[color=Orange][center][u][h1]Ascenion:TBBS - Turn Based Battle Simulator[/h1][/u] Using various bloodlines you will make a character and give them spells based on their bloodlines affinities. Your character will be weak against things and resistant to things. Choose your bloodlines carefully and wisely as you can only make one. To make new characters you'll have to breed them with other characters. The new character you receive will have a randomized bloodline based on their parents. Is anyone interested? [/center][/color] [u][b]Character sheet[/b][/u] [b]Name[/b]: [b]Bloodline[/b](s): 100% [b]Element[/b]: (Bloodline elements) [b]Body type[/b]: (Heavy - Medium - Light) [b]Appearance[/b]: (Image or description. Including any unique physical features.) [b]Abilities[/b]: (Choose up to four spells or special moves. This is where you can get creative. However, every spell or attack must have only one effect. It cannot do more than one thing. If it summons fire it cannot make the fire brighter or larger) [hider=Character Example] [u]Example CS[/u] [h1][i]Twilight Dragon Knight[/i][/h1] [b]Bloodline(s):[/b] 30% Sol 30% Nayu 40% Dragon [b]Element:[/b] Light / Dark / Chaos [b]Body type:[/b] Medium [hider=Appearance:] [img]https://i.pinimg.com/736x/94/3c/c2/943cc28d109fa50db9181888f2994089--fantasy-concept-art-fantasy-armor.jpg[/img][/hider] [b]Abilities:[/b] Pillars of light - Can conjure twenty feet high burning beams of light from above on a living being within sight for five seconds. Twilight negation - Can form a barrier of spell negation. Only works on Evocation, Enchantment, and Illusion spells. Blood Absorption - Can absorb the enemy's blood. Reducing their Stamina by 5 and restoring its own Stamina and Soul by 5. Dark Blast - Summons a ball of darkness that crushes what it hits. [hr] [u]This is an example of an accepted CS after I review it. [/u] [h1][i]Twilight Dragon Knight[/i][/h1] [b]Bloodline(s):[/b] 30% Sol 30% Nayu 40% Dragon [b]Element:[/b] Light / Dark / Chaos [b]Body type:[/b] Medium [hider=Appearance:] [img]https://i.pinimg.com/736x/94/3c/c2/943cc28d109fa50db9181888f2994089--fantasy-concept-art-fantasy-armor.jpg[/img][/hider] [b]Abilities:[/b] Pillars of light - Can conjure twenty feet high burning beams of light from above on a living being within sight for five seconds. [b]Light / Evocation/ -10 Soul[/b] Twilight negation - Can form a barrier of spell negation. Only works on Evocation, Enchantment, and Illusion spells. [b]Dark / Light / Abjuration/ -15 Soul[/b] Blood Absorption - Can absorb the enemy's blood. [b]Dark/ Necromancy/ +5 Soul & Stamina[/b] Dark Blast - Summons a ball of darkness that crushes what it hits. [b]Dark/ Evocation/ -5 Soul[/b] [b]Schools: Evocation 6, Conjuration 3, Transmutation 2, Abjuration 2, Necromancy 2, Illusion 2, Enchantment 2, Divination 1 Weaknesses- Steel 3/ Piercing, Divine 2/ Soul damage, Spirit 2/ Possession, Striking 2/ Dazed Resistances- Water 4, Telepathy 4, Plant 3, Electricity 2, Wind 2, Ice 1, Dark 1, Light 1, Chaos 1, Blunt 1 Soul: 60 Stamina: 40 Items: +20 Stamina Potion [/b][/hider] [center][h1]Bloodlines[/h1][/center] [color=orange]Bloodlines have various affinity levels that are rated 1 - 10. Spells and attacks that utilize the bloodlines affinity get Bonus effectiveness. Each spell has a school of magic. Every spell and attack has a type. For a character you can make them a mixture of two bloodlines based on a % ratio equaling to 100.[/color] [hider=Bloodlines] 100% Seraphim - Affinity Element: Divine Schools: Abjuration 8, Divination 8, Enchantment 6, Conjuration 7, Necromancy 5, Illusion 5 Weakness- Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned Resistance- Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4 100% Dragon - Affinity Element: Chaos Schools: Evocation 8, Transmutation 6 Weakness- Divine 8/ Soul Damage, Telepathy 7/ Agro, Spirit 6/ Possession, Chaos 5/ Soul destruction, Steel 4/ Piercing Resistance- Electricity 5, Fire 5, Water 5, Wind 5, Earth 5, Ice 5, Dark 3, Light 3 100% Tyro - Affinity Element: Fire Schools: Evocation 8, Conjuration 3, Enchantment 3, Illusion 5, Divination 2 Weakness- Water 7/ Damp, Earth 6/ Buried, Dark 4/ Smothered, Telepathy 4/ Agro, Poison 3/ Poisoned Resistance- Fire 8, Steel 4, Plant 6, Light 4, Wind 5, Insect 5 100% Lassa - Affinity Element: Water Schools: Evocation 7, Abjuration 4, Conjuration 3, Enchantment 7, Transmutation 3 Weakness- Wind 4/ Off-Balance, Light 3/ Dehydration, Fire 2/ Dehydration, Plant 4/ Absorption, Insect 1/ Feeding Resistance- Water 8, Earth 4, Electricity 5, Dark 3, Poison 3, Ice 4 100% Sol - Affinity Element: Light Schools: Evocation 7, Abjuration 7, Conjuration 2, Divination 4, Illusion 5 Weakness- Dark 5/ Silenced, Chaos 4/ Soul damage, Earth 4/ Buried, Fire 4/ Burning, Poison 6/ Poisoned, Insect 4/ Gnawing, Spirit 4/ Possession, Steel 4/ Cut, Ice 4/ Frostbitten Resistance- Light 8, Divine 4, Blunt 3, Telepathy 6, Plant 8, Water 4, Electricity 2 100% Nayu - Affinity Element: Dark Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6 Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2 100% Oro - Affinity Element: Earth / Wind Schools: Abjuration 7, Conjuration 5, Enchantment 4, Evocation 3, Transmutation 7 Weakness- Water 5/ Sinking, Striking 7/ Shatter , Plant 5/ Binding, Fire 3/ Melding , Steel 3 / Chipping , Telepathy 8/ Confusion , Insect 3/ Swarmed Resistance- Rock 8 , Wind 8, Ice 5, Poison 4, Electric 7, Blunt 7, Divine 3, Dark 3, Chaos 3, Light 3 [hr][/hider] [hider=Attack types]Attack Types: Insect, Dark, Chaos, Electric, Divine, Light, Striking, Fire, Wind, Spirit, Plant, Ice, Blunt, Poison, Telepathy, Earth, Steel, Water[/hider] [hider=Schools of Magic]Schools of Magic: Abjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer. Conjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer. Divination: Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school. Enchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter. Evocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker. Illusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist. Necromancy: Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer. Transmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter. [/hider]