[hider=Bringing Ru(in)ne] [center][img]https://i.imgur.com/tWcMaXM.png[/img][/center] _________________________________________ [b]Name:[/b] Maeve Dóeltenga [b]Title:[/b] Daughter of the Crow [b]Age:[/b] 26-30 _________________________________________ [b]Short Bio/Synopsis:[/b] The hero... Or perhaps villain, known as Dubthach Dóeltenga met his end. His life finally leaving his body after years of wandering alone. Exiled from his order, and left to devolve into a monster of a human, his life was over. But... In his last years, he became a father. This part left out of history, as by then he was no longer important in the greater scheme of things. When the Morrigan came to collect him, he made a request. As a former knight of the Red Branch who had swoon hundreds of deaths with his spear, Morrigan allowed this. His request, was that each of his descendants would have the Morrigan's blessings, and be great warriors. Accepting this, the Morrigan gave the family a blessing that left them with three children. One girl, and two boys. Triplets. Thus it has always been. The daughter to be the head of the family, and the two sons to be her guardians. The family developed a ritual, where both boys would join a war, and when they returned, they would be worthy to protect their sister. But the sister had her own war. She would go to war, and then return as well. But unlike the two brothers who may go with aids, the sister would not. She would triumph alone and return to her brothers to become the true leader of the three siblings, like the Morrigan was the face of her own group of three. This is the fate of Maeve. Her ritual has been held off due to the state of the world, waiting for a war worthy of her. Be it sword, or gun. Though, Maeve prefers a spear. This waiting has finally ended, as a note was sent to the family. Perhaps they knew the Dóeltenga family had been waiting for a war like this. Whatever the case, her appearance is blessed by the Morrigan, and her spear sharp to slice through flesh. The war shall be won. That is her goal. _________________________________________ [u][b]Magecraft:[/b][/u] [u]- General Magecraft[/u] [u]- Spear Combat[/u] Training with her siblings, Maeve has become one of the greats in spear combat dueling in her family. While there is no longer a proper Red Branch Order, she has learned from their secrets, to become a superior spearman. [u]- Rune Magecraft[/u] Magecraft is one of the Thaumaturgical Systems that originated in Scandinavia during the Age of Gods, and are symbols that, once inscribed, automatically realize mysteries accordingly with the meaning that they represent. Composed of only straight lines and possessing mechanics similar to the Magic Crests, the usage of modern runes is unpopular within the Mage's Association. It is possible to affect a target with a Rune inscribed at distance, but the rate of success is low with a target that possesses Magic Circuits due to the effect of Resistance, in this case, the Rune must be inscribed directly onto the body. If used in combinations, it is possible to create Bounded Fields with them. Among all runes, Sol is Maeve's favorite. As it is a rune for casting fire elemental magic. Though, she is remarkably skilled in the usage of Isa runes, to create fields that trap other beings. [u]- Advanced Fire Magic[/u] Maeve is a master of fire magecraft. Able to generate great flames or to exhaust them. Her abilities are second to none in utilizing great flames. _________________________________________ [u][b]Mystic Codes:[/b][/u] [u]- Bag of Runes[/u] A bag in which pre-carved runes are carried. In total, there are over a hundred stones carried in this bag, which uses various levels of runes to make itself weightless, and allow it to carry far more than it might look to otherwise. [u]- Sling[/u] The usage of a sling is simple, and obvious. A sling can carry a stone for greater distances than one might otherwise. In this particular care, the sling has been modified with various runes written into it. When used, the strength, speed, and accuracy of a projectile are increased to such extents that they could qualify for a sniper with an accuracy of several miles and still being able to knock the wings off a fly without killing it. Maeve possesses three slings. Each with a different elemental connotation. The first sling is used to amplify the power of fire runes, turning an already potent rune into a blazing inferno. Another is designed to scatter, using multiple rune stones and firing them off like one might use a shotgun. The primary usage of this is to create a spread out pattern that allows for the immediate creation of certain fields. Finally, the third is just remarkably simple, with no special effects, rather just layering on more accuracy and strength. [u]- Ring of Fire[/u] A ring used to control fire. Primarily used to manipulate fire generated through runes, and spread them more easily over a battlefield. [u]- Robe of Runes[/u] Clothing inscribed with Runes. Various Runes are inscribed into clothing, to apply for easy, instant buffs. Not a singular garb, but rather a collection of outfits like shirts, pants, socks, shoes, etc. [hider=Runes in the Robes] [i]Kenaz[/i] - A rune that buffs ones eyesight to reveal truth. It's more of a rune used to enhance and bring out talent, but in this case, it increases the ability to perceive information, allowing one to go beyond typical human limitations. [i]Haegl[/i] - A protective rune. It turns away storms and evil spirits. Effectively protecting one from the elements, and curses. In combat, it helps reduce damage from monsters. [i]Lagus[/i] - Draws in magical energy, and stores it. This magical energy can be released for a sudden burst of energy, allowing one to top their initial limits, and increase a single spell to the level of a higher magecraft, or simply to act as a battery. [i]Dag[/i] - A rune that increases one's resistance to curses and sickness. Effectively an anti-curse to protect the wearer. [i]Tyr[/i] - A rune of justice. Increases healing, and increases damage when facing a target that is evil or a monster. It cannot be used against the innocent. [i]Algiz[/i] - Another rune of protection that defends against magecraft, and the physical. [i]UR[/i] - Enhances physical strength to overcome obstacles. [i]Thorn[/i] - To break through the impossible and bring about change. Increased strength and defense in order to bypass challenges. [i]Rad[/i] - Safe travels in a single rune. Allows one to divine dangers along a path, and to defend them when they travel. A rune for all manner of defenses, with a limited ability to see the future. [i]Nyd[/i] - A last resort rune to break all restraints. Physical, and mental. Greatly increasing one's power for a short while, and allowing them to fight physically on the terms of beasts. Its power increases with the opposition. [i]Various other runes[/i] - Runes that cannot be named off the top of ones head. These runes are used to increase ones physical speed, healing, and protections. Combined with all other runes that adorn Maeve's outfit, this puts her on the level of other much stronger beings like monsters. [/hider] _________________________________________ [b]Misc/Other/Trivia:[/b] - Her two brothers are Fergus and Cu Chulainn, because reusing names is a family tradition. They're fighters, not namers. _________________________________________ [b]Special Boon:[/b] Special Mystic Code [hider=Mystic Code] [u]- Lúin Celtchair[/u] A mystical spear that was said to be used by Lugh, and at one point was in the hands of the hero/villain Dubthach Dóeltenga, who the family is descended from. It is a certified noble phantasm, used by various heroes, and considered to be absolutely vile. It is said that they weapon was passed down to them by Lugh several years after he reclaimed it from Dubthach's body. Though others claim it never left the family's possession. Whether it's the true deal of simply the most elaborate of imitations, it is still remarkably powerful and beyond the strength of modern day magecraft. It is a living spear that engulfs itself in a great fire. If released from the owner's hand, it will explode outwards, like a hound released from its chains. It seeks out the blood of great enemies, and when thrown it is said to kill nine men without fail (though this can be more or less considered a luck check.) If there is a lord or man of royalty amongst the crowd, the spear shall target them most of all, as it lusts for the death of the great lords of the land. Even if it misses, the spear shall cut those of insignificant luck (another luck check). Because stories tell that the spear will kill a man with every thrust, even if it misses. The only way to properly restrain it is to drench the head of the spear in a vat of poison. Killing it briefly, and sending it back to sleep. Because that is impractical for modern mages, the Dóeltenga family has instead developed a rune that releases a poison into whatever it is marked on. This is marked onto the head of the spear, and when activated releases a poison that kills the spear dead in its tracks. Using this spear though draws the attention of Lugh, who had lost it many centuries ago. Though, he is unlikely to do anything about it, since he has too many spears to really care if this one in particular is lost for a few centuries more. [/hider] [/hider]