The idea was to offer players a meaningful choice before and during every battle: to walk along the edge of defeat to get stronger, or choose easier fights to obtain more rewards? The ongoing war would fuel a variety of different missions, and the players would have a choice in what missions they wanted to participate in. Some would be mandatory, of course, but most would be up to the players' discretion. As the war progresses and (if) peace returns to the land, political intrigue would take a larger role in the story, and Anima Prime's game system works rather well for that too.