[hider=Daixanos the Hunter] [center][img]http://images.akamai.steamusercontent.com/ugc/432647777254738402/D4E42D3F14662A000F47AB2A43D6993718C51637/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to=*,*|268:268&background-color=black[/img] [h3][u] Daixanos [/u][/h3][/center] [center][sup][sup][h3]Male Argonian | 30 | Warrior[/h3][/sup][/sup][/center] [sub][h2][b]P[/b]rofile[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Birthplace [/u][/b] [indent]Gideon, Blackmarsh[/indent] [b]§ [u] Appearance [/u][/b] [indent]Daixanos is fit and powerfully built for an argonian. His sleek form is curved with cabled muscles. Various spikes and frills frame his long snouted face. The Argonian's skin is ruddy and blood colored, giving him a fierce appearance. He wears Iron armor and iron guantlets, along with sturdy leather breeches and traveling shoes. He tends not to wear a helmet, for it feels unnatural to him and might impede his vision with his bow. [/indent] [b]§ [u] Personality [/u][/b] [indent]Dax is introverted and self sufficient. He's reserved, but when you meet him you'll realize there is a stark difference between being reserved and shy. He's confident in his abilities, and fears very little. His bravery and stoic nature comes from his idealistic view of the Hist and their wisdom. He is connected to his people and nation, and feels as if he is a representation of Black Marsh's strength in the outer world. A natural hunter, he has a dry wit, predator's cunning, and a single minded determination.[/indent] [b]§ [u] Background [/u][/b] [indent]Born within Black Marsh at the base of a Hist Tree as the rest of his kin, his family hailed from Gideon. Dax's parents were tanners, and as the Argonian grew up he would often help around the shop, learning his father's trade. By age 12, want for skins was becoming high, so his father decided to moonlight as a hunter as well, bringing his son along to learn the trade. By age 16, it was clear that Dax was a natural at hunting, his archery and tracking skills were now surpassing those of his father. He decided to set out on his own, having never left the greater Gideon area before. He traveled northward towards Stormhold to ply his trade. Skreexil the merchant decided to hire him as one of his hunters, giving Daixanos capital for how much the items his kills provided sold for. It was a smooth business for several years until a sizeable Dunmer incursion from the north not only threatened his business but his life. The Argonians of the North gathered around the Hist trees and drank the sap once more, receiving visions and dreams of fighting back against the invaders, boosting their morale and giving them a sense of purpose for the coming conflict. Daixanos was filled with national loyalty and pride, and together with his fellow Argonians, joined in a successful guerrilla war against the Dunmer forces, even pushing a bit into southern Morrowind before retreating. By the time the skirmishes were done, Dax was 23 years old and found himself victorious but restless. He decided to travel north east, into the nations of the Landstriders, hunting the local fauna and taking up the occasional bounty for criminals as well. He worked his way up through northern Cyrodiil, selling pelts and catching highwaymen in Cheydinhal and Bruma, until he found himself in Skyrim. By age 25, the Stormcloak/Imperial war was at its climax. At first he did his best to stay out of the politics, hunting Elk mostly. Perhaps he'd bag a Sabrecat or Bear every once in awhile. Dax learned the hardway that such large beasts had thick hides and skeletons. He needed something big to kill them with, so he chose the battle Axe to end fights quickly. He tended to hunt traveling between Markarth and Whiterun. He often stopped to rest at Rorikstead, taking the bounties he could from Mralki. His policy changed somewhat during an Elk hunt near Whiteshore when he found a small band of Stormcloaks being harried by a giant. With a poisoned arrow, he hit the giant in the small of its back, buying the Stormcloaks an opportunity to hack at it as the giant slowed. He put another arrow in the monster's side, and then joined the stormcloaks as it weakened, finally cleaving the things skull. They thanked Dax, and offered to share a meal with him. He accepted, after looting the giant of any pelts and items it had on its person (offering to share, but they declined). He learned of the Stormcloak's struggles, which echoed in his own experiences of fighting off oppression. He told them up front he would stay out of the politics, but he would accept particular bounties from them and favored their cause. As the years progressed, he found smithing his own items and brewing his own poisons was a cheap and effective way to live. He didn't lack for anything and had no problem with hard work. At age 29, he decided he needed something new once again. He heard Dawnstar was particularly rough terrain, and troll pelts and fat might fetch a high price there. He managed to bag one troll as he traveled northward with a poisoned arrow and a flaming brand, though it was the fight of his life. Perhaps it was the troll, but he began to have terrible nightmares of his past and homeland not days before arriving in Dawnstar. Once he set foot inside the city, he immediately found work with the Jarl, whom he would grow to rely on until the culling of the Argonians weeks later. As of then, the Jarl hired him after Dax entered the city with a filled bounty contract. The job was to halt an Argonian smuggling ship from enslaving his kin in the city and transporting them to Morrowind. He halted the operation through subterfuge and a fiery speech before the other Argonians, killing the slaver and ending such activities. Afterwards, he approached Ashav. The mercenary leader offered Daixanos a position on the team if he would prove himself. A Redguard named Farid had become a murderer, and he had challenged Ashav's authority. Dax represented the mercenary captain in single combat against Farid, where he slew the Redguard and earned a place within the team. Despite his reserved nature, he befriended a few members of the group, Do'Karth being the first. A series of skirmishes and pitched battles against the Amigers and Kamal followed the following weeks. Daixanos received numerous commendations and kills for his skills as a scout and warrior. It was looking as if he was one of the finest additions to the team yet, until Dawnstar erupted into a war over racial tensions. Daixanos, and his fellow friend and Argonian Tsleeixth were imprisoned unjustly during the riots. His anger and bloodlust would be sated once he was let out, attacking and killing Amiger and Kamal supporters in savage displays of skill that even Dwarfed his initial exploits. But in his heart of hearts, he was torn. He wished to return home to Blackmarsh and protect it. He wondered what was stopping him? Shortly after followed the death of Tsleeixth, his close friend. Daixanos' slaying of the Vampire responsible led him to lose his way, and he returned to Blackmarsh to consult alone with the Hist Tree he was borne from. Only now has he returned, weeks later, ready to rejoin Gustav. Whatever would need slaying, he would comply...for the right price. [/indent] [sub][h2][b]C[/b]apabilities[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Attributes [/u][/b] [indent]Major: Agility, Minor: Strength[/indent] [b]§ [u] Skills [/u][/b] [indent][list] [*]Expert: Marksman [*]Adept: Two Handed (Axe) [*]Adept: Athletics [*]Apprentice: Sneak [*]Apprentice: Smithing [*]Apprentice: Alchemy [*]Novice: Language (Jel) [*]Novice: Heavy Armor [*]Novice: Hand to Hand [/list][/indent] [b]§ [u] Weaknesses [/u][/b] [indent][list] [*][b]Lack of Tact[/b]: Due to his solitary nature, and his main interactions being with his fellow introverted race, Dunmer slavers, frontier Nords, wild beasts, and hardened criminals of different races, he doesn't have much in the way of manners and will speak bluntly, or sometimes not answer at all if he doesn't feel like it. [*][b]Fear of Chains/Bonds[/b]: Gets angry at the very idea of he or any Argonian being put into chains/being captured. Will grow increasingly angered and might be more liable to make rash decisions. [*][b]Distrust of Magic[/b]: Gets wary and hesitates around magic, even if such spells are cast by allies. It won't hold him back in the end, but could keep him from taking a crucial opportunity due to hesitation. [*][b]Loner[/b]: If around non-Argonians long enough (for instance, traveling with a group for days on end without going to scout ahead alone), he will leave for a small bit in order to collect his thoughts and keep his wits about him. Has made friends on his travels, but cannot remain in their company for long due to his introverted personality. Is not effected around his fellow Argonian/Hist brothers, with whom he feels unconditional kinship. If he does not get some space, he will become agitated and probably will grow unable to speak without effort. [/list][/indent] [b]§ [u] Spells [/u][/b] [indent]...[/indent] [b]§ [u] Tactics [/u][/b] [indent]Daixanos tends to scout out the correct terrain and right vantage point to strike with his bow. He then whittles the enemy down until he can close in with his Axe. If that is not possible, he will still attempt to use his bow until forced into melee, for it was what his father taught him. If not, he won't shy away from meeting a foe head to head with the Axe or claws. In fact sometimes he prefers it if particularly irked. He simply prefers a clean kill with little to no error, and he was used to such tactics. [/indent] [b]§ [u] Relations & Affiliations [/u][/b] [indent]Family back in Black Marsh. Skreexil the Merchant in Stormhold. Argonian Guerilla fighters. Whiterun Stormcloaks, Rorikstead townsfolk, Shopkeeps of Markarth and Whiterun. Dawnstar Jarl.[/indent] [b]§ [u] Opinions [/u][/b] [indent](For group members; fill after IC introduction)[/indent] [b]§ [u] Other [/u][/b] [indent] [b]Other Capabilities[/b]: [/indent] [list] [*][b]Argonian abilities[/b]: Racial traits of limited regeneration, disease resilience, and underwater breathing. [*][b]Skinner[/b]: Can successfully skin a beast. [*][b]Trap maker[/b]: Can build snares and pitfalls, if given time. [*][b]Tracker[/b]: Can find trails of people/beasts under fine conditions. [/list][/indent] [/indent] [sub][h2][b]I[/b]nventory[/h2][/sub] [sup][sup][sup][hr][/sup][/sup][/sup] [indent] [b]§ [u] Cash [/u][/b] [indent]389 Septims[/indent] [b]§ [u] Keys & Lockpicks [/u][/b] [indent]None[/indent] [b]§ [u] Tools & Crafting Materials [/u][/b] [indent]3 stalks of Nightshade 3 pounds of Venison Fine Iron Dagger: Can be used in combat, but is mainly used for skinning. [/indent] [b]§ [u] Clothing & Armor [/u][/b] [indent]Iron Armor, Leather vest and breeches.[/indent] [b]§ [u] Weapon & Ammo [/u][/b] [indent]Hunting Bow, Steel Axe[/indent] [b]§ [u] Potion & Arcane Supplies [/u][/b] [indent]3 Healing Potions 4 Poison potions Troll fat[/indent] [b]§ [u] Jewelry & Valuables [/u][/b] [indent]Amethyst given to him by his father.[/indent] [b]§ [u] Books & Documents [/u][/b] [indent]Bounty Ledger[/indent] [b]§ [u] Food/Drinks/Ingredients [/u][/b] [indent]3 pounds of Elk Jerky. Water flask. [/indent] [b]§ [u] Load Bearing Equipment [/u][/b] [indent]Coin Pouch, small travel bag on left hip and skins bag on right.[/indent] [b]§ [u] Other [/u][/b] [indent]...[/indent] [/indent] [/hider]