[hider=Sakura] [youtube]https://www.youtube.com/watch?v=2gWGbmGD7r8[/youtube] [b]Name: Kasugano Sakura[/b] [b]Game Origin:[/b] Street Fighter IV [b]Appearance:[/b] [hider=3rd Year High School Uniform][img]https://i.ya-webdesign.com/images/street-fighter-sakura-png-4.png[/img][img]http://images4.fanpop.com/image/photos/14600000/Street-Fighter-street-fighter-14683801-385-529.jpg[/img] [img]https://i.ya-webdesign.com/images/street-fighter-sakura-png-1.png[/img] [/hider] [b]Personality:[/b] Kasugano Sakura is a friendly, respectful go-getter who thrives for self improvement. She thinks fighting is fun, as long as the stakes are low. The heroine business hasn't really been for her, and Sakura has trying to find her place in the world. Sakura tries to maintain a level of self-awareness as to not lose herself in ego or to make too much of a fool of herself, but she is a very excitable person. Excitable sometimes to the form of detriment, and this excitement can sometimes be born of frustration and anger, resulting in the young woman occasionally having flashes of temper if something particularly annoying doesn't go her way. Sakura has a surprising amount of willpower for someone her age and has successfully taught herself (with some "help") the martial art of Ki. With the right amount of focus she could pull off all that hokey 'enlightment' and 'meditation' stuff. If she really wanted too. Some people take it a little too far. She truly is a good, kind person at heart, and while normally she fights only to protect her family and friends, every once in a while she can be pushed into the whole 'greater good' business. Save the world, protect the innocent, blah blah blah, you know how it is. Truth be told she never quite felt cut out for that kind of thing and while she projects a level of confidence bordering on brashness, it's hiding a somewhat insecure young woman trying to find her place in the world. Who is she to try to save anyone, right? Sakura doesn't see herself as a hero, and sometimes doesn't see herself as much of a fighter, either. [b]Background:[/b] Sakura is the definition of humble beginnings. Infact, you could probably tack on a humble middle and a humble ending, too, because from the looks of it she wasn't cut out to be much of anything. If anything, she was to inherit her parent's family business- a sushi restaurant. Kasugano Eats. She had cooking lessons from her mom and dad and she's actually pretty good at it. Her younger brother and her have a good, friendly relationship, even if he can be a little brat sometimes. And he's way too good at videogames. Still, if he's also a better cook and seems to fit in pretty good with her friends. Martial arts was something that caught Sakura's eye pretty quick. She casually trained as a kid, though it mostly manifested as making stupid poses in the mirror and making makeshift headbands. She didn't really get into it until she found her hero, Ryu, on TV. His warrior's philosophy, skill, power, and as much as Sakura doesn't want to admit it, good lucks, had an effect on the middle schoolers soul. Now she understand that if she really wanted to find out what she was going to do with her life, she would have to find the answer in the heart of battle. It was at this point she announced her intentions to everyone important in her life, from her family to her childhood bestfriend Kei. Kei is wise beyond her years and a bit of a shut in, but the two make a great pair and Sakura admits that she would probably be a real goober had she never met Kei. So when she was 14 she began her training regiment, and it was far more brutal and demanding then she let on. Then even she herself realised. Years running around the block. Hoping one day, in some distant dream, to earn the approval of her her hero, Ryu. If she could earn his respect, then everything she was doing would be validated. Her training earned the suspicion of her parents as her grades began to falter and she regularly skipped school. But it didn't matter. There were arguments over it, and Sakura began to worry if she was doing the right thing. However a brief encounter with a bully of Kei proved to everyone that she was making real improvement, as she easily defeated the boy two years her senior and seemingly twice her size. This was her first street fight, and it was a prelude of things to come. She trained, watching Ryu and his best friend Ken on TV almost every day, and using duct-tape and elbow grease, constructed her own fighting style heavily based on Ryu's. It was at this point, when she was 15, where she met a martial artist naed Dan, someone who claimed to be even more powerful then Ryu. The young girl was almost duped by him when she realised he was just a wannabe like her, though he would never admit it. Still, his experience was helpful even though she took everything he said with a grain of salt. Indeed her regimine was still self taught, though if you asked Dan he would say that Sakura is actually his star pupil. Nonetheless, the pair became friends and he helped her come in contact with the world of Street Fighter. No matter how many 'exaggerations' Dan made, there was still undeniable proof that he had fought and actually put up a challenge to her hero, Ryu. Therefore, she was only one degree away from knowing Ryu personally. Or, something like that. When she was 16, she finally was able to project her energy in the form of Hadoken. Overjoyed, she left her home to travel the world in search of Ryu and to enter a Street Fighter tournament. Unfortunately, the first person she met was Sagat, a rival of Ryu's. He saw her fighting style and assumed her to be a pupil of his, and demanded to know where he was. This was her first real street fight, but Sagat called it off when he realised he had both underestimated her, and realised that he was attempting to beat up a literal child for information and felt bad. So that was a bust for Sakura when he refused to fight no matter how many times she insisted she was okay with getting beat up. Things escalated from there. She participated in a tournament, and actually beat up some very talented fighters. She even got to get knocked out herself and learned something from it! It really was a dream come true. Sakura was knocked head over heels when she actually met Ken in a tournament and after expressing her appreciation to the two of them (though Ken knew it was mostly Ryu she was after), Ken agreed to help organize a meet up between Ryu and his number one fan. Unfortunately, the two came across a plot that was in motion. Some evil fascist guy named M. Bison was trying to take over the world and had brainwashed her hero, Ryu. It really was a deeply unsettling sight. Ken and Sakura teamed up to battle M. Bison, and that Sagat guy from earlier probably tailed them to find Ryu and ended up battling the brainwashed hero. They all succeeded, and everyone seemed to be pretty blase that a 16 year old just got into a fight to the death with a genuine super-villain. But in the end, she actually got to meet Ryu himself and it was really enlightening. Moreover he disagreed to help her, because apparently he still had much to learn himself given his defeat at M. Bison's hands. One day, though, they would meet again, both of them being stronger. Ryu agreed to train extra hard if he knew that somewhere out there, Sakura was doing the same. One year later, Dan, wanting to impress his star student, claimed that he knew where Ryu had gone. They entered a fighting tournament together, but things were confusing. It was during this time that while on a visit back home, Dan's friend Jimmy/Blanka sought him out, but met Sakura first. Eventually the Dan and Jimmy reunited and Jimmy became one of Sakura's best friends. It was during this tournament that the trio succeeded much in their fights. Sakura even managed to defeat Zangief, a legendary Russian wrestler, though it was a close one. However she learned that being a Street Fighter has a tendency to drag one into conflicts beyond what she expected. She didn't realise it, but she was actually one of the most physically capable people in the entire world at this point. Now, all of the sudden she had some sort of responsibility as a guardian of Earth!? She immediately wanted to back out, but Dan and Blanka expressed their intentions to help fight. Some bad guys named S.I.N and an evil robot were trying to take over the world, and Ryu and Ken were leading the fight to stop them. Even M. Bison was getting involved to fight the evil robot guy named Seth, which proved how bad news it really was. Not wanting to let her friends go in by themselves, and wanting to prove herself to Ryu, she agreed to help. During the battle, she helped their team push deeper into the compound, and she had to admit it was actually kind of fun punching robots in the face. Things weren't as fun though when they encountered the final battle, and the robot named Seth easily swatted her aside. It was the hardest hit she had ever taken and she was knocked unconscious in a massive explosion. When she woke up, she saw that Ryu had actually protected her, and though was unable to stand she witessed Ryu and Seth's epic battle. Eventually, Ryu emerged victorious. He was a strikingly heroic figure and her admiration for him had never been so strong. They have another chat, and as much as both of them would like to engage in a friendly spar, Sakura's injuries were too great. This time, Ryu promised that he would seek out Sakura again at some point in the future. There were many conflicting emotions, but Sakura was happy to know that she had something to look forward too after her recovery. Eventually, Ryu did come to her house and he actually taught her a lesson and she earned his respect and it was great and it was everything she had ever wanted, and, and, and, and then he was gone again. Back overseas to embark on some other great adventure. And...now what? Wasn't that it? That everything she had worked towards. Why wasn't she...happy? Was she just supposed to...do what? For half a year after wards she continued her training, constantly improving, spending time with her family. A little sabatacle from the nonsense that had ensued earlier. But now what? What was she going to do with her life? She had so much more time to spend. She sitting next to her friend Kei, discussing their futures on a swingset at a nearby park. That was when the light came for her. The last thing she remembers was screaming in surprise as she pushed aside her best friend only for that streak of light to consume her instead. [b]Specialty:[/b] Mobile, Close-Ranged Offense. [b]Level:[/b] 1 [b]Experience:[/b] 0/10 [b]Powers:[/b] [list] [*] EX Meter: Dealing and taking damage allows Sakura to channel additional strength, power, and speed into an attack. Redirecting the punishment she recieves and the energy of the strikes she deals out into further, more impressive hits. [/list] [b]Strengths:[/b] [list] [*] Mobile: Sakura is light on her feet. Exceptionally so- able to start and stop her momentum on a dime and run faster then most humans can. She is agile and knows how to fall. With her enhanced human characteristics there are few things that can stop Sakura from zipping around the battlefield and scaling climbable surfaces and falling great heights. [*] Tough: Despite her civilian appearance, Sakura knows how to get hit. Techniques have hardened her body to be a regular taker of damage. While things can still hurt and kill her, she can deflect sharp blades with her bare arms if she has time to react or predict her opponents moves. Even thrown knives, energy projectiles, and fire arms can be thwarted by the young woman's defensive measures. The fighter can be struck many times before she gets knocked down, and she can take more before she stays down. [*] Ki: Sakura is a self-taught student of Ki. This grants her access to the aforementioned benefits. It is a mastery over one's body, granting one access to almost supernatural powers- but make no mistake, all of these abilities are drawn from nowhere but within herself. Using this ability, she can jump great distances and keep herself floating in the air. With the right breathing and movements her very energy itself can be projected into the environment and strike enemies as a hard hitting, fast moving projectile. Her fists and legs strike hard and true, with power far beyond a woman her size should be capable of. This is the power of Ki, and it requires balance, focus, and determination. [/list] [b]Weaknesses:[/b] Self-Taught: It was an extremely difficult and taxing journey for Sakura to learn Ki, but she still has a long way to go. When distracted or tired her more active abilities can fade, becoming inconsistent and weaker. Even by default, her fireballs have an electric tinge to them that speak to her as of yet untapped potential, but as a result travel with less accuracy and with less range then they should. Short Range: Besides her more focused projection attacks, Sakura struggles to deal with people who can consistently keep her out of her range. Zoners! Honest: This may seem like more of a character trait, but in actually it is a weakness of hers. Sakura is an honest fighter, too honest. Practiced warriors can see that she is predictable and susceptible to mind-games and tricks. In a fight, Sakura is readable. Often, in her attempts to become unpredictable she becomes even more so. It is a frustrating loop, and Sakura is as of yet unable to truly surpass herself. Human: Despite her fantastical abilities, beneath it all Sakura remains an 18 year old high schooler. She is capable of great feats of strength, endurance, durability, and power. But all of these things require focus. Were her consciousness or focus to be greatly disrupted some how, her powers would vanish. If something every disrupted her from channeling her Ki, or if something truly took her by surprise, she would have to respond to it how any athletically built 18 year old girl would. [b]Spirits:[/b] [list] [*] None, for now. [/list] [b]Kindred Spirits:[/b] Kei: Sakura's childhood best friend who ended up helping her during her training, setting up various things. Kei supporting Sakura during her training became a favored hobby of theirs, and the two spent many hours training together. Though Kei isn't much of a fighter herself, she did take pleasure in seeing Sakura improve. Kei is balanced, calm, and wise beyond her years while being introverted. In other words, it's the eight miracle of the world that she ever ended up friends with someone like Sakura. But they are, and it's a bond that will probably last for the rest of their leaves, even if as Sakura grew into a young adult she visited her home town less and less often. Blanka: A big green guy with zappy powers who somehow ended up in the arcade that Sakura works part time at. The two became fast friends. They have sparred with each other and have helped each other when things got more serious. She calls him his true name, Jimmy. Normally people judge him for his unusual appearance, and it's true that he has quite the temper and in battle can really fight like a wild animal, making him seem unreasonable. But in reality he is kind and gentle-hearted, and it is this part that Sakura respects the most and helps to bring out. Dan: Jimmy's original best friend who knew him before he became Blanka. Dan is, well, other people see him has arrogant, overconfident, bafoonish, oafish, stupid, egomaniac, failure- well, okay, back up a second. While it's true his Dojo isn't the most popular, and his personality can be...boistrous, Dan is good at heart. He sees himself as a father and mentor figure to Sakura, and has genuinely helped Sakura along in her training. The two of fought alongside each other many times and he is simply a fun person to be around as long as you don't take his 'insults' too seriously. Only people with big, easily bruised egos can be offended by Dan, which is unfortunately a lot of fighters. Still, Sakura knows he gets a bad rep that he doesn't deserve, even if he could really learn to cool it once in a while. [b]Inventory:[/b] Student handbag full of school supplies and an extra pair of gym clothes and fighting equipment. Also, a metal water bottle tucked into the fold at the top. Clink! [/hider] [hider=Jesse Faden] [center][b] [color=ed1c24]For who among us has touched the foundations of this world and deemed them solid?[/color] [/b][/center] [b]Name: Jesse Faden[/b] [b]Game Origin: CONTROL [/b] [b]Appearance:[/b] A very red haired woman in her late twenties. Wears an all black outfit. A leather jacket over a t-shirt for tops, jeans tucked into boots for bottoms. She has fair, almost pale skin, and blue eyes. Calloused hands. She has a strong jaw and striking facial features. [hider=Jesse Faden] [img]https://images-ext-2.discordapp.net/external/D_gvWIV1-2DKTSdQbNi_LteZwMgta4nand9o5SxkUpA/https/www.hjacket.com/wp-content/uploads/2019/08/courtney-hope-leather-jacket.jpg?width=300&height=600[/img] [img]https://images-ext-1.discordapp.net/external/kNdkQKzaXRFc45qlPc4pODqUrQcJ1uGQ8RUuEHFEyz8/%3Fcb%3D20190311021340/https/static.wikia.nocookie.net/control6745/images/1/18/New_Jesse.png/revision/latest[/img] [/hider] [b]Personality:[/b] An awkward and weird young woman who's often caught up in her own head. Being a mostly humorless introvert Jesse is perfectly comfortable in her "own" company. Even though she is never truly alone: Her best friend in the world is an entity in her head that can't even talk. Conventional social interaction isn't exactly her strong suit. Jesse is a woman of action, not words. When she is talking to people, it's usually in the form of questions pertinent to the situation. She's someone who has to pretend to be normal. She's polite, humble, reliable, and steadfast. Doesn't have friends, but she has had very likable co-workers. Abnormal is Jesse's element. She is relentlessly curious. She constantly asks herself if she wants to know, but the answer is always yes. Or rather, she finds out anyway. Jesse is not driven to explain things, but rather experience them. To know about them and overcome them. Bizarre circumstances are where she feels most at home. It feels sane. Or, the right kind of insane. Jesse is a practical person accustomed to violence, gore, and otherwordly monsters. While she used to be an insecure person, recent self-actualization has bolstered her with confidence. Though she is still no less awkward or somewhat unnerving to be around. Expressing herself isn't something she does often. Especially since she is thoroughly unperturbed by most things. Beneath it all, Jesse has a good heart and decent head on her shoulders. She wants to protect those who cannot protect themselves. She is a utilitarian. Both of the moral and parantural kind. In the face of the irrational it is important to act rationally. While she's not necessarily good with people she is a team player. She can rely on others and expect them to rely on her. She can trust people, in a professional sense, and she can grow to like people, too. Honesty is something she admires, as well as being...interesting. People with quirks, like her, and who won't judge her for being so unusual. Because of traumatic events in her past, Jesse hates being gaslit. When people accuse her of lying or say she didn't see what she thought she saw it really gets under her skin. This and Polaris being attacked are the two things that can get a rise of out of the level-headed Director. [b]Background:[/b] Jesse Faden first encountered the Parantural with her brother, Dylan, as a child. A mysterious Slide Projector allowed the two of them to open up portals to other dimensions. Due to the misuse of this power, and the discovery of it by other, crueler children, the situation spiralled out of control. In a few days the entire adult population of Ordinary, their home town, had vanished. The only reason Jesse and Dylan survived was due to the intervention of a benevolent being Jesse calls Polaris. A mysterious organization arrived and covered up the entire thing. Jesse abandoned her brother and fled whilst he was captured. She spent the rest of her life on the run, scraping by an existence under the guidance of Polaris. Nobody believed what Jesse said, her mental health very often falling into question. It was all she could think about, paranoia and guilt gripping her entire existence. Eventually Polaris found and led Jesse to her brother. He was in the Oldest House, a reality bending place that was the HQ of the Federal Bureau of Control. It was under attack from an inter-dimensional mind virus, or Resonance, known as the Hiss. Jesse found herself inheriting the Service Weapon, a powerful item that marked her as Director of the FBC. After finding her brother and defeating the Hiss, Jesse embraced her role as Director. Now she has reclaimed control over her life and is fully immersed in that world society tried to convinced her hadn't existed. She wouldn't have it any other way. A year into being Director, the Dimensional Research deparment picked up the largest anomaly in Bureau history. A Threshold the likes of which had never been seen before. The entirety of the Oldest House was shifted into an unfamiliar place, and the memory of the entire staff of this event, including Jesse's, was wiped. But being prepared for the unexpected, the Bureau could tell something was amiss, concluding their own cognitive functions to have been damaged some how. Due to incredibly hostile conditions outside the Oldest House, progress and research for the first month was slow. They picked up communications from actual civilization from other communities. That was how the Director first heard about the Seekers. Polaris began to indicate that she should travel south, far south, to meet them. It seemed like whatever bizarre stasis the world had been pulled into, the Seekers were the only things making waves. Being uniquely equipped to deal with the enemy outside, the Director ordered the Bureau to maintain lockdown. Then, she made her escape. She travelled a great distance, first by foot, then by car. The rest of the trip was made easier when she hitched a ride on a helicopter afte reaching a populated city. Now she's searching the Sandswept Sky, hoping to find the answers she's looking for. Wouldn't be the first time she did something like this, and she doubted it would be the last. [b]Specialty:[/b] Generalist [b]Level:[/b] 1 [b]Experience:[/b] 0/10 [b]Powers:[/b] [list] [*] Health Elements: A protective force shields Jesse from harm. Damage still hurts but it allows her to withold much more than a regular person. When she damages enemies, they drop blue crystals that only Jesse can see. If she picks them up, her health bar is restored. [/list] [b]Strengths:[/b] [list] [*] GUIDING LIGHT: Jesse is linked with a benevolent, otherwordly entity she called Polaris. Polaris cannot communicate with Jesse verbally, however their bond is very close. Polaris can silently indicate things Jesse can see. Polaris posseses great knowledge of space, and often helps Jesse find where she needs to go, no matter the distance. She also can point out safe places or objects of interest for Jesse. [*] CHOOSE TO BE CHOSEN: Jesse is qualified to be the Director of the Federal Bureau of Control. This implies a certain level of strength and potential. She is immune to most attacks on her psyche and mind, including mind control, hypnosis, fear, etc. A stillness of mind that cannot be broken. This also means she is a Parautilitarian. Objects of Power can be bent to her will, their abilities transferred onto her. This process is facilitated by the Board, a group of beings living in the Astral Plane. [*] PRETTY DECENT SHOT: Not as fancy as her other Strengths but just as important in her line of work. [/list] [b]Weaknesses:[/b] Energy: Jesse's powers are somewhat limited by her own Energy. If she expends all of her energy, she has to wait five to ten seconds for it to recharge again. It is not linked to her stamina: Using powers will not exhaust Jesse physically or mentally. Nonetheless Jesse's damage comes in bursts. If she mistimes a use of her power she can be susceptible to reprisal. Basic Physiology: Beneath her thin layer of Resonance armoring Jesse is a human as fragile as any other person. If the enemy can focus down on her or prevent her mobility and damage from coming through, she is quite vulnerable to damage. Ranged Only: Besides knowing how to throw a punch, Jesse has no martial arts skill. She wants to keep her enemies out of arms reach. [b]Spirits:[/b] None yet. [list] [*] [/list] [b]Kindred Spirits:[/b] None [b]Inventory:[/b] [img]https://images-ext-1.discordapp.net/external/MFKOUZ5rnCBrk5RScKqzI3kg1tQ3p9d2DDdERp0ykbE/%3Fcb%3D20180724231437/https/static.wikia.nocookie.net/control6745/images/c/c2/Service.png/revision/latest?width=300&height=250[/img] THE SERVICE WEAPON: Every Director's pride and joy. A handgun psychically linked to Jesse. It will improve in power as she re-establishes her bond with it. It's borderline sentient, reacting to Jesse's presence. Only the Director can wield it. If anyone attempts to use this weapon other than Jesse Faden, they will experience severe pyschic damage until they put the gun to their own head and pull the trigger. The Service Weapon is a long barreled, sleek black hand gun. It is made of smooth black pieces of an unknown mineral. It twitches and shifts, made of many disparate pieces, held together by it's own power. It has infinite ammo, only needing to be recharged if fired too often. Right now it has been reduced to it's basic form, Grip, a versatile and powerful semi-automatic form. It has high accuracy, good range, and good damage. Able to drop an average human in two-three shots, or a single headshot. It fires as fast as Jesse can pull the trigger, which is actually pretty fast. In Grip, it "holds" 15 rounds. As Jesse levels up, more specialized and unique forms will become available to her once again. When not being used, the weapon vanishes and exists only in the Astral Plane. She can summon and unsummon it at will. [/hider]