[hider=Brolugg, Professional Puncher][center][img]https://pbs.twimg.com/media/EAHR-1GUEAEtEXh.jpg[/img] [h1]Brolugg Jr[/h1] MONK 1 | BUGBEAR | NEUTRAL GOOD | CELEBRITY ADVENTURER’S SCION [/center] [table] [row][/row] [row] [cell] [sup]AC[/sup] [sub]14[/sub] [/cell] [cell] [sup]INIT[/sup] [sub]+3[/sub] [/cell] [cell] [sup]HP[/sup] [sub]8[/sub] [/cell] [cell] [sup]HIT DICE[/sup] [sub]1d8[/sub] [/cell] [cell] [sup]SPEED[/sup] [sub]30ft[/sub] [/cell] [/row] [row][/row] [row] [cell] [sup]STR[/sup] [sub]12[/sub] [sub]+1[/sub] [/cell] [cell] [sup]DEX[/sup] [sub]16[/sub] [sub]+3[/sub] [/cell] [cell] [sup]CON[/sup] [sub]11[/sub] [sub]0[/sub] [/cell] [cell] [sup]WIS[/sup] [sub]13[/sub] [sub]+1[/sub] [/cell] [cell] [sup]INT[/sup] [sub]9[/sub] [sub]-1[/sub] [/cell] [cell] [sup]CHA[/sup] [sub]12[/sub] [sub]+1[/sub] [/cell] [/row] [/table] [h2]Proficiencies[/h2] [b]Proficiency Bonus:[/b] +2 [b]Passive Perception:[/b] PASSIVE PERCEPTION [b]Proficient Saving Throws:[/b] STRENGTH, DEXTERITY [b]Proficient Skills:[/b] PERCEPTION, PERFORMANCE, STEALTH, ATHLETICS, INSIGHT [b]Proficient Weapons:[/b] SIMPLE WEAPONS, SHORTSWORD [b]Proficient Armor:[/b] NONE [b]Other Proficiencies:[/b] BAGPIPES, DISGUISE KIT [b]Languages:[/b] COMMON, GOBLIN, ELVISH, DEEP SPEECH [h2]Attacks & Spellcasting[/h2] [b][i]SPEAR[/i][/b]| +5 |[i]1D6(1D8)+5 PIERCING[/i] [b][i]UNARMED STRIKE[/i][/b]| +5 |[i]1D4+5 BLUGEONING[/i] [b][i]DART[/i][/b]| +5 |[i]1D4+5 PIERCING[/i] [h2]Features[/h2] [b]UNARMORED DEFENCE[/b] Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. [b]MARTIAL ARTS[/b] At 1st level, your practice of martial arts gives you master of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property. You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield: • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page. [b]DARKVISION[/b] You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [b]LONG-LIMBED[/b] When you make a melee attack on your turn, your reach for it is 5 feet greater than normal. [b]POWERFUL BUILD[/b] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [b]SNEAKY[/b] You are proficient in the Stealth skill. [b]SURPRISE ATTACK[/b] If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. [h2]Spells[/h2] Cantrips (at will): [i]NONE[/i] 1st level (0): [i]NONE[/i] 2nd level (0): [i]NONE[/i] 3rd level (0): [i]NONE[/i] 4th level (0): [i]NONE[/i] 5th level (0): [i]NONE[/i] 6th level (0): [i]NONE[/i] 7th level (0): [i]NONE[/i] 8th level (0): [i]NONE[/i] 9th level (0): [i]NONE[/i] [center][h2]Personality[/h2] [b]Personality Traits[/b] -No risk is too great for the rewards of defeating my enemies… and taking their stuff. -Living up to my legacy will be difficult, but I’m going to do it. -I'm oblivious to etiquette and social expectations. [b]Ideals[/b] -Fame. I’ve seen what fame can bring. And I’ll do anything to get all that for myself. (Neutral) -Friendship. Material goods come and go. Bonds of friendship last forever. (Good) -Sincerity. There's no good pretending to be something I'm not. (Neutral) [b]Bonds[/b] -Despite their absences, my famous parent was kind and generous. I love them and want to make them proud. -Growing up, I had an imaginary friend I could always count on. That friend is still with me. -I consider every member of my parent’s former adventuring party to be family. [b]Flaws[/b] -I once satirized a noble who still wants my head. It was a mistake that I will likely repeat. -I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. -I speak without really thinking through my words, invariably insulting others. -Once someone questions my courage, I never back down no matter how dangerous the situation. -I am deathly afraid of Mindflayers. [b]History[/b] Brolugg was born into a tight knit family of Bugbears with a renewed father known for his savagery. Not thinking anything of it, Brolugg followed in his father’s footsteps and quickly became heavy hitter in his own regard under the tutelage of his father… until he heard the sweet, soothing sound of the bagpipes for the first time. The guttural drone of the instrument strapped to his unknowing victim spoke to the Bugbear’s soul and after the unaware man’s quick demise, Brolugg stole away the instrument and in turn discovered his passion for music. This passion made him the ire of the family as the noise to them was obnoxious and took the bugbear away from further training. When times got tough for the clan, Brolugg was exiled as he became seen as more of a liability than an asset. The bugbear, though bitter, looked at this as a new lease on life and through great difficulty integrated into more civilized life, attending the College of Swords to become a bard and going on to become a renowned adventurer. Though his life was full of misadventures and great triumphs, this story isn’t about that. After a lengthy campaign to help out a local town from a mysterious cult in its midst, Brolugg found the love of his life (another exiled bugbear who had been helping to defend the town before Brolugg and his party arrived) and the two had a son, Brolugg Jr. While his parents were deviations from the norm for a bugbear, Brolugg took to his nature more than his nurture being lazy and mean from a young age, using his status as a hero’s son to get what he wanted. He came to a turning point when his Brolugg Sr brought his son along on one of his escapades and the boy saw his father in action first hand. He was inspired from there to live up to the legacy his father had set for him. Brolugg was still a hand full to deal with but he threw himself into his training under his father’s fellow adventurer Lia Holimion the monk. Now, figuring he had learned enough, Brolugg Jr set off to carve out his own legend and step out from his father’s shadow. [/center] [h2]Equipment[/h2] [table] [row][/row] [row] [cell] [sup]PP[/sup] [sub]0[/sub] [/cell] [cell] [sup]GP[/sup] [sub]30[/sub] [/cell] [cell] [sup]EP[/sup] [sub]0[/sub] [/cell] [cell] [sup]SP[/sup] [sub]0[/sub] [/cell] [cell] [sup]CP[/sup] [sub]0[/sub] [/cell] [/row] [/table] [list] [*]DISGUISE KIT [*]FINE CLOTHES [*]EXPLORER’S PACK (BACKPACK, BEDROLL, MESS KIT, TINDERBOX, 10 TORCHES, 10 DAYS OF RATIONS, WATERSKIN, 50 FEET OF HEMP ROPE) [*]10 DARTS [*]SPEAR [/list][/hider] Here's the proof for stats: https://www.roleplayerguild.com/rolls/18962 https://www.roleplayerguild.com/rolls/18961 https://www.roleplayerguild.com/rolls/18960 https://www.roleplayerguild.com/rolls/18959 https://www.roleplayerguild.com/rolls/18958 https://www.roleplayerguild.com/rolls/18957