[center][h1]Bloodlines[/h1][/center] [color=orange]Bloodlines have various affinity levels that are rated 1 - 10. Spells and attacks that utilize the bloodlines affinity get Bonus effectiveness. Each spell has a school of magic. Every spell and attack has a type. For a character you can make them a mixture of two bloodlines based on a % ratio equaling to 100.[/color] [hider=Bloodlines] 100% Seraphim - Affinity Element: Divine Schools: Abjuration 8, Divination 8, Enchantment 6, Conjuration 7, Necromancy 5, Illusion 5 Weakness- Chaos 8/ Soul Damage, Dark 5/ Silence, Striking 5/ Bone Break, Blunt 5/ Daze, Ice 3/ Debilitation, Electricity 3/ Stun, Fire 2/ Burn, Water 2/ Damp, Earth 2/ Bury, Poison 1/ Poisoned Resistance- Divine 8, Spirit 6, Light 5, Plant 3, Insect 3, Telepathy 4, Wind 4 100% Dragon - Affinity Element: Chaos Schools: Evocation 8, Transmutation 6 Weakness- Divine 8/ Soul Damage, Telepathy 7/ Agro, Spirit 6/ Possession, Chaos 5/ Soul destruction, Steel 4/ Piercing Resistance- Electricity 5, Fire 5, Water 5, Wind 5, Earth 5, Ice 5, Dark 3, Light 3 100% Tyro - Affinity Element: Fire Schools: Evocation 8, Conjuration 3, Enchantment 3, Illusion 5, Divination 2 Weakness- Water 7/ Damp, Earth 6/ Buried, Dark 4/ Smothered, Telepathy 4/ Agro, Poison 3/ Poisoned Resistance- Fire 8, Steel 4, Plant 6, Light 4, Wind 5, Insect 5 100% Lassa - Affinity Element: Water Schools: Evocation 7, Abjuration 4, Conjuration 3, Enchantment 7, Transmutation 3 Weakness- Wind 4/ Off-Balance, Light 3/ Dehydration, Fire 2/ Dehydration, Plant 4/ Absorption, Insect 1/ Feeding Resistance- Water 8, Earth 4, Electricity 5, Dark 3, Poison 3, Ice 4 100% Sol - Affinity Element: Light Schools: Evocation 7, Abjuration 7, Conjuration 2, Divination 4, Illusion 5 Weakness- Dark 5/ Silenced, Chaos 4/ Soul damage, Earth 4/ Buried, Fire 4/ Burning, Poison 6/ Poisoned, Insect 4/ Gnawing, Spirit 4/ Possession, Steel 4/ Cut, Ice 4/ Frostbitten Resistance- Light 8, Divine 4, Blunt 3, Telepathy 6, Plant 8, Water 4, Electricity 2 100% Nayu - Affinity Element: Dark Schools: Illusion 8, Evocation 3, Conjuration 5, Necromancy 5, Enchantment 6 Weakness- Light 5/ Blinded, Divine 4/ Soul damage, Fire 3/ Burning, Striking 6/ Dazed, Earth 3/ Crushed, Electricity 3/ Stun Resistance- Dark 8, Poison 8, Telepathy 5, Water 4, Spirit 4, Plant 3, Insect 2 100% Oro - Affinity Element: Earth / Wind Schools: Abjuration 7, Conjuration 5, Enchantment 4, Evocation 3, Transmutation 7 Weakness- Water 5/ Sinking, Striking 7/ Shatter , Plant 5/ Binding, Fire 3/ Melding , Steel 3 / Chipping , Telepathy 8/ Confusion , Insect 3/ Swarmed Resistance- Rock 8 , Wind 8, Ice 5, Poison 4, Electric 7, Blunt 7, Divine 3, Dark 3, Chaos 3, Light 3 [hr][/hider] [hider=Attack types]Attack Types: Insect, Dark, Chaos, Electric, Divine, Light, Striking, Fire, Wind, Spirit, Plant, Ice, Blunt, Poison, Telepathy, Earth, Steel, Water[/hider] [hider=Schools of Magic]Schools of Magic: Abjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer. Conjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer. Divination: Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school. Enchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter. Evocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker. Illusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist. Necromancy: Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer. Transmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter. [/hider]