Orchid was careless. She should've predicted that they'd be ready to shoot her down, and she choose a poor angle to try and avoid getting shot by their archers. While she was still breathing, she was taking a beating. Times like these she had a short list of things she wished she had prepared before. Things like instead of trying to stay in melee, she should've readied an Altered Crossbow, or make potions last night so she'd be able to heal up. While it's possible for the others to use their magic to help her, they could also use that same magic to deal with enemies, and asking them to heal her when she could've avoided the damage was her fault. But now wasn't the time to stew on regrets. She can lament later, once they're out of this mess. Gritting her teeth Orchid changed her grip on her glaive to bring her hands closer to the blade, allowing her to use it in close range and thrust the blade towards the thug. [color=firebrick][abbr=Explode]"PALKAS!"[/abbr][/color] She would roar as she charged her blade with magic energy, hoping to do enough damage to slay the foe first. Afterwards she'd go into another defensive stance, trying her best to position herself in such a way to avoid any further ranged attacks. [hider=Rolls and Info] Orchid HP: 13/34 Armor Class: 16 (Chainmail) Weapon: 1D10+3 (Glaive) Status: Fighting Orchid's Booming Glaive = [url=https://www.roleplayerguild.com/rolls/18879]11[/url] Glaive Damage = [url=https://www.roleplayerguild.com/rolls/18880]9[/url] Booming Blade Effect = [url=https://www.roleplayerguild.com/rolls/18890]5[/url] Orchid than uses her Bonus Action to go back into her Tunnel Fighting Stance. [/hider]