[hider=Durzi is a sawbones Drakothar life-mage with a thing for exobiology.] [img]https://fontmeme.com/permalink/200504/465cb32c10614a05371e62a799ac4b30.png[/img] [color=8493ca][u][b]Name[/b][/u]:[/color] Durzagenevorscalivarix [color=8493ca][u][b]Aliases[/b][/u]:[/color] Durzi. The Astral Wyrm. [color=8493ca][u][b]Species[/b][/u]:[/color] Drakothar, Prismatic Sub-species - [i]'Tribe of the Endless Circle'[/i] [color=8493ca][u][b]Homeworld:[/b][/u][/color] The Baul'Aruz Twins [color=8493ca][u][b]Age[/b][/u]:[/color] Adult [color=8493ca][u][b]Gender[/b][/u]:[/color] Female-leaning [color=8493ca][u][b]Appearance[/b][/u]:[/color] The Drakothar are often classified as a bipedal reptilian race based on their outward appearance, though this isn't at all accurate. They are similar to the Shuran in both appearance and their ability to harness and utilize magical energies, often to great effect. Durzi stands at about 2.1 meters tall, not including the ridged nacre-hued horns that sweep back from her skull. Her entire body is covered in small smooth scales, most of them a blue or purple opalescence. Her snout is elongated like a lizard's, and her facial features are sleek with some thicker scaling covering her brow ridges and framing her small nostrils. When she smiles and talks her many sharp white teeth become visible, hinting at her species' predatory history. She has faint striping over her body that is capable of bio-luminescent displays. There are delicate semi-mobile spines on the sides of her face that make up her ears and her eyes are a bright violet with vertical slit pupils. She is not as bulky as some Drakothar, built with a lighter torso and stronger legs from recreational swimming. Her wings can support her body-weight in flight for short periods. Each of her fingers ends in small claw. Her stance is digitigrade, and she has four toes on each foot that also end in a talon. She has a 1.5 meter prehensile tail that she does not let drag on the ground and often uses as a third arm for holding tools or supporting her body-weight. From a human perspective she is much more feminine-appearing than masculine, though her race is primarily hermaphroditic. Suitably protected from the elements and originally from a tropical world, most of Durzi's clothing consists of creatively-arranged colourful wraps rather than separate specific items of clothing. She wears several pieces of jewelry including piercings on her ear-frills and eyebrows. When on expedition she typically wears a metallic tiara-like cybernetic head-piece with implant-amplified controls that forms an energy-based space-suit with useful but somewhat limited capabilities. [hider=Pic] [img]https://i.imgur.com/CPhvP9J.jpg[/img][/hider] [color=8493ca][u][b]Personality[/b][/u]:[/color] Impulsive. Gregarious. Flirtatious. Temperamental. Extroverted. Courageous. Generous. Nurturing. [color=8493ca][u][b]Background[/b][/u]:[/color] Baul and Aruz are two planets in a true binary, one of the very few ever recorded with a stable orbit and possibly the only one with both planets currently supporting advanced life. Baul is the slightly larger of the two, a dense tropical planet on which even the oceans are covered by towering trees. The vegetation is incredibly thick and diverse with many species of flora and fauna displaying some level of bio-luminescence. Aruz is slightly smaller and far less biodiverse. Much of its water is locked in the polar regions in the form of ice caps and the continents are mainly grasslands and rocky deserts. The Drakothar inhabit both planets, flung rapidly into the age of interplanetary colonization and exploration by the presence of ancient ruins found on their worlds. There are many that act as portals, allowing surface-to-surface transport between the two planets. Combining arcane energies with ancient technology virtually catapulted the entire system onto the Talim's radar. While it seems obvious that the Drakothar originally evolved on Baul, the presence of the gates has made it very difficult to determine if the populations on Aruz are all descended from gate-travelers or if they arose side-by-side. The matter is subject to much debate. Outwardly it appears that there are more cities on Aruz, but this is only an illusion, as Baul's cities are fluidly incorporated into the jungle terrain and vegetation. Aruz is extensively farmed to support the livestock needed to satisfy the Drakothar's carnivorous diet. Part of the unique nature of the Twins is the global bioneural network that links all life on both planets in an intricate balance of energies. The Drakothar are not universal in appearance. The variations can be broken down into approximately six different sub-species, and from a cultural perspective they often subscribe to different 'Tribes'. In the past these different tribes were often in conflict for resources and cultural dominance but not as much since they developed their own space-flight capabilities. The Talim's interest in Baul'Aruz lies mainly with its natural resources and the planetological novelty of its orbits and neural network, but since it became a part of the Empire the Drakothar have traveled widely across the galaxy. The Twins are known in the scientific community for the Ceturidon Institute, which focuses on bio-engineering, cybernetics, BioNEMS, and other organic technology and machines. Many of the Talim's bleeding-edge cybernetic breakthroughs are the result of Drakothar technology and research as they apply natural arcane ability to technological fields of study. Durzi is originally from the main southern continent on Baul, but traveled extensively across the Twins for her entire life. Her sire was an exobiologist and her dam was a traveling Shaman, which exposed her to other cultures and species from a young age. After core schooling Durzi initially followed her sire's footsteps and joined the Wiala Project, which studies the affect of ancient technology on organic lifeforms and evolution. Enthusiastic about the promise of field study and adventure, Durzi completed the Institute's rigorous training programs and logged many expeditions to observe and collect samples from other worlds. She has a passing familiarity with many ruins and ancient artifacts, especially those with potential biomagitechnological effects and applications. She is hoping one day to locate her twin sibling who has been missing and presumed dead since she was a child, though Durzi can't seem to fully accept it. Durzi was just finishing up a lead in the Istio System when her ship, the [i]ASTRIX[/i], suffered a malfunction in the environmental control systems. She is currently exploring one of Istio's many dockyards while waiting for repairs to be completed. [hider=ASTRIX] The [i]ASTRIX[/i] is a small Drakotharian long-range scientific research vessel with a star-drive. It is outfitted with multiple containment pods for live samples, a small lab, and standard Drakothar holographic, magical, and bioware interface systems. It has no offensive capabilities but is decently shielded. [url=https://i.imgur.com/ecb6L0S.jpg]Img1[/url] [url=https://i.imgur.com/gNIIqUr.jpg]Img2[/url] [/hider] [color=8493ca][u][b]Talents[/b][/u][/color] [list] [*] [u]Space Druid[/u] - Durzi has a great affinity for the detection and manipulation of life energy. This only applies to organic life-forms or creatures given life through magical as opposed to technological methods. Mildly empathic, skilled at interactions with non-sapient lifeforms. [*] [u]Medic[/u] - Trained in cutting edge medical techniques but is often able to bypass the lack of tools or supplies by reversing injury and illness with purely life-energy manipulation. This is generally limited to her own personal reserves but can be bolstered by willing companions. This also means she can amplify or suppress a creature's natural abilities. This also means that Durzi is immune to most organic diseases, poisons, venoms, etc, and heals quickly from most types of damage. [*] [u]Astral Breath[/u] - A glittery gaseous cone of energy. Pretty but deadly. Limited uses. [/list] [u][b]Cyphers[/b][/u]: [/hider]