[CENTER][url=https://fontmeme.com/fonts/medieval-sharp-font/][img]https://fontmeme.com/permalink/200511/1dcb72e831240fb4884e7c637fcc6d89.png[/img][/url] [url=https://fontmeme.com/fonts/medieval-sharp-font/][img]https://fontmeme.com/permalink/200511/921043585b0fb26421b03e222f781e4f.png[/img][/url] [center]Currently recruiting at Angeli Pallidus. We will take care of all of your monster hunting needs as Ituras one and only monster hunting guild.[i]A young White haired Elf or about 29 with bright violet eyes has a thumbs up and is smiling is drawn on the flyer.[/i] The guild halls location is in that of Thorimir's capital Thaoswen though as of the time of writing this the guild hall is yet to be constructed. Arrive on the fifth day of the fifth month and the guild hall will be built. We take all races and people So pop right on by once the guild hall is finished and join the guild why don't ya.-sincerely Guild Master Fenris [i]The guilds symbol, outstretched white wings is stamped on the bottom of the flyer. [/i][/center] [url=https://fontmeme.com/fonts/medieval-sharp-font/][img]https://fontmeme.com/permalink/200511/6bf3a5f28edc11479d8b1b6174f98ace.png[/img][/url] The plot of this rp is pretty simple. Your characters will be people who have seen the flyer for Angeli Pallidus and have decided to join. The group will go on quests and jobs hunting monsters from tiny non powerful ones to epic proportions and monster hunts. Overall it's going to be a fun fantasy rp hopefully[/CENTER] [hr] [center][b]Thorimian Information:[/b] [hider=Thorimir history and geography:] [i]Geography:[/i] The kingdom of Thorimir is the largest Of three kingdoms of the continent Itura. The kingdom of Thorimir starts on the western shores of Itura and stretches to the middle and lower western half of the continent. The terrain is vast with sandy beaches and rolling fields to the west, high snowy mountainous peaks in the north , vast deserts in the southern most region and lush forests in the middle of the kingdom. It's neighbors are the kingdom's Niashu and Jeoswen with Niashu being the larger of the two kingdoms being able to rival Thorimir if there was ever a war. The kingdom of Jeoswen spans the northern part of Itura and is mostly a tundra like terrain who's main export is ice and exotic meat. Niashu spans the eastern coast , into the middle and lower eastern part of the continent it's western border meeting Thorimirs eastern border. Just like Thorimir the country exports everything from food, weapons and textiles, to magical crystals and weapons. [i]History:[/i] Thorimir was created by the warrior mage Torin Theramis in the first age. The story goes that he single handedly vanquished a now extinct evil race using nothing but his magic and his sword. He then set up the kingdom of Thorimir using his magic to set up the original buildings and castle of Thaosaen. Under his rule the kingdom quickly flourished and grew into a massive and wealthy kingdom. Along its growth it had a few skirmishes with the kingdom of Niashu but now are at peace with the current king of Thorimir Tayrin Theramis being quite good friends with the king of Niashu king Nian Nash. The kingdom of Thorimir is also Quite good friends with the kingdom of Jeoswen and it's king Jem Jeon. The kingdom is currently in the tenth age (each age thousands of years) which has been the most notable age for peace and prosperity but monster attacks are also becoming more frequent. The largest and most notable conflict Thorimir has ever had was the Race Wars of the fourth age. As Thorimir expanded its borders the kingdom came across multiple races the most numerous and important ones being the Elves, Orcs and Dwarves. Upon discovery of these races instead of making peace and living in harmony the current king Trayuin Theramis enslaved the races for various work. The elves being used as field laborers and enslaved farmers. Orcs were used for blunt labor jobs such as lumber fields and used as unscripted soldiers their equipment enchanted to not allow them to turn against their commanders. Finally Dwarves were used for mining and forced blacksmithing and building. After three ages of forced labor and slavery the Races decided to rebel against the humans. They were long and bloody wars with multiple false peace treaties and promises. Finally gaining freedom towards the end of the fourth age the races now live in a mostly peace with the humans. Furthermore now in the tenth age races now have full freedom and rights as any human though there is still some prejudice between the humans and other races as well as the races themselves having old feuds with each other that were around long before the humans arrived. [/hider] [b]Races:[/b] There are numerous races in Itura and the kingdom of Thorimir but the most numerous and influential ones are the Humans, Orcs, Elves and daarves. With each race having a different culture and beliefs as well as old feuds with another that are mostly over now in the tenth age but still come up every now and then. [hider=Humans] Humans are the most numerous and flawed race of Itura. They are easily corrupted and backstab each other and are usually the ones causing wars. Though that's not to say there aren't good as well, they are charitable loyal and helpful humans as well. They are trying most diverse on the emotional spectrum and have the most diverse personalities as well. Human culture also resolves around innovation and mastery of all trades. They like to try a bit of everything resulting in artists, warriors, mages and builders. Their appearances often vary as well with lighter skin tones from humans in the north and darker skin tones from humans in the south and height varies as well. Hair and eye color also vary from being dark haired to light haired and curly straight , wavy etc. Eye color are usually green, blue, Brown ,hazel etc. Humans also worship various gods but the main one is known as Dobris the king of the of the gods he is usually prayed to for anything and everything as he has immeasurable power. Humans believed he gave them the power to conquer Itura. Humans are capable of magic but must learn it and practice their language is known as Iturian. Humans also have feuds with the other four main races on account of the war but it is less so now that it is the tenth age but feuds still happen occasionally. [/hider] [hider=Orcs] Orcs are a very warlike and tribal based race living all over Itura but with villages mainly in the Dagroim mountains that make the northern border of Thorimir and Jeoswen. They usually stand no less then about six feet and no more than eight feet. Their skin colors are usually shades of greens and greys and they have tusks that protrude out of their mouth with the elders having tusks like elephants. Their eye colors also vary though red seems the most frequent. They have hair of various colors as well but usually can be found bald or with just the top hair remaining and pulled back into a bun or short pony tail. Their culture revolves around war and strength. They have duels in their villages and often do honorable raids against each other as well as battle competitions their language is a guttural one known as Orcish and written it differs from the float writing of elvish and Iturian as it is rough glyphs. They worship the God known as Shugtar a god of war and conquest and pray to him before a fight. They are capable of magic but struggle to learn it which causes Orc mages to be respected by others of their kind. Their main feuds are with the dwarves ,and elves, fairly shrugging off the deeds the humans had done. [/hider] [hider=Dwarves] Dwarves are a race consisting of miners, builders and blacksmiths that live in underground cities of Itura. They stand no less than four feet and no more than five foot exactly. Their skin colors vary just like humans and their hair is usually long with decorative braids that also comes in various colors. They prefer to grow beards but you can find Dwarves clean shaven though it's quite unusual you do. Their eye color also vary similar to humans. Their culture revolves around crafting and mining and are a very stubborn people often comparing themselves to stone they have annual build offs and the weapons they make are said to last forever and are always given a name no matter of their deeds. Their languages is dwarvish and is written in runes. Dwarves worship the god known as Rozdar the God of crafting and blacksmithing they pray to him when working or in general. They struggle the most to learn magic and even if they do they aren't covered by others of their race as dwarves don't see kindly on magic. Their feuds are with the Orcs and humans [/hider] [hider=Elves] Elves are a race consisting of the best scholars , archers and magic users of Itura. They live in the forests of Itura usually using nature magic to shape the tree into homes without killing it.their skin ,eye, and hair colors range from all colors but the consistency in the race is their pointed ears. Elves also stand at various heights just like humans. Their hair is usually long and can be found let down or in buns they usually can be found clean shaven and most of not all don't have beards. Their culture revolves around nature and knowledge and they can usually be found pursuing knowledge in their forests. They also don't prefer war but can put out very skilled warriors being described as graceful. Elves also cannot lie though that does not keep them from speaking in half-truths and dancing around the answer. THeir god is named Etar and is the God of forests, knowledge, nature, and animals Elves will often pray to him for various guidance. Their language is known as elvish and has been described as the most beautiful of all the tongues. Out of all the races they learn magic the easiest and are often born with it instead of needing to learn. [/hider] [b]Magic, Combat, and Guns[/b], [i]Magic[/i] The is all types of magic in Itura ranging from elemental to mental. Spells are fueled by a mages bodily energy which is directly linked linked to stamina. The bigger the spell the more energy it will cost and the greater toll it will take on your character and if too much energy is used the spell will consume and kill the mage. There will be a stat system for the energy. [i]Combat[/i] Warriors will run off of stamina, if your character is doing flips and twirling their weapons and generally being flashy they will lose stamina quickly. Each action takes stamina but more complex actions drains more stamina. Just like with magic there will be a stat system. Furthermore if your character or an enemy gets hit in a certain part of the body like the leg gets slashed or the arm gets maimed that will affect certain actions and movement. There will be health points for monsters and certain areas of the body will take off more points than others. Legs-5 points Arms-5 points Sides and stomach-10 points Back-15 points Instant kills are, head, throat, heart and spine but these are very hard to hit in the fact I will most likely have the monster dodge. Furthermore each monster has certain weaknesses to certain things with silver being a constant. For example the monsters that your characters will encounter frequently are Vampires-weak to silver, and objects of their faith and magic Werewolves- weak to silver and magic Undead-weak to holy magic and silver [i]Guns[/i] Guns exist in Itura and their appearance are those of Flintlock pistols and muskets with a floating magical crystal that color varies on the user that for pistols is below the handle and rifles is above the hammer. These crystals store energy and then convert it into magical bullets of energy. A fully charged crystal will hold six shots for a pistol and rifle it will hold either ten or one powerful shot depending on the rifle type. To "reload" the gun one would grab the crystal and put their energy into it. Just like mages it will be stat based. [b]Guild symbol and uniform[/b] [i]Symbol[/i] The guilds symbol is a pair of outstretched pure white wings. [i]Uniform[/i] The guilds uniform is fairly simple a black hooded cloak with the symbol on the back. Depending on your role the symbol will vary though from the guild position identification act of the seventh age. Mages: the wings of the symbol with be angled downward and have outlined in a bright blue Warriors: the wings of the symbol will be angled upward and outlined in a dark red Gun users: the left wing will be angled downward and he right angles upward and outlined in green Archers: the opposite of the the gunslingers with the right wing angles downward and the left wing angled upward and outlined in yellow If you are a warrior that uses magic whichever one you focus on more will dictate your symbol so say you are a warrior that uses fire magic sometimes your symbol on the back of your cloak will be the modification of the guilds symbol for the warrior identification. Stat System [hider=stats]There are six Stats your character is built around: Health, Stamina, Physical Strength (PStr), Physical Defense (PDef), Magical Strength (MStr), and Magical Defense (MDef). Health determines how hardy your character is and how much of a beating they can take. High health characters are more prone to resisting things such as poison, diseases, and extreme weather conditions, on top of generally taking more punishment via physical or magical damage. Stamina determines your character’s ability to continuously do draining activities in both short and long term, such as fighting or working. Stamina determines how often you can do powerful attacks or complex maneuvers, as well as things such as how long you can maintain a full sprint, how long you can stay up without sleeping, or how well you survive while being hungry or tired. Physical Strength covers both your power and precision to do physical activities. This includes things such as your ability to fight with melee weapons, use weapons such as a bow or crossbow, or general feats of power and technique such as swimming, wrestling, or handling heavy weights. Higher physical strength also indicates how well you can learn and use unique Martial Arts. Physical Defense covers both your ability to resist physical harm, as well as avoid physical harm, either by being protected by a thick skin of armor or simply avoiding the attack. It covers both speed and toughness, like your ability to react to arrows being shot at you, being strangled by an enemy, or just things hitting you in general. Magical Strength involves your ability to both learn and utilize spells and magic items such as guns and cannons, which run off crystals. Magical Strength covers your ability to not only manifest a high amount of magic energy, but also manipulate how much you control so you can cast spells with less stamina. Magical Strength also indicates how well you learn and use Spells. Magical Defense involves being able to resist, avoid, and identify magic effects, whether they’re actively maligned such as a curse or simply passively dangerous such as a flame created by a magic fireball. Magical Defense also determines how quickly or easily you can resist the influence of magic from mind-altering effects such as magical fear, paralysis, and illusions. All stats start with a base of 2. When determining your character’s stats, pick your stats from highest to lowest, the highest being 6 and the lowest being 1. After picking your stats, you may apply your racial bonus to then see what your final stats are. Sample Stats before determining bonuses: Health: 2 Stamina: 2 PStr: 2 PDef: 2 MStr: 2 MDef: 2 Sample Stats after determining bonuses: Health: 5 (+3) Stamina: 4 (+2) PStr: 6 (+4) PDef: 7 (+5) MStr: 8 (+6) MDef: 3 (+1) Racial Bonuses Each playable race has unique bonuses that make them better at certain stats, though by no means are they limited to using just those stats if they choose not to do so. Simply that if they choose to focus on their greatest abilities, they will find themselves very capable with those abilities, or simply moderately decent even if they do not focus on it. Here are the Racial Bonuses of the four basic playable races: Dwarves: +2 PDef +1 MDef Elves: +2 MStr and +1 MDef Orcs: +2 PStr and +1 PDef Humans: Three +1 they can put into any stat of their choosing Semi Beastkin: +1 Stamina and two +1 they can put to any stat that doesn’t have a bonus Full Beastkin: +2 Stamina and +1 to any stat that isn’t Stamina Hobbits: +2 Health and +1 Stamina Sample Stats with Human racial bonuses: Health: 5 Stamina: 4 PStr: 6 PDef: 7 MStr: 11 (+3) MDef: 3 . [/hider] Martial Arts [hider=martial arts] In order for physical warriors and fighters to compete with their fellow mages in the field of combat, I recommend the inclusion of Martial Arts. These are techniques, abilities, and skills that a Physical Strength warrior can access and utilize to improve their performance in battle in ways that cannot be easily replicated by spellcasters. This includes unique weapon techniques that can weaken an enemy’s defenses or fighting ability, stances that can improve the character’s stats, or maneuvers that otherwise can shape the battlefield and allow individual warriors of similar stats differ from one another. Examples of Martial Arts: Disarming Strike - A precise attack that both strikes the enemy and removes their weapon or offensive ability, doing both damage and weakening their physical strength. Riposte - A defensive technique that allows the character to unleash a powerful counter attack after deflecting a physical attack. Spell Sunder - A vicious blow that damages the enemy’s magical defenses via their physical defenses, tearing through their Magical Defense while inflicting heavy damage. Daredevil - A risky maneuver where the character takes on the full damage from an attack, but if they survive it they can immediately counter attack with a blow that causes as much damage to their attacker as their attack did to them.[/hider] [b]Rules[/b] 1. Demons and any other type of monsters are non playable and cannot join Angeli Pallidus 2. You must show the draining of energy and stamina if not you get one warning then if you continue to not show it you will be kicked out 3. I am the Gm I have the last say but I am open to coming to a compromise through a conversation on PM 4. Take arguments to PM And do not allow them to cross over into your characters I don't mind character arguments but not if it's over what you were talking about in the OOC 5. No metagaming and godmoding 6. Have fun! [b]CS[/b] Name: Race: Age: Appearance:(description or pic I don't mind which) Bio: Stats Gear: Martial arts:(if any) Magic:(if any) Likes: Dislikes: Extras: [/center]