If there's a boss fight that really stood out to me, it was the optional Leviathan summon Materia fight. It felt like a raid and had some cool mechanics that forced you to position in certain ways in order to optimize the fight. But in reality, most boss fights really just do boil down to face-tanking with block and outputting ass-loads of damage. I just loved the music tracks and cinematic craziness of it all. If Leviathan is anything to go based off of for 'giant boss fights' though, I'm looking forward to the post-game content in the Ruby/Emerald/Ultima weapon fights. One retcon I wouldn't mind having: Sapphire weapon actually getting a fight instead of having its stupid head blown off by Juno's giant Mako cannon. Maybe even a better diamond weapon fight and some Omega weapon content - Really just any retcons that allow for some more super-boss fights. Going back and playing the original FF-7 shows that it was really just littered with a lot of linear sections to begin with, and midgar was the most grievous offender, but it's true that they kind further dumb down the pathing into a giant hallway in the remake. It's not really forgivable that they essentially made Midgar into an entire game without adding much of substance. Makes you wonder how exactly they're going to pad the [i]world map[/i].