Name: Dulcinea d’Avignon, Nightmare's Angel Academics Skill: Teach The Controversy (but not [i]that[/i] controversy!) Sports Skill: Ordinary Favorite Foods: Ramen, Hot Chocolate Blood Type: B Animal: Tiger Age: a year older than you EMOTION XP Speechlessness. For when your ideas, declarations, or effects stun people into silence. Or if they evoke a feeling of "I can't even with this right now." Seems kind of hard, actually. CONNECTIONS! Child of the Sun 1 - strangely easy to get along with That is it There are no other connections Probably? HEALTH 2 Normal 1 Tough 3 Divine SKILLS [b]Weather-Sense 2.[/b] You have an uncanny sense for the weather. Especially good for knowing when it’s going to rain, when there’ll be dramatically appropriate lightning, and dressing appropriately for the day. [b]Perseverance 2.[/b] You are good at not giving up; or, rather, when you don’t give up, when you power through, things turn out all right. [b]Nightmare Science 2.[/b] A skill for making terrifying nightmares made flesh and bending them to your will. Despite the liberal application of sorcery, this is still science. That's why there's a notebook, ok? [b]Love for the Wicked 1.[/b] You believe everybody deserves kindness, maybe especially the wicked and sinister, who so rarely receive it. The "Scorpia skill". [b]Shield 1.[/b] You know how to protect people. Usually by interposing yourself. The "Adora skill". [b]Dream Analysis 0.[/b] Your dream analysis isn’t really useful. But it sounds cool. [b]People Skills 0.[/b] You’re, uh. Not actually good at the whole, well... socializing thing? [b]Swimming -1.[/b] You are, ominously, a terrible swimmer. [b]Domestic Tasks -1.[/b] You could burn a glass of water. And burn the house down, somehow, while cleaning the bathroom. MIRACLES [HEARTLESS] # When not in sunlight, you cannot bleed, you cannot suffer chest wounds, and you cannot be hurt emotionally. After a few minutes, you can spend 1 MP to take a few mechanically perfect actions, done with flawless precision and speed; exerting yourself more lets you continue as long as you’re in the dark. # Once a week, after spending a few hours in the dark, you can recover from anything, up to and including death. MP expenditure can invoke this again within that period, or make it happen instantly. # The Heart-centric powers of Rinley Yatskaya (or anyone else, for that matter) do not work on you in the dark. Or possibly not at all. # These powers only work while you don’t have a heart (and lock in one Divine Health Level). [FRIENDLESS] # Once a week, after making necessary preparations, you may save someone. You can heal them from even death (but only when “it’s impossible, Dulcinea!”); take away unbearable pain; protect, save, or shelter an innocent; or reverse aging and decay. This only works on physical or spiritual harm; you can’t ease social, emotional or moral suffering. MP expenditure can invoke this again within that period, or make it happen instantly. # Given a few hours to prepare, you can bear the most agonizing or impossible burdens indefinitely. For 4 MP, you can do it instantly. # These powers only work while you choose to have no friends and no loved ones. You can trick the rules if you protest loudly enough that you’re [i]not[/i] doing this because you like them. [CORRUPTED] # After a few minutes, you can pull a couple of components or devices out of a nightmare. Spending 1 MP can let you push those limits, and 2 MP lets you pull out a workshop’s worth of raw materials and inventions out. # Once a week, after a few hours of sleep, the nightmares inside you start leaking out: worms and rot and swamps. You could spend MP to use it more often, and 4 MP would let you use it instantly while awake, but why would you?? # These powers only work while there’s a nightmare swamp inside your soul. [General] # Once per week, you can experience surreal effects and then become more corrupted or traumatized by something. The power is that you then get XP and the HG will give you a point of [i]Sickness,[/i] which brings its own rewards. Presumably you can be corrupted and traumatized after things go all surreal more than once a week, though you probably don’t want to. # It’s always appropriate for you to be present in a scene where people are talking about romance or being lovey-dovey. The camera just pans over to you. # You automatically possess the following rituals, artifacts, or curses levied upon the world: something that sustains the sun, an artificial conscience, a familiar, a means of measuring the Outside, a means of making impossible nightmare devices, and a tool belt full of ingredients, reagents and tools. # If you ever lose your last Divine Health Level, the nightmare swamp will explode out of you. # Once per season, you can burn a Divine Health Level and declare that any wound you have just taken has, in fact, given you superpowers. (You did this with your heart. And your friendships. And the nightmare swamp.) These wounds can only be healed if you give up those powers. # Once per season, you can make a Wish, based on one of your wounds. Whatever you Wish happens. Invoking [FRIENDLESS] might let you erase painful memories from others. Invoking [CORRUPTED] might let you summon a custom horror from your nightmares capable of doing any one thing, no matter how difficult. As long as it’s in theme somehow, the sky’s the limit. For 4 MP, you can do this again; only the first one per season’s free. # Once per season, you can turbocharge Jasper’s connection to you. Like, to [i]mythic[/i] levels. It only lasts a scene, but she gets a small permanent boost afterwards. QUESTS! Natural Scientist: 0/9 The Outside Stirs: 0/24 The Hidden Library: 0/15 (Optional) Deeds of the Binder: 0/9