Okay then, I will then be adding object durability into the first post. Additionally, as magical items are very resistant to many things, they may only be able to break under certain condition(s). [quote=@Lucius Cypher] If you're trying to sunder weapon, armor, or other items, those attacks should be made [i]specifically[/i] against those items, and otherwise don't affect your character's own health. [/quote] A bit of a overlap of [i]Cleave[/i] if the armor is broken and the remaining damage carries over to the enemy's health. Although the the [i]Cleave[/i] rule only states creatures. I may add an exception to the case of armor. So the armor is like extra health and provides some AC until broken? But how do you all think of this? [quote=@Lucius Cypher] So long as Expolar doesn't try to pull a fast one like "Oh since you took some fire damage, your armor/backpack/pretty much anything you were wearing also takes damage, whoops your entire gear has been melted/destroyed in the process of you taking damage". [/quote] All I can say to that is don't swim in a pool of lava lol