[@Darkmoon Angel][@FalloutJack][@BladeSS4] So I've decided to change something in the way I calculate damage, specifically recoil damage. Recoil damage has been repurosed to be "Exhaustion". Before, I was taking ten percent of energy spent on Attack and subtracting that from health as recoil. Now, I will also be taking 10% of all energy use and subtracting that from health. So you're basically, taking 10% exhaustion from your Speed and Defense, while you take a 20% recoil from your Attack. I did this because I didn't find it fair that characters that spend more energy on Defense and [i]Speed[/i] (especially). Recieved so much less "damage" from their own attacks. I believe this way is much more balanced. I won't go back and change anything, but this has been done in my last post and will be this way until further notice. None of you have to worry about this, this is all stuff I do on the back end. And [@Darkmoon Angel], this actually benifited you, because Bonizo took more "exhaustion" damage with these new rules. Also, you might want to use the serious boost on one of your stats this next exchange, to make sure you finish him off. You might not need to though. After this next attack of his, he'll barely be hanging on.