[center][h1]Helsend Forest[/h1][/center] A long time ago, a large handful of necromancers came together to form a cult in the woods, far away from the reaches of civilization. Sometimes they’d leave their seclusion to kidnap people for sacrifices to some horrific god, and sometimes they’d keep their prizes to train and bolster their numbers. Nobody ever caught them because they lived too deep in the forest for anyone to come back out. You either got lost, killed, or both. Then one day the fire happened. In the middle of their daily practices, a fire supposedly caught onto something and spread throughout the place. It’s likely this came from an uprising made by the captive children, or maybe the necromancers got clumsy. No one knows. The strange thing is that the forest was never harmed. To this day there’s no trace of a camp or a house, no trace of anything left behind by the necromancers. It’s possible there were survivors, someone who could remember the way out of that damned place, but it’s highly unlikely you can find them anymore. They’ve all likely died or simply forgot about the place. And why wouldn’t they? That forest has always been strange, weird noises come from it at night, the kind you wouldn’t hear out of another forest. Dogs have wandered in after chasing butterflies and no one has seen them since, all you can hear is the echoed barks. Some people have even said that they can seen things moving through the trees, late at night, when they look out their windows. None of them know about the band if necromancers that once lived there, none of them would have noticed the fires, or the smoke. It was all too far to be seen. That was 20 years ago, and the closest piece of civilization to any of this is the people living in a small riverside village called Helsend, full of farmers and craftsmen of various kinds. One may even find a wizard if they looked far enough. Helsend isn’t quiet, no one comes here looking for a fight, people come here to rest and be on their way in the morning, or to just settle down and let the world pass them by. Helsend isn’t just a mile away from the edge of the forest, which everyone keeps rumors alive about. Rumors that it’s cursed. The older folk keep their children from going too close, saying it’s dangerous, or that wolves could come out. This is where you come in. You’re visiting Helsend for whatever reason, maybe you’re a paladin tracking down some evil people, maybe you heard the rumors, or maybe you’re just the usual adventurer coming for glory. Wizards, warriors, thieves, it doesn’t matter who you are or why you’re here. Just be careful going into those damned woods. You might not come back out. [h1]OOC Information[/h1] So as you can probably guess this is gonna involve a group of players hearing some stuff about a weird forest and they go in. It’s not likely I’ll have a character, but rather I’ll probably just DM encounters and such. If you have questions, feel free to ask them, and if this gets enough attention we can go somewhere with it. There’s a character template if you are interested. [hider] If you need to talk to me 1 on 1 about your character, that’s fine but post them here so others can read and get an idea of where we’re going with things. Name : Class : This isn’t a very big thing, but it’s the general idea of your character. You ain’t be shoehorned into some rigid play style because of this. This is its to help me understand your character a bit better, so if your character is a magic one, put something like a wizard. And explain a bit if you can. Age : Be realistic Race : Human is the general one, but I’ll allow something like an elf or something else. Just explain if you’re not human. Appearance : Descriptions or reference images, try to avoid anime if you can. Personality : Motives : Why did your character come to this village? Did they live here their whole life? Something else? Gear : The equipment they’ll have, like a knife, a sword, or something else. Just remember that the forest isn’t a very nice place and there’s no telling if and when the group will leave for town. Other : [/hider]