since I got everyone on board: here is the Adept rework [quote][b]Adept[/b] - Adepts are people who are descended from people from another universe who have a supernatural connection known as Glint. These descendants are either exiles or runaways of this universe, but they have passed down their Extra-normal connection to the people of this world. Creating a group of people known as Adepts, who are more in line with traditional mages and wizards than the Awakened. They access their Abstraction via the use of a tool known as a [b]"Channeler"[/b]. A channeler is an object that the Adept has a very close emotional bond to - maybe it's a childhood toy or weapon of some sort - that allows them to utilize their abstraction. Whenever an Adept uses their abstraction they call it [b]"Casting"[/b]. It's possible to Cast without a Channel however an Adept's body is not capable of handling all of that magic going through their body. It will cause nasty burns in addition to being a very unstable and unfocused casting - so it should only be used as a last resort. They are also capable of channeling through objects they have no connection but it'll be far weaker and unstable. Whenever an Adept uses their abstraction their sigil appears around their channeler. The Adepts seemingly have a connection to eleven different magic lights known as [b]"Lux"[/b]. These connections are inherited and passed down from father to son, mother to the daughter, and so on. It's unknown how this works as the Lux is seemingly a spiritual power, not a genetic one. By having a connection to a type of Lux, an Adept will gain the ability to learn magic relating to that category of Lux. Whenever one Adept has a child with an adept of a different color; that child will have a connection to both types of Lux. A child may be born capable of using every kind of Lux, but the more different kinds of Lux they are connected to, the weaker all of their abilities are. Which started the practice in the League of largely mating with people of your own Lux. There is a way for Adepts to give this connection with the Blind. It's a technique that is reserved only for those they have a strong emotional bond with, but they can focus and pass on this connection to the Lux to them. Thus allowing them to gain an abstraction and learn how to cast. However, to use Lux and start Casting in the first place, an Adept must first discover their ability. One way for an Adept to discover their ability is to get taught how to do it from another Adept. The main way they can discover their abstraction is known as a [b]Kindling-Event[/b], basically a vision of the past or future. If they undergo an event in which they experience a strong emotion that corresponds with their color (Say a person with Blue lux feeling sorrow, a green Lux feeling joy, and so on) they will receive one of two visions. One of the main visions they'll receive is one of the people who passed down the connection telling them of their heritage and their abilities and how to utilize it. This person can be anyone in their bloodline and can be more than one person talking to them, as the Lux is passed down from one person to the next like a chain. The only stipulation is that the person is always deceased, as they will be speaking to the phantasm of that person. The other, rarer and vaguer is a vision of the future (or possibly, of another version of themselves) casting and using Lux. Unlike the Awakened, Aberrants, and the Apparitions, Adepts don't have access to one specific abstraction but a collection of different usages best described as [b]"Spells"[/b], all within their category. This is known as developing an [b]Affinity,[/b] and its easier for Adepts to develop spells that reflect them as a person (Again a firey person would have an easier time using fire than water). The Spells can be a specific usage such as shooting a fireball, creating a wall, to a more generalized usage such as manipulation of water. Spells can take ages to develop depending on the person, but each person can come up with their own personal list of spells Because of this, the older Adepts are the strongest members as they've had ages to develop their catalog. While spells are personal, there are many spells that are passed down or shared among groups of people. As it's easier to learn someone else's spells than develop your own. Spells are different and can have many different effects that can persist for seconds or ages and people can learn a wide variety of different spells. [hider=Types of Lux][indent] [b]Red (Rage/Hatred):[/b] Elemental Lux, the most common type of Lux. Examples: Fire, ice, electricity, earth, plant manipulation, and similar abilities. [b]Green (Happiness):[/b] Biological Lux, the second most common type of Lux. Examples: Healing, shape-shifting, wing generation, etc, [b]Yellow (Fear/Caution):[/b] Stealth and Shielding Lux. Examples: Invisibility, barrier generation/forcefields, dumbing sound down, etc. [b]Pink (Love):[/b] Mind Lux, and the fourth most common type of Lux. Examples: Emotion manipulation, mind control, telepathy, illusion creation, etc. [b]Gold (Pride):[/b] Summoning Lux, the third rarest type of Lux - allows an Adept to create or summon a minion. Examples include: Creating minions of choice, summoning a defeated monster, etc [b]Purple (Anticipation):[/b] Movement Lux, the third most common type of Lux. Examples include: Teleportation, Portal Creation (a common abstraction in the League), telekinesis, etc [b]Cyan (Nostalgia):[/b] Sight Lux. Examples include: Observing locations remotely, seeing into the past/future, enhanced vision, etc. [b]Orange (Courage):[/b] Infusion Lux, the ability to infuse objects temporarily or permanently with Extra-Normal properties. Orange Lux synergizes well with every other type of Lux. Examples: Creating a magic sword, making an object levitate, etc, etc. [b]Blue (Sadness):[/b] Curse-Lux, the rarest form of Lux. The ability to cast curses, but needs a stipulation to be broken - synergizes often with Black and Gold Lux. Examples: Cursing someone to turn into a monster, creating a deadly illness, cursing someone to be haunted by the dead, etc [b]Lavender (Hope):[/b] Purification and Strengthening Lux. Examples: Boosting other Extra-Normal beings power, removal of curses, removing diseases, etc [b]Black (Apathy):[/b] Necromancery Lux, the ability to manipulate the dead. Examples: Creating zombie minions, manipulating apparitions and spirits, etc [/indent][/hider] [hider=GM Notes]Adepts are probably my second favorite out of the types so I'm biased. They're probably the most complex given how Lux n' shit works. I should note that newer adepts (aka what should be most of the cast) should only have access to three or five spells at a time - and I demand a list of spells they can cast in their abstraction section. Keep in mind the more types of Lux they have access to, the overall weaker their abilities should be. Also please run any new spells by me first. [/hider] [/quote]