[hider=Lynette Whitney Dominguez] [center][h1][img]https://i.imgur.com/8XlJDkh.png[/img][/h1] [img]https://i.imgur.com/XA8rsfw.jpg[/img] [color=Deepskyblue][h1]╚══════════════╝[/h1][/color] [i]"I learned that there's a lot more to this world than I thought, and I'm wondering if I dug too deep."[/i] [h2][color=Deepskyblue][[/color] [color=Deepskyblue][b]5'6ft[/b][/color] [color=Deepskyblue]|[/color] [color=Deepskyblue][b]19[/b][/color] [color=Deepskyblue]|[/color] [color=Deepskyblue][b]Haitian[/b][/color] [color=Deepskyblue]|[/color] [color=Deepskyblue][b]She/Her[/b][/color] [color=Deepskyblue]|[/color] [color=Deepskyblue][b]120lb[/b][/color] [color=Deepskyblue]][/color][/h2] [h1][color=Deepskyblue][i][Fascination][/i][/color][/h1] [youtube]https://www.youtube.com/watch?v=Z2azSh9sXRw[/youtube][/center] [h3][u][color=Deepskyblue][b] APPEARANCE [/b][/color][/u][/h3] [i]"Looks and brains... I feel like I hit the genetic jackpot."[/i] [indent][indent]Lynette is definitely a girl that stands out in the crowd. With her massive head of kinky black hair, and near-matching dark skin, she stands out in contrast to the predominately white Farmer Hill. Though, other than that, her aura and demeanor are generally subdued. She generally lingers in the back, out of sight, rather than taking the forefront. Even when she's moving, she doesn't really stand out with any kind of swagger, or confident walk. Her gait is relatively calm, and collected, she slowly takes steps one at a time - and also watches her step in case she steps in or on something. Her voice is soft, but she speaks quietly and doesn't really shout, or anything of the sort. She can be called mousy, and what gives her a bit of a librarian demeanor is the large, thin-rimmed, glasses, that she wears. Lynette is definitely African at first glance - specifically Afro-Caribbean with the [i]slight[/i] accent she has. What they don't know is that Lynette has a few South American countries in her blood - mainly Columbia, and Argentina, but it goes a bit deeper. Lynette's skin is such a deep black color, that it's hard to tell that she's anything other than black. Her skin is relatively clear - she has a few scars, but nothing that'd really pop up. She does have afro-textured hair, that is very curly, and forms a near-afro of sorts. Her hair is also so dark that it nearly matches her skin. Her hair is very clean and well maintained. Lynette has plenty of tattoos on her, most of them are easily concealed by her by. On her shoulder, in particular, is [url=https://i.pinimg.com/564x/99/a4/d0/99a4d0b50cf2834a8baa26492fdc4300.jpg] the symbol of a raven.[/url] Placed over her stomach is a [url=https://i.pinimg.com/564x/88/e0/e0/88e0e0fd8c2925ae29de9465cc37a3c9.jpg]floral wreath that surrounds a moon[/url] With the flower being placed right above her belly on. Tattooed on her wrist is a [url=https://i.pinimg.com/originals/df/28/65/df28659a3862f4f87dc1ad292b209bb0.jpg]dreamcatcher[/url]. On both of her legs, where they start she has a [url=https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/19961532_1129489050529009_3401372242956748096_n.jpg?oh=57e59d48c7b91dc444d9f83e1541d835&oe=5B014854]a fancy flowery wreath with feathers hanging off.[/url] Lynette's build is very lanky, and thin, built up from a little bit of yoga and morning jogs to keep the weight off. Though, she definitely isn't without her curves. She has a "bubble-butt" that keeps the boys staring, and has a 36F cup which means she isn't a slouch in the chest department either. This would be great if Lynette had any real interest in romance. Probably the most defining feature about Lynette's face is her full pointed lips, and her small, brown, almond-shaped eyes. Her jawline is sharp, and her cleft-chin is hardly noticeable given how it blends into the rest of her face. Her abnormally large, crescent-shaped ears are thankfully hidden by her enormous afro. [/indent][/indent] [h3][u][color=Deepskyblue][b] PSYCHOLOGY [/b][/color][/u][/h3] [i]"Of course, magic, gods and the occult are real... and are a lot scarier than what I envisioned."[/i] [indent][indent][indent] [color=Deepskyblue][b]MAIN GOAL ⫻[/b][/color] Lynette is trying to figure out her family's past, and what exactly are the "Witch Mothers." After learning about the Glutton, she wants to get what she came for and leave. [color=Deepskyblue][b]PHILOSOPHY ⫻[/b][/color] Lynette takes a page from Albert Einstein, and says that her life philosophy at its basis is to create satisfaction for herself and other people and to create something from nothing. Which means that the only way she'll be happy is by learning, and finding out about herself, and her past that she didn't know. Not just for the sake of it, because it's something that she's passionate about. [color=Deepskyblue][b]SECRETS ⫻[/b][/color] One thing that Lynette keeps hush about is her fascination with occultism and her search into her grandmother's past. For starters, she doesn't want to sound like some devil worshipping kook - and the fact that she'll probably sound crazy. [color=Deepskyblue][b]DESIRES ⫻[/b][/color] Lynette desires learning, and creativity, though a part of her desires a partner or two to share all this knowledge with. Somebody who's intelligent as she is, and is capable of discussing all of her philosophical concepts with. [color=Deepskyblue][b]SEXUALITY ⫻[/b][/color] Lynette isn't quite sure of what she wants... or if she's even sexual at all. She's tried it with both boys, and even girls, and... it just didn't work. She just wasn't "feeling it." Maybe it was because she had other things on her mind and no time for romance. [color=Deepskyblue][b]FEARS ⫻[/b][/color] Lynette fears nothing in particular. [color=Deepskyblue][b]REPUTATION ⫻[/b][/color] Lynette's reputation in Farmer Hill isn't the best... she's known merely as a nosy girl, due to her habits of trying to dig into the town's past. Mostly the parts about the town's past that nobody wants to be uncovered. [color=Deepskyblue][b]PET PEEVES ⫻[/b][/color] People who expect her to conform to "norms" or other such things and think that she's strange for deviating from them are on top of Lynette's shitlist. She's dealt with a lifetime of being thinking that she's strange because she doesn't get along with people that well, and doesn't want any more of it. [color=Deepskyblue][b]QUIRKS ⫻[/b][/color] Has a habit of freezing when put on the spot, and can be thrown off by people sometimes. She also carries around her grandmother's journal around [i]everywhere[/i] in her purse. Also signs her name with her middle initial. [/indent][/indent][/indent] [h3][u][color=Deepskyblue][b] BACKSTORY [/b][/color][/u][/h3] [i]"How did I go from New York to fighting a God? Here, lemme tell you."[/i] [indent][indent]Lynette's past was relatively simple: was born in New York as the daughter to a father that worked for one of the big companies situated there. He was no CEO, but he definitely had more than a living wage - all because of good schooling. Lynette's mother was a deaf woman who was one of his coworkers that were brought upon to show that his business is diverse. Eventually, the two got romantically involved, and he ended up marrying her - not before putting a baby in her! That baby was Lynette, the oldest child and start of a vast family with five other siblings coming after her. Lynette and her siblings were given the best schooling money could buy - and with daddy Dominguez going nowhere, money kept flowing in. She was relatively close to her mother because her father was busy and she was left alone with raising the kids. Lynette was a bit different than her siblings because as where they sought out social interaction, Lynette sought out knowledge. She was far more academic than her siblings. She wasn't the most socially outgoing person, but she was by no means socially awkward. She was good enough with interactions to help her gain a friend or two but largely was ignored by the masses. Which was fine with Lynette, her raging curiosity was what kept her motivated. Once she hit her teens, puberty hit and she grew out finely. Good enough to attract the attention of a few boys... but none of them went anywhere because it was difficult for Lynette to connect with them - or they just wanted into her pants. She pushed them away... and eventually, through the help of a friend, found the joys of video gaming. It was pretty much her fun outlet she used when she wasn't studying, or researching something. It came to the point where her sisters tried their damn near hardest to pull her away from the consoles, but it wouldn't work. Lynette gained another hobby when she was digging through her mother's belongings one night - out of a boredom induced curiosity - and found a journal. A journal that belonged to her late-grandmother, oddly written in clear English. It spoke of a line of women that were known as "Witch Mothers," back in her home, and were practitioners of magic. Healers of a different variety that used their talents for good, or bad. Lynette became immediately fascinated with the practice and immediately went to research it online... only to find nothing of it. She looked into Vodou, but it was nothing like what the journal talked about (or even how the West depicted the religion). So, Lynette launched a clandestine search into her past and roots, and surprisingly there are no traces or records of any ancestors past her grandmother - even though her journal explicitly said that there was a long line. Lynette also dug into any form of practice of magic or occultism and became quite fascinated by the various arts - especially witchcraft. She seemingly became an expert in it in the months that she had researched into it. However, she didn't find a trace of the Witch Mothers, or her bloodline - what she did find, was a little clue to her search. The end of her grandmother's journal was burnt off, but it mentioned a place known as "Farmer Hill" being a "Nexus." Which was a weird phrase, but Lynette did some googling, and found Farmer Hill, Montana. Which was the only trace she could find. She had become near-obsessed with her grandmother's legacy and wasn't going to leave it alone at this. So, once she finished high-schools lined up... but she settled on Grand Ridge. Just so she can get to the bottom of this, then transfer to an actually good college. She started towards her degree in STEM and as a way of blowing off steam, she participated in the camping trip later on that summer. Of course, Lynette came out of that incident scarred and getting something that she thought was limited to myth: magic. She accidentally set off an alarm at Grand Ridge, but she joined the support group and played along with the rest of the group... until the battle with the Glutton.[/indent][/indent] [h3][u][color=Deepskyblue][b] SKILLS & TALENTS [/b][/color][/u][/h3] [i]"I don't know everything, just what I know."[/i] [indent][indent][indent] [color=Deepskyblue][b]Spanish ⫻[/b][/color] Lynette has a lot of Spanish in her family, so naturally, she saw to it that she picks up the language. She had her family teach her a little bit, before taking a class in Spanish in high school to perfect it. She, naturally, is very skilled at communicating in Spanish and can hold conversations at length in Spanish. Though, in Farmer Hill, she just calls people names. [color=Deepskyblue][b]ASL ⫻[/b][/color] Another language that Lynette has picked up due to having a deaf mother was sign language. Since she was a little girl, she has played interpreter for her so things would be easy. So, naturally, she knows this like the back of her hand. She probably knows sign language as well as she knows English. [color=Deepskyblue][b]Knowledge ⫻[/b][/color] Lynette has always been a Grade-A student. She has spent a great amount of time learning as much as she possibly can from a variety of subjects through her schooling year. Mainly things such as English, Psychology, Geography, and so on. She's incredibly book smart. [color=Deepskyblue][b]Gaming ⫻[/b][/color] Lynette is also an avid gamer, and that's pretty much what she pretty much spends most of her spare time doing as has more fun with a controller and keyboard than chatting with somebody. She plays a variety of different games, her favorite being competitive games. [color=Deepskyblue][b]Occultism ⫻[/b][/color] Lynette has devoted a great deal of time in researching the various occultic practices of the world. It wasn't all that useful, and was just a little hobby of hers... but she's about to make great usage out of it. [/indent][/indent][/indent] [h3][u][color=Deepskyblue][b] ABSTRACTION [/b][/color][/u][/h3] [i]"Am I... a Witch Mother now...?"[/i] [indent][indent] [color=Deepskyblue][b]SIGIL & LOCATION ⫻[/b][/color] [url=https://pre00.deviantart.net/9cdd/th/pre/i/2011/222/2/6/glyph___mine_by_drago_w-d464hr3.png]In the middle of her chest, in between both of her breasts, is a glyph.[/url] [color=Deepskyblue][b]ABSTRACTION ⫻[/b][/color] Elemental Glyphs, the ability to produce different elemental effects by drawing their glyphs on an object. [color=Deepskyblue][b]ABSTRACTION DESCRIPTION ⫻[/b][/color] Lynette's abstraction is rooted in her fascination in the magical and occult parts of her past, mixed with her interest in spiritualism, and the symbolism of other cultures. She has an abstraction that is best described as Glyph Magic. How it works is that she basically draws one of five symbols on an object, and an elemental (or psychic) effect (or better described as a "spell") is created from the glyph. Lynette has access to six different elementals; the four classical elements. They are Fire, Water, Air, and Earth, each with their own symbol that needs to be drawn to access their power. After drawing the glyph, Lynette, at will, can command the glyph to use their spell. It can be a fireball, to a wall of ice, to a tremor shock, to even a miniature tornado. However, the scale of the glyph is what dictates its strength. A glyph drawn on her palm will be able to produce basketball-sized effects (Fireball, ice-ball, etc), while a glyph the size of a car is what will allow her to create the more powerful effects. There is no real limit to how large or small a glyph can be. In theory, she can create a glyph that encompasses fields, or even the size of [i]countries[/i]. That's only a theory, however, as in practice it'd take incredible amounts of time and effort to pull off, and it can easily be interrupted. In addition, Lynette can create glyphs out of any material, on any surface - she just has to draw the glyph. She can draw it in the dirt with a stick, or even draw it on herself with a marker. The glyphs have a "charge," or are a battery, that depletes with usage. The smaller "spells" use less of a charge, while the larger ones take up a lot more energy. The larger glyphs, of course, hold a bigger charge. Below are the elements Lynette has access to: [indent][url=https://orig00.deviantart.net/5cca/f/2011/090/1/d/1dc9a59237210d04e9dbc336221574ad-d3cxkb4.png][b]Fire:[/b][/url] Fire Spells are fairly straightforward as far as elements go. It's essentially conjuring flames, and Lynette has the ability to conjure said flames in a variety of different forms. From the simple fireball to a massive wave of fire. It's fairly flexible in usage, and the damage it causes cannot be ignored. [url=https://orig00.deviantart.net/f234/f/2011/119/d/5/d5cce4d6a2a6138aefc531d3010db6d6-d3f6nmf.png][b]Water:[/b][/url] Water is the element that Lynette has the highest affinity towards, which means this form of magic is the strongest, and she can do the most with it. Water comes in several forms: Liquid, gas, and solid. In its liquid form, Lynette is able to create water in a variety of different shapes. From a jet-stream, a whip, an orb of water, and more. In its liquid form, Lynette is only really able to create obscuring mist, and fog. However, in its ice form, Lynette is able to create ice in nearly any shape imaginable, limited only by quality. She is capable of manipulating existing water forms by creating a glyph near it. [url=https://orig00.deviantart.net/567c/f/2011/086/0/9/099cee60b70c893730bc7c0dd50a7746-d3cmt1i.png][b]Air:[/b][/url] Unlike the other elements Lynette is unable to create air but has to manipulate existing air. It's as straightforward as manipulating fire: she can move air in a variety of different forms. From creating breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and even hurricanes if she's able to create a glyph large enough. [url=https://orig00.deviantart.net/f989/f/2011/083/1/1/1124fde558bab7d530ac91a2e6833e1a-d3cea1k.png][b]Earth:[/b][/url] Probably the most destructive, and the element that she has the least affinity towards, but it's easily the most destructive. Earth allows her to manipulate all forms of stone, from natural to artificial. She can cause the earth to completely reshape, or send it flying at somebody. She's also capable of manipulating soil and plant life to a smaller extent. She can even cause tremors by drawing the glyph on the ground. [/indent] [color=Deepskyblue][b]IN THE PRESENCE OF THE MOUNTAIN ⫻[/b][/color] The mountain's graces allow Lynette to effectively cast spells without needing to draw glyphs first. She gains the ability to manifest "ghost glyphs" on objects by focusing really hard and creating them on the object. These ghost glyphs effectively are the same as her regular glyphs but have one usage before they disappear for good. It takes a few moments for them to manifest, and it takes a long wait before the larger ones appear. In addition, if she draws a glyph, she'll be able to cast larger spells from smaller glyphs, and far more efficiently. [color=Deepskyblue][b]LIMITS ⫻[/b][/color] To even access the meat of her abstraction, Lynette needs to draw it first. Which can be difficult in a lot of situations and circumstances. It may be easy enough to draw a small glyph, but in order to use the meat of her abstraction, she'll need to draw a larger glyph. In addition, the glyph needs to be neatly, and cleanly drawn, or else it won't be nearly as effective. Lynette can only have three active glyphs at a time (five when she's in the presence of the mountain). When she reaches this limit and creates a new one, the oldest glyph will immediately fade away. She can only interact with these glyphs in a five-meter radius, once she's outside of it, they are effectively useless until she gets back in range. The glyphs will also fade away after twenty minutes. [color=Deepskyblue][b]WEAKNESSES ⫻[/b][/color] The glyphs can be destroyed, by either supernatural or mundane means. Even smudging it greatly is enough to render it useless. In addition, glyphs can be destroyed by being exposed to their opposing element (Fire can be erased by a cup of water, air can be removed by a rock, etc). In addition, Lynette lacks any immunities or protections from these elements - and neither does whatever she draws the glyphs on. She can be burned by fire, frozen by ice, and so on... so it's ill-advised that she creates the glyphs on herself. Lest she wants to give herself a nasty burn. [/indent][/indent] [h3][u][color=Deepskyblue][b] OTHER [/b][/color][/u][/h3] [i]"I wonder where the trail ends... I hope it's satisfying, at least."[/i] [indent][indent]Nothing to note.[/indent][/indent] [/hider]