[h3]Monster Party[/h3] [quote=System:Digbie] You used Crafting I! You are attempting to repair an item. Your crafting process has boosted your efficiency! You are using the Skill, Soil Manipulation II, to boost crafting efficiency. Rusty Chipped Arming Sword (Very Poor, Bloody) + Whetstone (Well Made) Unexpected: The quality (Bloody) has increased your crafting method efficiency. Your Skill boost has prevented the degredation of the item. Your Skill boost has prevented the degredation of the item. You are using the Skill, Overwork I, to boost crafting efficiency. Your Skill boost has increased the quality of the item. Your crafting process has increased the quality of the item. The quality of your material, Whetstone (Well Made) has increased the quality of the item. Repair completed. Obtained Item: [url=https://gamepedia.cursecdn.com/zelda_gamepedia_en/2/28/BotW_Soldier%27s_Broadsword_Icon.png?version=4a6e0ee8ae1c01098dcf0f6cc840f2ee]Steel Arming Sword[/url] (Average, Slightly Brittle)! You used Material Analysis II on the weapon. A common sword, mass produced for levied soldiers or adventurers by professional smiths. The iron used in its construction is of standard quality and has bonded well to carbon in the forge, producing proper steel. --This item has been repaired, but the wear and tear cannot be fully restored. Its [b]durability[/b] is reduced. --This is a Medium Item by most standards. For your Species it is Heavy and requires two hands to use. You possess the Skill, Use Light Equipment. You possess the Skill, Stronger I. This weapon is suitable for your Job, Skirmisher. Negative substat enhancements have been lessened by one stage. --When using this weapon, you feel your physical attacks are [b]much stronger[/b]. However, its weight makes it [b]slightly slower.[/b] You used Crafting I! Leather Strips (Poor) x2 + Unknown Pelt (Poor) + Hex Cat Pelt (Poor) + Hard Shell (Average) + Dirty Cloth Strips (Very Poor) x4 + Long Grass You have crafted an item of this type before. Effectiveness boosted. The number of Items you have used boosts the quality of your items. Obtained Item: Reinforced Fur Bag (Below Average)! You used Material Analysis II on the item. This bag, made from various furs, is a little bit stinky and prone to soaking up water. Nonetheless it is fairly sturdy and will suitably hold items. The Hex Cat fur, and the piece of Hard Shell, along with extra strips of cloth to bind it together, has boosted the pack's durability somewhat against both magic and physical damage; items held inside are less likely to break. This item can hold up to 12 Small Items, or the equivalent combination of items at larger sizes. Skill Rank Up: Crafting I > Crafting II! (1.05 > 1.55 > 2.0)! Crafting Complexity Increased. Stamina Requirement Decreased. Your Stamina is Low. You are Peckish. Your throat is Dry. LEVEL UP! Your combined experiences have culminated in new power! You are now Level 10! You gain Skill points to distribute as you please! Unspent Skill Points: [color=red]11[/color] [[OOC:+5 level, +5 Xmas/NY/Hiatus bonus, +1 1500 posts bonus]] Current Skills: **Use Light Equipment (--) Tremor Sense III (3.275) -Soil Manipulation II (2.9125) Stone Shot II (2.125) Taboo I (1.0) *Stronger I (1.5) **Sacred Ground II (2.375) Rock Spire II (2.2) Earth Affinity I (1.3) Meditate I (1.5) Earth Vein II (2.425) -Spell Chant I (1.2) Monster Analysis I (1.4) Material Analysis II (2.65) Plant Analysis I (1.4) *Mental Resistance I (1.25) Fortify I (1.15) *Mana Orb II (2.175) **Shield II (2.55) Overwork I (1.95) Mana Affinity I (1.1) Magic Analysis II (2.65) Analysis (--) **Earth Wall II (2.2) *Minor Heal I (1.4) Guidance I (1.95) *Dual Cast I (1.25) Lucid Dream I (1.0) Crafting II (2.0) *Quake (0.5) *Point Strike (0.7) *Smash (0.7) Throw Item (0.4) Charisma (0.6) *Mana Strike (0.6) Focus (0.6) *Stone Fist (0.6) *Stone Breaker (0.6) Intimidate (0.6) -Scribe (0.2) *Fire Resistance (0.3) Demon Affinity (0.25) Underground Movement (0.5) **Use Medium Equipment (0.2) Faster (0.3) Alert (0.2) Pacify Animal (0.3) Inspire (0.3) Spiritual Awareness (0.3) Lesser Cleanse (0.2) Iron Gullet (0.1) Wall (0.2) Mana Shape (0.3) Deception (0.4) Charm (0.2) Mana Drain (0.1) Rabid Fit (0.2) Mana Surge (0.1) *Condense Earth (0.1) YOUR BODY IS BEGINNING TO CHANGE! You are undergoing Transformation! Based on your life experiences, your ability to survive, and the strength of your will, new paths have appeared! Choose carefully--there is no going back! [color=red]WARNING. THIS PROCESS WILL LEAVE YOU TEMPORARILY VULNERABLE.[/color] OPTIONS (* Indicates Suitability): -(Adult) Demiblin (Stone-Hardened + Mystic = Crystal Variance. Boost previous variances) - Goblins that have been influenced by demonic energies, often committing acts that even make their brethren pause or else being influenced by a greater demonic being. They are roughly the same size as normal goblins but tend towards the taller and more muscular side of the average. Their skin darkens until it becomes almost ink black, and they often develop strange magical sigils on their skin. They show increased aptitudes for magic.[list] [*]Slight increase to base stats. [*]Increase Demon Affinity (reduced). [*]Job:Skirmisher Suitable Skills Boosted (reduced) [*]Increase Potential [*][color=red]Taboo Offering[/color][/list] ***(Adolescent) Svartblin (Retain Variances) - An unusual monster that some consider to be on the boundary between the Englightened and Monstrous races. Its height and general proportions are roughly the same as goblins, but Svartblins tend to have broader shoulders and chests, thicker arms and legs, and much greater intelligence. The males tend to be bald, and their skin is a stony gray in color. They favor deep tunnels, often going for long periods without sunlight, and have a disposition for mining.[list] [*]Slightly increase all base-stats [*]Increase Tremor Sense (reduced) [*]Increase Earth Affinity (reduced) [*]Gain Access to New Jobs: Miner and Builder[/list] **(Adolescent) Hobgoblin (Retain Variances) - These advanced goblins develop darker skin colors, their former green bodies turning a shade of the forest or changing tint slightly to blues or browns. They are a foot taller than goblins on average, and while their proportions are similar their extra mass shifts towards a more wiry, muscular form. With greater intelligence but about the same level of maturity, if Goblins can be compared to vicious children then Hobgoblins could be mean-spirited teenagers. Their faces become slightly less ugly, and they grow more hair much like various humanoids.[list] [*]Increase all base stats [*]Gain Medium Equipment Skill (reduced) [*]Job:Skirmisher Suitable Skills Boosted (reduced)[/list] *(Adolescent) Bluecap (Stone-Hardened + Mystic = Crystal Variance. Boost previous variances) - These are goblins who have been changed by magical energies. Their skin changes hue to various shades of blue, and their hair grows in more fully thus granting them their namesake. While their defensive stats won't increase as fast, they are still a relatively balanced monster and may have various spells to add to their previous form's versatility. Their increase in intelligence often puts these -blins in a good position to control a tribe or advise a boss.[list] [*]Slightly increase base strength-and-speed stats [*]Increase Mana Orb (reduced) [*]Increase Shield (reduced)[/list] --(Adolescent) Gremlin (Retain Variances) - These lanky-limbed, hunched creatures are often blamed by superstitious villagers for all sorts of mischief. More predatory than normal goblins and preferring solitude to tribes, these creatures often form small groups of two or three in the deepest tunnels, and stalk the darkness for prey. They are quite a bit faster than Goblins, but not much stronger or more durable. Because they have adapted for life in caves they have trouble outdoors.[list] [*]Slightly increase base strength-and-defense stats [*]Increase speed stats [*]Increase Dextrous (reduced) [*]Increase Muffle (reduced) [*]Gain Sunlight Vulnerability[/list] ---(Adolescent) Bugbear (Retain Variances) - Bugbears are an evolved form of the Goblin. Less suited to the natural cleverness or deftness of their smaller cousins, they more than make up for this with their toughness and strength. Their thick fur allows them to venture out from their caves or huts into many different environments. Their strength allows them to use larger types of equipment, and they'll often bully other goblins around as the leaders of small tribes. They can almost never work together with other Bugbears, as the species is highly aggressive and competitive.[list] [*]Slightly increase speed-and-defense stats [*]Increase base strength stats (reduced) [*]Increase Medium Equipment skill (reduced) [*]Increase Stamina[/list] *(Adolescent) Redcap - Goblins that, like the Bugbear, value physical strength but also have enough intelligence they could be considered "tactical" often transform into these red-skinned, larger-than-usual goblinoids. Redcaps are more militaristic than normal goblins and make excellent tribal chieftains, but are also industrious and begin to develop more skill in using tools and equipment. However, their tribes are often very small, as a Redcap's demand for excellence leads to many desertions.[list] [*]Increase base strength stats (reduced) [*]Increase Weapon Affinity (reduced) [*]Gain Medium Equipment Skill[/list] ***(Adolescent) Palablin (Retain Variances)(Very Low Chance Variant) - E̷̡͘R̶̮̚R̷̖͘Ỏ̶̙R̷̦̚.̶̩̔ ̷͖̃U̸̺͗N̴̖̅K̶̖̇N̸͇͆Ő̷̜W̷̟̓N̶̨̕ ̵̗͠M̸̞͝Ȯ̵̲N̴̯̐S̵͚̈T̴̎͜E̸͕͌R̷̺̋ ̸͖̈́T̸̹̚Y̷̝͒P̵̥͗Ē̸̱.̸̻̎ ̸̬̎S̵̬̓Ẹ̴͊A̸͇͂R̷̥̋C̴̮̽Ḣ̵̻I̴̗͑N̶͍͋G̵̲̈ ̷̘̇S̸̯͌Y̶͗ͅṠ̴͖T̴̜̚E̵̠̿M̶̬͋ ̸̱̆B̴̜͊A̴͖̅Ṣ̷̋E̸͉̓.̵͈͘.̸̧̈́.̸̦̍ [color=antiquewhite]> Insert new {M-Type(Feral[SocialTrue])} = PALABLIN > Input meta {PALABLIN(Desc)}...[/color] ̶̠̈́L̵̨͑O̷̟͐A̴̧̚D̶̬́Ḭ̸̒Ń̷̟G̶̣͗.̸͓̀.̷̙̿.̶̘͝ [color=antiquewhite]A never-before seen Goblin-subtype, created under circumstances that have not been replicated. It may be impossible for other Goblins to achieve...or is it? If the Demiblin is a Goblin that has garnered the favor of Demons, this Goblin has instead gained the favor of something else. However, even if it is not a Demon, there is always a price for power. Fair trade is the means by which two parties prosper. The Palablin's skin will lighten, from greens to whites or yellows and in between, or a lighter hue of any other pattern such as that of a Blue- or Redcap. They are of a similar size to hobgoblins and demiblins, but their eyes seem to gleam with a greater intelligence.[/color] LOADING...[list] [*][color=antiquewhite]Gain Blessings/Offer Prayers[/color] [*]Job:Skirmisher Suitable Skills Boosted (reduced) [*]Slightly Increase All Stats [*][color=red]Remove Taboo (reduced)[/color][/list] [/quote] With the loose soil he had collected, and his practiced Soil Manipulation spell, Digbie had a much better control over the sanding process than if he had tried to do things the "proper way," owing to his lack of both "real" and "System-given" blacksmith skills. And, since the blood from the goat was still fresh, it served the purpose of water in helping the dirt to stick and wash off the rust flakes. Unlike water, it wouldn't be damaging to the weapon, and its natural oily, organic properties from the goat's fatty tissues helped to polish the blade. It stuck to the dirt, so by the time Digbie had finished that part he had cleaned all the blood off of the sword as well. Leaving organic oils from one's hand or victims on a sword could be just as damaging as leaving it in the mud. He then took the whetstone to the still-degraded weapon, and began to hone it until his arms were sore. Then he honed it some more. The little goblin went to his "craft" with such gusto he began to work up a sweat, and soon the blade's edges had been re-sharpened and its flat had, for the most part, been cleared of rust...There was still some roughness along its spine, and the cruciform metal bar across the guard still wasn't in the best shape, but it was now once again a fully functional weapon! With all of this grinding, however, a good bit of material had been lost in microscopic scrapes, and the blade looked a little more worn down than it probably had in the weapon's heyday. He then set to work making another bag, and this one came out a little better. The Hard Shell only covered a single section of the bag's back, but the extra straps and the thick fur seemed much sturdier this time. More material meant the bag could hold more as well, and it looked like these hides had already been cured by time out in the sun thanks to the other goblins. It likely wouldn't rot or degrade as much over time as Ash's rawhide pack had done. Oberon delayed choosing his next transformation, instead attempting to learn Stone Shot and see if that would affect his options. When he activated his Mana Sense, which for him manifested as glowing fog in his sight, he could only see the faintest glimpse of a metallic gold mist around the pebble in his hand. When he channeled his own mana into the stone, it was a light blue, almost white vapor. It gathered around the stone and then seemed to suffuse into the surface. The golden mana signature did not budge against Oberon's energy, however, as it filled the stone to the brim...and then, when it seemed its physical capacity had been reached, the gold color began to creep out from its edges. If one imagined the mana fog in Oberon's sight like regular fog, made of myriad microscopic droplets of water, then this creeping change in energy was like each of those droplets turning on their head to reveal a new side like the face of a coin. From light blue, to gold, the mana "flipped" outward in straight lines like cracks spreading across glass. When the pebble had been entirely suffused with golden colored fog, Oberon hurled it as hard as he could at the ground. There was a slight flash as he released it, but the pebble only bounced along the ground as it normally would under the Sprite's somewhat negligible strength. Using Lesser Force, Oberon repeated the process, only this time he held the stone out in his hand and tried to focus on propelling it forward. After several moments of concentration, there was a jerk of sorts, and the stone leaped out of his hand like a jumping bean...though it only flopped to the ground once more. Rather than a constant propulsive force like a rocket, it was as if one marble had smacked into another and sent it rolling in a different direction. [quote=System:Oberon] You are experiencing a Rapid Rate of Skill Progression [/quote] [quote=System:Ash] You have chosen the Job:Witch! Skill Suitability will now affect Skill progression. Equipment Suitability will now alter substat enhancements. You equipped Vine Greaves (Good)! You feel slightly [b]tougher[/b]. The weight of these items may interfere with your Job related skills. --You possess the Skill, Stronger I. Negative substat enhancement negated. You equipped Vine Bracers (Poor, Below Average)! You feel somewhat [b]tougher[/b]. The weight of these items may interfere with your job related skills. --You possess the Skill, Stronger I. Negative substat enhancement negated. You used Mana Vision! ---Mana Slice I--- STRUCTURE: [color=blue][sup]#[/sup]M[sub]3[/sub][/color] [/quote] As Ash offered Torrent her advice, and then turned her glowing eyes on her own magic, she saw the light blue, almost white energy take the familiar crescent moon shape. It was so thin as to be nearly two-dimensional, and she could see three of the square bits along its center line--one at the vertex of each end of the crescent, and one in the center. Those oscillating lines connected all three...but, there were also smaller squares of Mana vibrating all along the spell's length, running in a loop like a chainsaw's namesake. The entire image, in her enhanced sight, looked like it had been pixelated by a computer. Torrent tried once again with a new method, although as she concentrated and tried to add some form of Wind mana to the compressed and heated light and then tried to release it like a bullet, in one burst, she felt something like a static shock. Only it seemed to be [i]inside[/i] her nerves. For a split second it was almost-painful, but then she released the spell. The "bullet" of light left her mouth with a literal "pew" sound, striking the water and sending up a gout of steam--and with a stutter almost like a sneeze, she released another bullet, and then another rapid fire, until it wasn't bullets but a continuous stream! The beam had a little recoil to it, forcing her head up just a bit, and the stream of now-blinding light arced across the stream and burned a small furrow in the dirt on the other side. As Torrent's mouth shut, flames licked the edges of the singe marks for a moment before they died out. [quote=System:Torrent] Skill Gain: Breath Beam I (0.8 > 1.0)! Condense Light Mana into a single, continuous beam released from the mouth. Unlike many spells like Mana Orb that are condensed and released, consistent application is needed to keep the beam steady. It also does not consume a set amount of MP, but rather a continuous drain as long as the spell is maintained. Given normal atmospheric conditions, it has perhaps the longest range of any basic breath spell, traveling up to 120 feet. However, unless it is focused on the same target for several moments, its damage is not quite as intense and the longer the distance, the more power will be lost before initial contact. [/quote] [hr] [h3]PixieSlime Party[/h3] The gooey red mallet came down on the Skeleblin's cranium with a crack, knocking a hole in the hollow skull. But still the creature wasn't down for the count yet, although its movements had become even more uncoordinated. Asura was calling out to Mother Slime, advising her on how to break the Fanged Lizard's neck, but in this moment of distraction the Skeleblin struck him with its mace. His Bowhorn Skull shell gave a loud crack, and one of its horns broke off. Trent, having finished with the Zombie Fanged Lizard, now turned and pointed at one of the Bone Pixies that had joined the battle. "Mana Orb, First Rank!" The crackling magic collected at the tip of his sword and surged forward. With a sound like bowling a strike, the skeletal fairy was blasted apart. "I only have enough Mana for one more First Rank spell, and only one recovery phial!" he announced, just as he raised his shield to deflect yet another javelin from the Zomblin. "What's this about a sword, Asura?" Steve, having slammed the two Wisps into the ground, now scuttled forward to sink her poisonous fangs deep into another one. It struggled for a moment, then went still. Mother Slime wasn't sure what Asura was trying to communicate to her, but she latched onto the creature's head with her membrane and rolled backwards. Her enormous weight kept the body pinned, and her smooth circular surface acted like a medieval stretching rack. The reptile's spine and skull gave way with a sickening crack, and the purple lights in its eyes went out. She immediately began digesting the body, and rolled back to the front to face the next wave of enemies. Asura surged forward, leaving the Skeleblin be for now, and coiled himself around the other Wisp that Steve had trapped. He put pressure on its fragile body, letting his digestive acids burn into it, and with a squelch he felt the Wisp's internals give way. [quote=System:Asura] Skill Gain: Slime Coil I (0.95 > 1.0)! A more advanced skill that comes naturally to slimes, especially if they survive long enough to become skilled hunters. Like a snake or a tentacled sea creature, they envelop an enemy or object and apply incredible force to it. This Skill can be maintained while using others as well, though it decreases the damage somewhat. An enemy trapped in Slime Coil takes continuous damage over time at the expense of the user's stamina. --You have the Skill, Limited Shapeshift. Slime Coil allows shifted limbs to have better grip. --You have the Skill, Throw Item. Slime Coil allows an item to be pulled more forcefully when throwing. --You have the Skill, Stronger. Slime Coil's damage is increased though it remains at Rank I. --You have the Skill, Cling. Enemies will have a harder time escaping Slime Coil, though it remains at Rank I. [/quote] The skeleblin managed to get its remaining foot under it, and launched itself forward. Its rinky-dink shield slammed into Asura from behind, knocking him over due to its leverage. Once again it swung its club at him. Above the Zombie Fanged Lizard that Trent had decapitated, a small orb flickered into being. The Ghost Wisp fired a single Mana Orb at the closest enemy it could see, which at this point happened to be Steve, and the spider only barely managed to leap out of the way. The Ghost Wisp faded away immediately afterward--for some reason it didn't have as much MP as the others? The other Bone Pixie dived down at Trent. While it was in flight, the assimilated living Pixie extended its hand and cast the familiar Shield spell around its ally. The Bone Pixie, once within range, tried to claw out Trent's eyes. The apprentice knight lifted his shield, and when the pixie crashed into its rim he used the defensive implement like a big circular swatter. The undead fairy was dashed against the ground, one half of its frame crushed and mangled, and Trent stepped on what was left mercilessly in order to grind the bones to dust. At that moment, however, a Mana Orb from yet another assimilated Wisp--having now taken up position a little further ahead of the Zomblin--slammed into Trent's chest. He stumbled back, almost fell, and barely regained his feet. He was breathing harder now, but seemed okay. A bright green blob suddenly dropped from the ceiling, right on top of Steve. The Spider hissed, clacking her mouth parts as she bucked and eventually threw the core-controlled Slime off, but the chitin along her back had been damaged by its acid. She spat a gooey glob of webbing that bound the Slime in place, but the creature began to rapidly eat through it... A sudden shift in the earth below Momma Slime gave way to a Dire Rat with that sinister light in its eyes, and it ripped at a piece of her membrane with claws and fangs. She gave a loud rumble of pain and tried to 'mash it, but the beast disappeared back into its tunnel only to pop back up and attack again as soon as the great blue slime had withdrawn her pseudopod. There were more monsters coming now, so thick that the ground fairly crawled with them and sometimes the walls and ceiling too. Four Wisps could be seen coming up and over like a fleet of miniature bombers. Three Zombified Lizards were moving up another row ahead of the Zomblin its nearby Wisp, like artillery prepared to launch another battery. They were joined by another trio of living lizards, working in concert. And, in the distance, three more shambling corpses of Goblins were getting closer with that strange, frantic slowness of a zombie that makes them all the more inevitable and terrifying. Beyond them, more and more shadows were gathering. That red light was pulsating in a different rhythm now...somehow, it almost seemed like laughter. Meanwhile, Ardur's wings beat like a hummingbird's as he flew past the oncoming crowd of Wisps. He swung his bone club, driving all the momentum he could muster into the first tinkling ball of light he passed. His powerful muscles, and the speed he had built up, allowed him to smash right into the magical monster and leave it falling towards the ground with a trail of blood spatter. But there were still at least a dozen of the monsters left. And as Ardur banked hard to one side, they followed him like a flock of angry bells and lightning bugs. An entire barrage of Mana Orbs were launched after him--he had only moments to think of what he would do to try and evade them all. But, it seemed like his plan was working--there were still monsters on the shore moving to try and flank his friends, but he had drawn the Wisps away so that they were no longer pinned in the chokepoint passage. Up ahead, he could just barely see Undine floating on top of the water, waiting for him to deliver the goods--if he could survive long enough to make it... [hr] [h3]Deep Forest[/h3] Nira realized that in order for the fog vapor to become liquid, it would need to cool. And she imagined that in order to hold its shape, it would need to condence. Though momentarily distraced by Femus's new electrical spell, she visualized a tiny droplet forming, growing bigger and bigger as the air around it grew colder. She felt the air around her hands chill, and recalled the sensation of water, willing the mist between her hands to coalesce tightly into one sphere, stable and ready to go. [quote=System:Nira] Skill Gain: Aqua Sphere I (0.7 > 1.0)! By charging a small amount of water with mana, create a sphere of pressurized liquid to be launched at the target. While it does not require ammunition so to speak, this spell works better if there is water in the environment or in heavy humidity. Its range, damage, and MP cost are virtually identical to Mana Orb, but its nature as a Water spell varies its power based on elemental properties of the target. [/quote] There, floating between her hands as if suspended in zero gravity, was a ball of rippling water the size of a baseball. The leaves around her had lost all of their dew, and some of them even looked a little wilted--had the spell drawn water vapor out of the environment? Femus's small flame created by Static Bolt had gone out, having not quite caught onto nearby plants thanks to a lack of wind. As he meditated to restore his mana, he mulled over his options until the System let him know that his MP was full. He took a close look at his Blue Yill and used Plant Analysis in the hopes that it would tell him how long it would take the flower to bear seeds. [quote=System:Femus] You used Plant Analysis I! You have used Magic Analysis on this plant before, effectiveness boosted by 25%. ---Blue Yill Flower--- The Yill species of flowering plants are adaptable and conducive to magic, so depending on where they grow and what kind of ambient energy is present they often change forms. The Blue Yill has absorbed a great deal of raw mana. This plant is fully grown and flowered, and will soon enter the seeding phase. The Blue Yill can be used to restore one's mana if eaten raw, and if mixed with various other ingredients is often used to boost magical potency of potions. [/quote] Afterward he ate one and a half of the remaining Kele shoots, leaving the same amount left for Nira. The System informed him that his cravings had changed from Very Hungry to just...Hungry. While the Kele tasted quite similar to scallions and were probably nutritious, there just weren't a lot of them and by themselves they might not have enough energy producing carbohydrates or sugars. But now, while he noticed Nira was still practicing her spell, he headed back down to the herb patch in search of a plant that might have more water in its stalks. He found here several bright green herbs that had a minty, but also slightly antiseptic smell, as well as the flowers and colored ferns that Nira had found earlier. But before he could set about analyzing or picking them, a sudden shiver went down his spine. [quote=System:Femus] Alert I has activated! There is a presence moving towards you from the trees at rapid speed! [/quote] Almost on reflex he jerked in the direction of his rising hairs, just in time to see something vaguely humanoid break through the bushes in a dead run at him! It looked about the same size and shape as the adult goblin warriors--no, wait! It was closer to that leader of theirs, the Hobgoblin Lansa! But it was wrapped in a tattered black cloak of some kind, and its head was similarly wrapped--but over its face, it wore the scalped upper plate of a Goblin skull, scraped free of gristle and left to bleach in the sun. Though the creature had tried to sneak up on Femus, and was running at full tilt, the fact that his Alert skill had triggered meant he had a moment to react. And he had been watching, over the past few days even before he "awakened," that Hobgoblin and Redcap constantly dueling, so he had a good idea of a Hobgoblin's arm reach. He saw his attacker's shoulder rotating, so he knew a strike was coming... But its range was all wrong. An arm, twice as long as a Hobgoblin's should be, with too many joints, wrapped in black down to the second elbow, extended towards Femus. Its ulna and radius were white...bleached white bone, just like the plate on its face. And tipped with savage claws. [hr] [h3]Farmstead[/h3] When Danny asked the system to show his HP and MP, he actually got the same answer as before. It seemed stopping the bleeding from his chest had simply kept the wound from getting any worse--as of yet he hadn't recovered any health. When poor little Miiba yelled at him, he used his Monster Analysis skill. She certainly didn't sound or act like a normal goblin... [quote=System:Danny] You used Monster Analysis III! Goblins stand between three and three-and-a-half feet tall on average, and they are much like human children. However, their natural cunning and viciousness is far more vile, and they especially despise all non-goblinoid creatures. They tend to form savage tribes with little in common save for the constant drive to survive, and a lack of emotional control that causes them to do whatever they feel necessary to satisfy any primal craving they happen to feel at any given moment. They are capable of learning, however, but most will never use this in a constructive fashion. They aren't typically capable of long-term planning and have difficulty with abstract concepts. [color=red]This Goblin is unusual, like you...[/color] [/quote] The Cluckel at Miiba's feet turned out to not be dead, only unconscious. It stirred, but as it struggled to raise its head it wobbled drunkenly, then sat back down. Right now, it seemed like the goblinette and the bad glow ball were going to have a negotiation of sorts... Meanwhile, as Jason continued to meditate, soon his MP was out of dangerous levels, though he still had not received a notice that it reached its usual "full" state. And when he had the opportunity to "look out of one eye," despite not really having ocular organs, he would be able to see that the two large sources of Mana--Mirabelle and Geir--had collected themselves and were heading towards the monster's location... "Miiba! Where are you?" came Mira's call--and it sounded like Geir started to yell something, but either the magus hit him or he wasn't fully recovered, as the sound was cut off. As always, he sounded very angry.