[center][color=gray] [img]https://i.pinimg.com/originals/90/3f/32/903f324811e8c23026faefe998e431ec.jpg[/img] [h1][color=LightGoldenrodYellow][b]Auriel Asher[/b][/color][/h1] [color=LightGoldenrodYellow][b]Nicknames[/b][/color] She doesn't have any nicknames yet. [color=LightGoldenrodYellow][b]Age[/b][/color] 19 [color=LightGoldenrodYellow][b]Gender[/b][/color] Female [color=LightGoldenrodYellow][b]Level[/b][/color] 13 [color=LightGoldenrodYellow][b]Class[/b][/color] Fighter [color=LightGoldenrodYellow][b]Specializations[/b][/color] Fighting Healing Fighting Undead [color=LightGoldenrodYellow][b]Magic Affinity[/b][/color] Light [color=LightGoldenrodYellow][b]Biography[/b][/color] Born within a monastery, Auriel was chosen to be trained as the Holy Warrior, a singular member of a lineage of warriors that have devoted themselves to the Four Legendary Heroes. It was decided at her birth that she would be trained in order to one day assist the cardinal heroes, taking the fact that she was born with angelic wings as a holy omen of the heroes' need to be summoned. For as long as Auriel could remember, her mother had lived in the monastery where Auriel was raised. From what her mother had told her, Auriel's father was once a great hero with a legend that rivalled even that of the cardinal heroes themselves, and that her mother had travelled at his side where she too earned quite a bit of renown as well. However, whenever Auriel asked about her parents' past, she was always met with cryptic answers and promises of being told later. Auriel eventually conceded and simply waited for the day that might never come. When Auriel had been told that she was chosen to inherit the title of the Holy Warrior, she was ecstatic. The church had viewed her wings as a divine gift, and that it was fate that she was to become the Holy Warrior. Ever since she was a small child, Auriel fantasized about what her future might hold in store for her. As she grew up, Auriel endeavored to surpass her instructors so that, should the time ever come, she could be of the most use to the heroes. All throughout her younger years, Auriel was told to never trust the Shield Hero. However, despite the teachings and attempted indoctrination of the church's conviction, Auriel remained true to the journals of her predecessors which told her to remain true to all of the cardinal heroes. Auriel would go through her lessons, saying what her instructors wanted to hear whenever the topic of the Shield Hero came up so she wouldn't have to deal with the chastisement. Well into her teenage years, hordes of demons and evil creatures began to ravage the countryside. The incursions were small at first, enough for the country's army to handle it, but as they grew in size, Auriel couldn't help but get herself involved. It was clear that these incursions from the hordes were a sign of something far worse, that they were the precursors of the next Waves to plague the world. She tried to convince to the kingdoms that the time to summon the heroes was now, but the kings and other leaders of the nations preferred to fend for themselves, saying that the summoning of the heroes would only happen if the waves became too much to handle. Auriel had been training her whole life to battle these foes. Even when the monastery wouldn't let her leave, Auriel would fly from a window and meet the hordes head on. Her training helped immensely, and she quickly became an even more experienced fighter as she did battle. Soon her reputation as the kingdom's guardian angel spread. But her reputation and fighting ability only served to work against her true desire, as the kingdoms believed that with her around, they wouldn't need the heroes. Auriel would once again become very outspoken about summoning the heroes, and that she was only one person and the waves would eventually become strong enough that she wouldn't be strong enough to stop them. She might have been capable, but she was no cardinal hero after all. In one particularly violent battle, the strength and organization of the horde was far greater than Auriel had anticipated. Auriel was one of the first to meet the enemy in the field of battle, and one of the first to fall to the surprise as chains and nets were launched into the air by fel machines to intercept her. It seemed that her reputation hadn't just reached the ears of the people. Soldiers managed to reach her and get her out of the battle, but she was too injured to fight. The holy magic that surrounded her would need time to heal her injuries, and there was no telling when she would be healthy enough to fight again. It had been months since that battle, but Auriel is once again fit to travel the land. Her injuries had left her bedridden, and she is now a shadow of her past self. She would need to raise her strength again for when the first true wave comes. Luckily, her defeat on the field of battle, and destruction that ensued from the last demonic incursion, was enough to galvanize both the people, and the government to finally summon the heroes. Auriel is making sure that she is there to attend the summoning ceremony and finally fulfill her destiny. --- [color=LightGoldenrodYellow][b]Preferred Weapon[/b][/color] Spear [hider=Weapon Appearance] [img]https://gbf.wiki/images/thumb/2/20/Weapon_b_1010200600.png/462px-Weapon_b_1010200600.png[/img] [/hider] [color=LightGoldenrodYellow][b]Abilities of Weapon[/b][/color] The spear is imbued with holy magic, making is more effective against undead and unholy creatures. --- [color=LightGoldenrodYellow][b]Skills/Abilities[/b][/color] [hider=PASSIVE: Divine Touch] Any sort of physical, skin on skin contact provides healing and energizing. Best used outside of combat to nurse injuries and keep people going. [color=white]Pros[/color] Can provide constant healing Can heal any wound, but it cannot regrow limbs Minor wounds can be healed quite quickly [color=white]Cons[/color] Physical contact must be maintained for healing For large and grievous wounds, healing takes too much time to be used in battle [/hider] [hider=SPELL: Flash of Light] A healing spell that can be cast instantly and from a distance. [color=white]Pros[/color] Can be used quickly while in battle Can be used at a distance Can harm undead and unholy enemies [color=white]Cons[/color] Cannot heal major wounds Requires line of sight on the recipient [/hider] [hider=SPELL: Bright Lance] Throw a spear made of holy light, the spear travels incredibly fast and can pierce armor quite easily. [color=white]Pros[/color] Very high damaging spell A fast travelling projectile that is difficult to dodge Armor piercing, can hit multiple enemies in a line Greater effect against undead and unholy enemies [color=white]Cons[/color] Requires a few seconds to conjure the spear, leaving Auriel exposed to danger unless she stops what she is doing Less effective against spread out groups Requires quite a bit on mana, making it a skill to be used sparingly and intelligently [/hider] [hider=SPELL: Blinding Light] Auriel's body will become briefly encased in light as bright as the sun. [color=white]Pros[/color] For most people effected by Auriel's Blinding Light, they will be blinded, stunned, and/or disoriented for a short time. The closer to Auriel they were at the time of the flash, the most severe the effects. Undead and Demons suffer burns from Auriel's Blinding Light. Undead and Demons closer to Auriel will receive more damage. At arm's reach, lesser undead and demons can be entirely disintegrated by the flash. [color=white]Cons[/color] The spell can be directed, as it flashes in three-hundred and sixty degrees. The spell will effect anyone, be they friend or foe. If Auriel wishes to not harm her allies with this spell, she must warn them that she is going to use it, which can potentially tip off the enemy if they are quick enough to realize what is about to happen. [/hider] [hider=SKILL: Lesser Consecrate] Auriel must make physical contact with the item in order to consecrate any item. If an item is consecrated, it glows a faint white, and the item will energize the user if they are holding or wearing it. Consecrated weapons will be extra effective against undead or unholy foes, often burning the area of the strike. For anything else, a consecrated weapon will cause wounds that heal slower than normal. Consecrated armors will neutralize incoming unholy magic attacks, and they will be extra resistant to unholy enchanted weapons. Whether the consecrated item is a weapon or armor, however, it does not last forever. A consecrated piece of gear will remain consecrated for an hour so long as it isn't being used. The more a consecrated weapon strikes a target, the faster the enchantment wears off. The more a consecrated piece of armor protects from a blow, the faster it wears off as well. [color=white]Pros[/color] Can provide a boost in offense or defense respectively The faint glow of a consecrated item could provide a weak light source The user of a consecrated item will feel energized so long as the item is consecrated, which is great for keeping somebody from falling to effects of fatigue [color=white]Cons[/color] Auriel must physically touch a weapon to be able to cast this spell The more extensively used a consecrated item is, the faster the consecration wears off The faint glow could possibly give away the user's position if stealth is a factor [/hider] [hider=SKILL: Null Pain] Auriel can cast a quick spell to simply nullify a target's physical pain. This helps to get somebody past the pain barriers of an injury or intense muscle fatigue. The spell is brief, lasting only a short two minutes. But if Auriel has time to focus and channel more holy energy, she can extend the effects of this spell upwards to fifteen minutes. The more powerful the casting is, the more mana is consumed. [color=white]Pros[/color] Can help a person to overcome pain barriers in order to the victim to potentially rescue themselves Auriel can cast Null Pain on herself in order to utilize her wings for short bursts of flight, or to sustain a short glide The length of the spell can be adjusted as per needed at a proportionate cost of mana [color=white]Cons[/color] The spell does not heal injuries, and it is possible that an injury could be made worse simply by ignorance after the pain is nullified, thus is it highly encouraged that the target of the spell be mindful of their actions to not make matters worse [/hider] [hider=SKILL: Lesser Purify] Non-magical effects can be completely removed from a single target when this spell is cast on them. Traditionally, this means that if cast on an ally, Purify will remove any sort of negative non-magical ailment that is plaguing that individual, whereas if it cast on an enemy, it will generally remove any sort of non-magical enhancement that might be aiding them. [color=white]Pros[/color] Can be used to prevent poisons, diseases/illnesses of the non-magical variety Can be casted quickly and at a short distance [color=white]Cons[/color] The spell is single targeting, meaning that large groups of people, be they friend or foe, can easily overwhelm the usefulness of the spell Cannot purify magical ailments Cannot purify natural ailments that come with age or disabilities [/hider] [hider=SKILL: Holy Bolt] An offensive holy spell that fires a fast bolt of light at the target. The relatively low mana cost and ease of use allows this spell to be cast quickly and in succession of other spells. The damage the holy bolt delivers is more effective against unholy enemies. Undead are burned by the bolt. [color=white]Pros[/color] A simple spell that can be used quickly multiple times Extra effectiveness against unholy enemies, additionally burning undead foes [color=white]Cons[/color] Low damage against enemies that aren't unholy [/hider] [hider=TRAIT: Angel Wings (Currently Unusable)] Less of a skill, and more of a natural trait. She has angelic wings that allow her to fly. Her recent defeat in battle has left her wings injured and unable to be used for flight. As she recovers, the wings may once again become useful. [color=white]Pros[/color] ... she can fly... Eventually [color=white]Cons[/color] Neither the wings, nor her, are strong enough to carry others Fragile and can be easily injured if she isn't careful [/hider] [hider=TRAIT: Novice Swordsmanship] After training with her skilled mother for the better part of a day, Auriel has learned the rudimentary techniques required for a swordsman. She has specifically learned techniques related to the saber. [color=white]Pros[/color] She can more effectively use a sword in combat now [color=white]Cons[/color] She isn't as competent with the sword as she is with the spear [/hider] ---- [color=LightGoldenrodYellow][b]Inventory[/b][/color] Amulet of the Church of the Four Heroes Camping Equipment Travelling Clothes Armor (as seen in her picture) The Lost Journal of Archiel, and his personal account of the Four Heroes [color=LightGoldenrodYellow][b]Money[/b][/color] 19 [color=gold]Gold[/color] 73 [color=azure]Silver[/color] 50 [color=chocolate]Copper[/color] [/color][/center]