I'm not yet ready I still have to perfect my room, get some technical manuals/read Terror Titans, watch some DvDs, and finish my skateboard BUT when I am ready I'll be doing better space mercenaries, special force soldiers, the pirate swordsman that defeated a dread/or several dread pirate captains in single combat, a villain group (DC/MARVEL), U.N.S.C., S.H.I.E.L.D., possibly xXx if I like the style, a tabletop dinosaur land, a motorcycle monster-hunting thieves Guild. For now I'd just like some insight, conferring, enlightenment, and possibly some agreements on a Space Pirate roleplay. I understand only space marine and stealth ships which are good for experiencing a space mercenary or going against an elite assassin. Mainly I think they may have to many ships in the hangar/docking bay and that has me inexperienced for the quantum physics of space travel while engaging other ships. I understand army Major Generals/naval Commanders, but neither is correct for Rear Admiral. What I need to do is get a War-Ship not a Command-Ship. A Command-Ship would be part of a Force. And for what ever it's worth a Support-Ship can become a Dreadnought. So... Let's talk ships. And for the people that don't know how but would prefer to just be apart of the pirate ship it's perfectly okay to say anything you know about ships. It'll compliment your future motives and decisions for any and all kinds of roleplays. So don't be embarrassed or shy tell me you'd like to cook on a ship if that's your tale.