[hider=Did someone call for a doctor?] [center][img]https://fontmeme.com/permalink/200414/33442f006977483a4af36c0385015238.png[/img] [img]https://i.pinimg.com/564x/a7/f7/fc/a7f7fc4abef3d1f8c94a7a1e47e11df7.jpg[/img][/center] [b]NAME:[/b] [color=gray]Heddwyn Brythendale[/color] [b]GENDER:[/b] [color=gray][abbr=He/Him]Male[/abbr][/color] [b]AGE:[/b] [color=gray]39[/color] [b]APPEARANCE:[/b] [color=gray]The traveling healer and wayfarer is a native of the northern vale of Fero, with a hardy vigor and battle-worn body due to a life on highways like The North Road. Heddwyn is a man nearing middle age with hair resembling a honey-brown and eyes of grayed sapphires. Throughout his life he has experienced battles with bandits, beast and everything in-between, as a result of this he has various scars across his face and body. His most notable are three claw marks nearing his left eye, though he doesn’t seem to care too much about such close calls. His hair is commonly cut short, in a common northron commoner style, sometimes knotted at the back. He has grown a full beard, but appears to keep it sculpted as he knows his profession is mystifying enough to concern nobles and peasants alike, so he knows it is best to appear presentable and defensible rather than haggard and destitute.[/color] [b]BACKGROUND:[/b] [color=gray]Heddwyn was, once upon a time, a well-regarded cleric within a neighboring province’s capital. As a member of the lesser nobility, particularly the House of Brythendale, Heddwyn was educated at a university where he learned clerical knowledge with earnest interest. Magic and by extension Medicine were very esoteric fields and were not as described like ancient myths. The ideas of wizards and sorcerers were tales of antiquity and many within the bourgeoisie doubted if any such tales were true. After all, within the many provinces magic is not what it was perceived to be. In Heddwyn’s case this was also true of medicine. While he was educated of talismans and other such things, his main academic instruction was of magical reagents of healing and the precision of surgeries and the knowledge of ailments and plague. Clerics were doctors, not wizards. In time, Heddwyn would take this knowledge to good use. His innate desire to help people and mend the sick ruled his will. However, as luck would turn out such noble goals were not so easy to obtain. The first years of Heddwyn’s life was full of ambition. He worked alongside more learned alchemists and surgeons for much of his twenties. As things came to be, he was fairly well accomplished, having proved to himself an avid learner and skilled surgeon. He had found love and marriage, but ultimately things began to spiral. His devotion to the medical craft had earned him prestige, but he was mostly studying rather than helping. His surgeries were often for minor cases and afforded to higher nobility and well-off merchants. It wasn’t an ideal situation. He kept to his denomination, devoted to his craft. He was embittered, but he had responsibilities; or [i]he did[/i]. When his wife died and he was left with a daughter, things began to come into greater perspective. It was then he decided he needed to find himself. After placing his daughter’s education and care in the hands of his aging father. It was selfish, but his wife dying gave him opportunity. It was here at twenty-seven years of age he decided he needed to travel and to see about helping the men and women on the path. He had been trained in swordplay as a youth when he squired for a noble knight, so he had plenty means to defend himself after the caravan took him across the realm. Some years later he arrived in Feros. He’s been working in the province ever since. With a great beast bringing a new crisis while Heddwyn was working in a small village, the middle-aged cleric has decided that such an investigation would be necessary. He was no monster slayer, but he was the smartest man in Feros as far as he was concerned. The beast needed to be dissected, but more importantly it could not be allowed to endanger any more innocent lives. [i]Non Sibi Sed Omnibus.[/i][/color] [b]MOTIVATION:[/b] [color=gray]To kill the Beast, or die trying.[/color] [b]GEAR:[/b] [color=gray]- an iron arming sword, for practical defense and appearances. - a singular iron dagger of clerical denomination - a small set of essential medical tools and bandages - an enchanted talisman that has one charge of magical orientation per day - a bedroll and mess kit for travel rest - three days amount of dried trail meats, bread, and fruit[/color] [/hider]