A dull-eyed scholar from Sancta Civitas watched the night sky, using it as a captive audience to announce his frustrations and fears. Flashes of light suddenly started to streaked across every corner of the sky. After blinking, his eyes opened in a way that they had not before. Everything except the stars vanished from his sight; the ground, the colorful sky, himself. He saw streaks of blues and yellows cross across three glyphs written into the stars, and the sky turned unnaturally around him, revealing an entirely new astronomical picture with three more symbols crossed over by mystical trails. His eyes refocused on a giant crook gently sweeping across the heavens, interweaving mana into the celestial markings. Suddenly they were no longer stars in the sky, but arcane formulas with foreign concepts seamlessly integrated in ways beyond the scholar's understanding but attempted to commit to memory. When the scholar senses returned to normal, he scurried to attempt to write down what they had seen. While his notes did not carry any immediate divine touch, he managed to write about arcane conceptions that would be considered advanced by even expert servants, though in addition to the obviously foreign elements, other oddities dotted the work such a motif of circles and the number three. [hider=Story Summary] Sirius makes astrological spellcraft a thing, comets fly past the constellations associated with physical aspects as an omen, and a scholar sees a vision of Sirius doing this and of a formula for an astrological spell which he writes down. See details about astrological spells in the might summary [/hider] [hider=Might Summary] Starting: 2MP/0DP Ending: 0MP/0DP -2MP Extraordinary Ability (For anyone who can create/cast mana spells) Astrological Spellcraft: Spells can be specifically created invoking one of the physical aspects of the zodiac: spatial forces, undivided stars, comets, asteroids, space dust, or meteors. The created spell must be associated with the invoked aspect, IE spells regarding fire for meteors, cold for comets, or jumping spells for spatial forces. These spells are typically more powerful in ideal conditions, but require specialized knowledge to create or use. Their power is influenced by the current zodiac period, being strongest in the period of the invoked aspect and weakest on the opposing period. Channeling the spell through an object associated with the invoked aspect also improves the spell, depending on how respective the object is of the period. Each period additionally influences spells in different ways Spatial Forces: Are difficult to be manipulated by others, but are the hardest to use Undivided Stars: Are longer-lasting, but easier to detect Comets: Are the strongest, but are weaker against other mana-based magic. Asteroids: Are the easiest to use, but are easily influenced by others. Space Dust: Are harder to detect, but typically shorter lasting. Meteors: Are strong against other mana-based magic, but are the weakest. [/hider]