and collects data to use in future strategies. They basically control a Lighthouse which serves as a battle command centre. Using information collected by smaller Lighthouses they form strategies to direct and control the tide of a battle. They also issue instructions to their team members and, based on their feedback, decide on the next actions to take.[5] Because of this, a Light Bearer must be very knowledgeable, sharp, resourceful, good at analysing information and be able to come up with alternative strategies if their team is in a tight spot or if a previous plan has failed. Combat ability of these types of Light Bearers can't be lacking as they must be able to defend their Lighthouse if the enemy decides to attack it. Basic Arming (Ranker) 1 Lighthouse body 3-4 Small Lighthouses 1-2 Armor Inventory(-ies) (medium) Techniques used by Light Bearers Flow Control: A technique that restricts the opponent's movements by manipulating the Shinsoo within the manipulation field of the Lighthouse. It can be used with 2 to 3 Lighthouses.[citation needed] Triple Field: the ability to restrict an enemy's movement with 3 Lighthouses (although, it's just something Prince made up).[3] Quadruple Blockage: Using 4 Lighthouses Khun can block the movements of his opponent.[6] Centripetal Force Control: A technique that prevents enemies inside the field from escaping by using the middle Lighthouse as the centre. It requires 4 Lighthouses and can easily paralyse several people simultaneously. First used by Goseng[4] Lighthouse Shinsoo Manipulation Skill Weapon Boost - Emerald Sword: A technique used to boost the power of one's weapon.[7] Enna Core Mystery Sphere: By using a Lighthouse that uses an Enna Core, the user can create a huge blue honeycomb sphere to trap an opponent. It can change to its "Red Crystal" mode on command.[8] Shield / Barrier: A technique that forms a shield between Lighthouses. Teleportation: A technique that allows the teleportation of people and objects to another within the manipulation field of the Lighthouse to another Lighthouse. It was said by SIU that Lighthouse Teleportation is dangerous to use in the middle of the battle and may not work if done hastily. Skilled Light Bearer can kill using Teleportation.[9] BOX (박스, bagseu) an information-sharing community or "Blog" used by the Light Bearers, which can be used for sharing pictures among other things. It was first seen being used by both Apple and Yeo Goseng, when they used BOX to search and collect information about Beniamino Cassano through the Lighthouse.[1] [/hider] [hider=Wave Controller] Wave Controller (파도잡이, 波濤잡이, padojab-i) is a Position where one helps their allies in battles by attacking the enemy or by aiding the team using Shinsoo. Out of all the five ordinary Positions, Wave Controller is the rarest to be chosen for. About: Even for a rare Position, the Wave Controller Position comes with extreme individual variations. There are Wave Controllers who recklessly attack the enemy and there are those change the tide of the battle by subtly altering the flow of the Shinsoo. Since the ability to use raw Shinsoo at a level of efficiency that makes it more powerful than combining it with weaponry is quite rare, there are only handful of Wave Controllers as the traditional meaning, even among the Rankers. Most Wave Controllers lean to the powers of Shinsoo-manipulating items, but there are those who manipulate Shinsoo without any item whatsoever. There are basically two types of Wave Controllers: Attacking-type and Support-type, but this kind of categorising is not used much. Wave Controllers are described as the directors of battles. Most of them have direct battle abilities and serve other Positions as well.[1] Note: Apparently, Wave Controller doesn't necessarily refer to a person who manipulates Shinsoo but the conventional meaning of this term basically is used also in the Outer Tower. In this sense, it probably refers to a non-human like a Shinheuh species or even possibly an artificial organism or anything technological that can manipulate Shinsoo without an item.[1] Basic Arming (Ranker) A Wand: A Wand (완드, wandeu; "Wand") is an item with the ability to create and collect an amount of Shinsoo. The ability to control Shinsoo is very rare, and most Regulars and Rankers use special items when they wish to manipulate larger amounts of Shinsoo. These items are called Wands. [/hider]