[@KatKook] Accepted. [quote]LIMITS[color=#FFD700] ➣[/color]➣[color=#FFD700]➣[/color] Quinn can only summon one beast at a time and she'll need some time to summon the beasts. About thirty seconds uninterrupted and if she is by chance interrupted then the beast will be sent back. The summons have no limit on how far they can go and are considered normal animals - except they are still protected by Emotional-Fields (and their strikes are also limited by it). The Griffin is the more mobile one and is capable of flying at fifty mph assisted by magic, but has a harder time reaching those top speeds while carrying multiple people. The Chimera is the more offensive one and is strong enough to throw around a grown man (the strength of a lion, after all) and flip over a car however it lacks the speed of the Griffin (it's rather slow). The Chimera can shoot a jet of flames at least fifteen feet away like a flamethrower. WEAKNESSES[color=#FFD700] ➣[/color]➣[color=#FFD700]➣[/color] The primary weakness is that there isn't some type of magical mental link with the creatures she summons. Which functionally means that they are animals that Quinn has to train. They're easier to train than say a wild animal, but she has to teach them to follow her commands (verbal or physical). Otherwise, the creatures will act on full auto. Each of the creatures have a weakness of their own: The Griffin is incredibly frail and susceptible to damage, one solid hit will take it out of commission. The Chimera is incapable of running faster than a person and its weak against water and ice attacks (which will disable its firebreathing). [/quote]