[@POOHEAD189] First, questions about how the evolution of stats work. I know the base depends on what you roll but does evolving your character work similarly? Or does the GM/DM "gift" points for certain tasks? Also, skills and attributes. I assume they have to make sense for the character's background, like a magic-wielder would be less skilled in hand-to-hand and weapons; as well as more intellect. Illusionists could dabble in things like poisons and potions, maybe even weapons if necessary; most likely their highest attribute is charm. Am I correct in my thinking? Also, are there specific skills that only certain species have or specifically cannot have (like dwarves in Dragon Age cannot wield magic)? I probably have more questions, but those are the immediate things that come to mind.