[@Xaltwind] - Alright. Here are some ideas for characters I can write up. My first idea is another concept I've dabbled with. She's a young witch who was raised in a deadly swamp by a strange otherworldly being known only as "The Care Giver". One day it simply was gone, prompting her to set out from her swamp on a quest to find The Care Giver. As far as powers are concerned she'd be similar to a druid of sorts, mainly dabbling in plant and poison magic with a side focus on spirits. _ My second idea is a young man that is a golemancer, someone who practices the arcane art of constructing golems. Originally he got into the craft after inheriting his father's workshop but due to the laws of the city he was in he was forbidden from making golems unless he was a member of the Chess Guild, a guild of golemancers who build entire armies of golems to take part in their "Chess Games", wars conducted between several high ranking members against one another in an never-ending effort to rise above one another in the hierarchy. This man would have the misfortune of being conscripted to the White Queen's forces as a pawn. The White Queen is a ruthless psychopath who is cold and calculating with a seething hatred for all things but herself. The young man is forced to build and operate pawn golems for her army, his caste being seen as essentially disposable labor. On the day of a major battle the fear of getting killed in battle combined with the crushing knowledge that nobody would even bat an eye if he were crushed or disintegrated by the magical volleys lead to him taking his pawn golem and sneaking it away from the battle while everyone else was busy. Now he's on the run as his immediate superiors are furious at his desertion. His main focus would be his golem, his magic mostly consisting of spells to help maintain his golem. The golem itself would start off as a simple affair, a large blocky stone dude who's main form of damage is smashing things with stone fists. With the right tools and materials the golemancer would be able to construct new attachments and addons to his golem to make it better & more versatile. While the golem would be powerful it would require the golemancer in order to function as without a rechargeable feed of power it's own supply of arcane power would dwindle until it eventually shut down. _ My third idea is a short elf guy from a tribe of elves that have lived trapped within the mountains in a series of caverns for many generations, never seeing the light of day. This guy was training under the head alchemist to be their new head alchemist, the one who leads their ritual where they paint the walls of their home cavern with a special paint that wards away a massive worm. On the day of the ritual however, the first time this guy would be performing it no less, giant bats suddenly fly up at them, eating several elves and knocking this guy way down into a river below. He gets dragged below the water by the currents and passes out only to be washed out into the sea. After drifting ashore he eventually comes to, awakening to find himself surprisingly alive and somewhere completely foreign to him. From there he sets out to explore the world, his aim to study the night sky so that he might one day be able to join with it. As his people lived in caves his chosen vocation of magic is shadowmancy, the manipulation and control of shadows. His spells would involve conjuring shadowy hands from people's shadows, hands as thin as paper but as tough as hardened leather yet no less flexible for it. He would also practice alchemy, brewing up useful potions, salves, paints and poisons to use. I think the only difficulty for this concept would be the fact he'd be relatively nocturnal, mostly napping throughout the day and staying up at night. This is due to the fact that his race of elves lived in nearly total darkness for generations so his eyes are very sensitive to light. He'd be able to see in almost total darkness but any bright lights would be blinding to him. Much like himself his magic would naturally be weakened by strong light sources and light magic. _ My fourth idea is a relatively normal young man who's entire life is changed forever when a strange old man wandered into town. This old man paid a couple silver coins to the young fellow for him to watch over his wagon, warning that if the strange box goes missing there would be "Dire consequences". As the old man meandered into the nearby tavern to stuff his maw with pies the young fellow watches over the wagon until he's distracted by a beautiful young woman. She seduces the young man, luring him away for some fun. When the young man finally comes to however the beautiful young woman is no longer with him and he realizes he completely forgot to watch the wagon. When he returned the old man, furious at the young man, cursed him to die a thousand deaths. At that moment a lightning bolt hit the young fellow, killing him instantly. Three days later the young man rose from the earth, naked and alone. Such was the first of his one thousand deaths. Now he travels the lands in search of a way to break his curse. This guy will be relatively normal with fairly low stats and unremarkable skills. His main feature is that when he dies he will rise from the earth three days later at a location chosen by fate's whims. While it is a powerful feature for sure he is quite limited in many other fields, possessing no magical talent and being relatively weak with no effective combat skills to start. Also anytime he dies his equipment remains on his dead body, he takes nothing with him to his next emergence point. _ I've got more ideas but I think these should be the most fitting. Do let me know your thoughts and if any of them are any good I'll get a sheet started for 'em.