Well here's my Servant, hope his NP doesn't break any of the rules. [hider=Literally just Jaskie] [i][b][h1][color=gold][center]Caster of Songs[/center][/color][/h1][/b][/i] [img]https://cdna.artstation.com/p/assets/images/images/000/937/812/large/final-fin-yinyou.jpg?1436516203[/img] [b]Class:[/b] Caster [b]True Name\Title:[/b] Amergin Glúingel, Chief Ollam of Irelan [b]Alignment:[/b] Lawful Neutral [b]Bio:[/b] [b][i]Amergin Glúingel[/i][/b] was the Chief Ollam of Ireland, originated from the Mythological Cycle of Irish myth. A gifted Milesian bard/druid, he helped his six brothers in conquering Ireland by expelling the magic storm that surrounds the land’s borders. Before the battle, he promised the 3 incarnations of Ireland (Banba, Fodla, and Ériu) that he would name the islands after them as a way to ensure the Milesians’ stay. After obtaining dominion over the country, Amergin acted as judge and divided the land between his surviving two siblings, leading Ireland to a new age. Amergin and the rest of the Milesians were descendants of Fénius, one of the 72 rulers who contributed to the construction of the Tower of Babel. After God destroyed the Original Tongue, they've had been looking for a place to settle. Throughout his years, Amergin was a talented individual in the art of song and storytelling; however, he was hardly a good fighter. As an attempt to counter this, Amergin began to study with the Milesian druids in hopes to learn to harness nature’s powers. Although his skills in the druidic arts were slightly above average at best, he managed to harness his knowledge with the field with his bardic vocation and created something akin to Orpheus’ sound-based magecraft. After several years of practice, Amergin’s skills were finally put to the test when his great-uncle was killed by the 3 kings of Tuatha Dé Danann: Mac Cuill, Mac Cecht, and Mac Grein. As an act of revenge, Amergin and his six brothers sailed to Inber Scéne to challenge the 3 kings. Upon agreement, the 3 kings are willing to give up their land only when the brothers best them in battle. Serving as a judge, Amergin was tasked to oversee the battle and make sure both sides are on even grounds. When the 3 kings created an arcane storm to gain an unfair advantage, Amergin used his magic to command the spirits of Ireland to expel the storm. With the storm gone, the Milesians managed to reach land and killed the kings, but not without cost; out of the 7 brothers, only Eber Finn, Érimón and Amergin survived the conflict. Afterwards, Amergin judged and split the land equally between his 2 brothers. Soon, Amergin was titled Chief Ollam, the highest honor for a bard for his time. However, the peace in their newfound home didn’t last; 2 years later, Amergin and Eber Finn were killed by Érimón from infighting. ---- [b]Stats: Strength - E Endurance - C Agility - C Mana - A+ Luck - D N.Phantasm - B+ [/b] ---- [b]Class Skills:[/b] [b]Item Construction - C+ -[/b] A Caster-class Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items. While this grants Amergin the ability to craft magical charms and artifacts, he can also write out music so exceptional that it’s almost akin to reciting verses of magecraft when read or played. [b]Territory Creation - (n/a) - [/b]A Caster-class Skill that allows the construction of a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana. Amergin doesn’t have the ability to create a special area for himself, for he claims that [i]“The raging battlefield alone is my workshop!”[/i] ---- [b]Personal Skills: Tales of Great Feats - A -[/b] A variation of [i]Harp of Healing[/i]. Instead of soothing the minds of others via a harp, this Skill lights the fighting spirit inside them, raising their morale while improving their battle prowess through song and poetry. Instead of healing, this Skill temporarily removes the feeling of pain until the battle is over. Amergin was set apart from other bards, for he prefers to draw inspirations of his songs by directly taking part in the battle. Because of this, he is able to perfectly express the excitement and ferocity of war through his works. [b] Protection of the Music God (False) - EX -[/b] A Skill that denotes the divine protection of the Goddess of Arts Muse that one attained by having great skill in music. It makes it possible to distinguish all kinds of sounds and play a masterful music performance. Furthermore, plus modifiers are applied to the exercise of music magecraft. No deities of Art had ever blessed Amergin; instead, his musical aptitude was built through diligence and talent alone. [b]Cutting Words - B -[/b] A Skill possessed by those who retold stories of heroism and villainy throughout the ages. As bards are able to spread the good word of many, they can also demonize them and make them the most reviled figure alive. Because of this, their words can hold influence over their subject’s notoriety. With this Skill, users are able to lower any one of their target’s parameters by two ranks when giving them a witty remark/insult. At rank B, Amergin’s negative remarks don’t just lower their parameters, but it can also physically hurt them. However, those with Magic Resistance of B or higher can somewhat resist this Skill. ---- [b]Òran-Nàdair - I Sing to thee, Earth, to Turn the Tide - B+ - Anti-Country/Thaumaturgy -[/b] Considered to be Ireland’s first written poem, this Noble Phantasm was formed from Amergin’s “Magnum Opus,” a poem that changed the course of the Milesians’ lives when they invaded Ireland. During the battle for the occupation of Ireland, the Milesian ships were being blocked off by a magical storm stretching around Ireland’s shores, while the three kings’ druids and archers bombarded them. To even the odds, Amergin poured all that he had into a single poem; in turn, he was able to summon the spiritual manifestation of the island, or “Spirit of Ireland,” and ushered it to disable and expel all magic on its shores. With this, the Milesians were able to advance and conquered the land for themselves. To activate the NP, Amergin must sing through a song/poem dedicated to the land he’s currently on. And upon finishing the song, the collective will of the nature spirits, or the “Spirit” of the land will be conjured. With the spirits bound, Amergin can command it to supply himself with mana from the land, greatly strengthening his magical capabilities. Another is to temporarily nullify all absorption of mana and functioning magecraft in the country, disabling magi and forcing them to use the Od within their bodies to cast. Also, this greatly restricts any Skills or Noble Phantasms of Servants that require drawing from the prana of their Masters or the mana around them. Unfortunately, because all use of magecraft is disabled, this also leaves Amergin’s magic useless - making him a sitting duck in the ways of combat. Additionally, if Amergin were to use the NP again, he must think of another song to call upon the spirit, for the same proses won’t work on the fickle spirits of the earth. Note that this NP is only used to even the odds, thus it can’t be used when Amergin isn’t at a disadvantage. Also, if Amergin is in a country other than Ireland, then he has to create a new song in the country’s native language, which would slow down the activation sequence by a considerate amount. Thus, it’s recommended that Amergin should prepare the song before engaging his opponents. [/hider]