[h3][center]The Protectorate: The Legal Interest Check[/center][/h3] [b][u]The Premise:[/u][/b] You are all citizens of a recently liberated country. This liberation was done at the hands of your own rebel forces along with the drastic help of a rather faraway empire. The empire had decided to give the budding nation the right to rule themselves locally so long as they answer the calls and concerns of a local Imperial governor who sits watch over your newly formed council. OH RIGHT, so each of you are actually not only citizens but members of this council. The first meeting will define what position you actually have on the council, be it a minister of defense for your military prowess during the liberation, or a minister of treasuries, or perhaps a Bishop? The point is you are in charge of governing this new government alongside your fellows (be they nemesis or allies) and as problems arise, you will meet in council to deal with them... but nothing is stopping you from scandals, backroom deals, and general politics between hearings. There is nothing stopping you all from pasting your agenda across this government’s visage... be it puppet kings, removing the Imperial presence, building a theocracy, or maybe a dictatorship? The choice is yours... though it won’t be easy and not everyone will agree on all fronts. The choices of the council as well as the actions of the ministers will affect the entire region relative to the drastic nature of the action. Every choice will have a consequence. [b][u]An example scandel:[/u][/b] Buying off a regiment of soldiers from an enemy nation to foil the solution proposed by your biggest opponent, ruining their credibility. I bet you guys could get more creative than myself so I’ll stop there. There will be plenty of third parties to work with: assassins, companies, charities, thieves, stocks! [b][u]How It Will Work:[/u][/b] Each post will start mentioning what day it is from the start of the RP. Day 1, Day 2, and so on. We will do this to keep track of when the next hearing will be. Say it is Day 5 and we are meeting on Day 12, that’s a week to get people to support you... or remove any obstacles. You can post as much as you’d like on the current day and subsequent days but you can’t post on a hearing day until I start that day. Hearing day posts will be a little stricter to keep the flow going, something like -- I open the hearing with the Imperial Governor (so long as they are still relevant) and name the speakers in the order they will speak. You are allowed a single post in the order of you being named. After this initial run -- feel free to collab, play by post, and do whatever be it arguing, debating, countering until I call for a final vote, which you can simply send me a line or two in a pm and I’ll add it in my final call post to save time... unless you have something special planned but we can talk about that as it comes. (if this system sucks balls we can change it) The vote will go into effect right after the hearing and the next day will begin, free form once more. As time goes on, I’ll update on the effects of the actions and surrounding countryside -- but you are free to go visit areas of interest on your own. As for further mechanics... we can discuss this -- ideally this will be character driven but if we feel like we need hard numbers in things like treasury, or personal purchasing power, then we can look into it. [b][u]Setting![/u][/b] Up to debate, but I’m thinking mundane (no magic), 17th century-esque. The Empire will be across a body of water, historical enemies and allies nearby. Anyways, let’s try and make this work, so send thoughts and concerns. I’m flexible to change! (Also will take ideas for worldbuilding + things to add.)