[b]Jasper Inkra[/b] The Child of the Sun Star Sign: All of the stars eclipsed in blackest midnight, weeping together in darkness for their fallen sister Grades (Art): A's Grade (other): Pity C's Athletics: Like a salmon climbing an escalator - a lot of muscle and perseverance but still doing something pretty fundamentaly wrong. Blood type: you probably don't want a transfusion of Jasper's blood Animal: Golden Retriever Favorite food: Halloumi, baked with honey [b]Bonus XP[/b] Players use gratitude hands (e.g., hand-on-fist bow, hand-to-heart, fist-bump) because... ...their character’s gratitude to you/your PC reached the player’s heart. ...you/your PC supported/played up their character concept/direction. Will 6/8 Miracle Points 5/5 [b]Skills[/b] Courtly Manners 3 Incarnation of the Sun 2 Riding 1 Art 1 Lore 1 [b]Health Levels[/b] 3 Normal 1 Tough 3 Divine [b]Powers[/b] You are functionally immortal. You can influence the weather and the sky with your mundane actions. You can radiate hope. If you’re ever sufficiently broken to show the other side of your nature, you can radiate disillusionment or despair instead. You can send out your consciousness in a sunbeam. The nuclear furnace of your stomach can digest basically anything. You can in theory turn into a gigantic sun-kaiju thing. [b]Bonds[/b] The Prodigy 2 - She fascinates me Little Island 1 - I love little island, though I don't feel ready to live there Nightmare's Angel - She's startling, but somehow I kind of get her. Quests [hider=Quests!] The Light of Hope 4/9 You’re the light of hope now. You’ve got to do your mother’s job. That means shining on the darkness in people’s lives—not necessarily to fix them, but to give that darkness a bit of the endless light and warmth that you have inside you. Gain 1XP whenever you do sunny things A Mortal Life 3/15 You’re new to the lower world. You’re an alien here, and you spend a lot of time alternating between failure to understand what’s going on and figuring this place out. Once per scene, you can earn a bonus XP towards this quest by proposing a theory about how something in the lower world, or Fortitude in general, works, or how the sun interacts with the world. The Miracle 2/21 As we’ve mentioned, you’re the sun—the actual new sun, not just a child of the old one. You’re the rightful ruler of the sky and an important religious/ritual figure in Town. This quest builds towards your first real miracle, the first real sign that that’s so: A miracle, in answer to death; or, a miracle, commanding the powers and principalities of the sky. The HG can award you 5 XP towards this quest when... ...you have a traumatic transformation or dissociation scene in play, where your reality gets weird because your true nature is changing or revealing itself. ...you see a confusing vision, nightmare, or premonition of your or someone else’s death. ...you meet and get the chance to help a mysterious child find their way. You can earn each bonus once, for a total of 15 XP. 1/chapter, you can earn a bonus XP towards this quest when... ...wrestling with/expressing nameless feelings of loss that make you act unnaturally ...trying and failing to burn things, to light them on fire ...getting confused about who and where you are ...listening to stories about things that were lost when Jade Irinka died ...talking with somebody about your destiny/nature and what it means ...talking with somebody about why there’s such a thing as death ...dealing with acne, braces, your period, ear infections, or other annoyingly intrusive elements of physicality.[/hider]