Guys, you can just @ me in the thread. Anyway, posting the test Avatars that were used in the combat testing done yesterday. There have been multiple questions about examples, for clarification, so, here they are. [hider=Test Avatars] Name: Hydroid Element: Tide Proficiency: 1 Potency: 2 Stamina: 2 Favor: 1 Prowess: 2 Medicine: 1 Enlightenment: 1 Description: A green polywog, the size of a small bear, eyes like an actopus, and lightly spiked armor. Special Abilities: - Tidal Wave (Attack) (5 CP) - Undertow (Ability; Roll the Burst Die. The result determines a negative to opponents’ next Action Die roll. 1-3= -1, 4-6= -2, 7-9=-3, 10-12=-4, Potency Bonus doesn’t count) (3 CP) Name: Infernoid Element: Flame Proficiency: 2 Potency: 2 Stamina: 1 Favor: 1 Prowess: 1 Medicine: 1 Enlightenment: 2 Description: A black wolf with a flaming mane and tail Special Abilities: - Wild Fire (Attack+Ability; continuous effect: deals 1/3 of original damage each turn after the initial attack, costs additional 5 CP per turn it’s kept up, can’t defend/charge on a turn this upkeep is performed. Effect wears off immediately on a turn where upkeep is not paid, cost must be paid before damage is done, cost must be paid at beginning of turn) (10 CP) [/hider] establishing the stats is explained in the rules, players get to set their Avatars' stats within reason, no rolling, no point buy, but, if you all think it would be easier, I can work up a point buy system for setting Avatar stats. What do you all think?