[b]Those encountered at the Grand Armada[/b] [hider] [b]Admiral Odoacer Hetrodus[/b] Iron Admiral: A cruel, stubborn, and unrelenting leader of the Empire's military forces, this admiral does not see the value of sentient life. [b]Mind Like A Steel Trap[/b]: The Admiral has a Leadership Move (page 138) attached to this stat. They lose this Move when this stat is damaged. If they are also a Leader, this is on top of their one normal Leadership Move. -- [b]Aloof Mastermind[/b] You always have a Trap set up in any location you are in, which you can trigger at any time. When you move to a new place, you always have a new Trap set there, which you can also trigger at any time. [b]Golden Authority[/b]: The Admiral always has a Group of basic soldiers around them. They have the authority to execute anyone at any time, and use this authority freely and recklessly. [b]Cold Iron Heart[/b]: Bonds with the Admiral do not make them Companions. Nobody likes the Admiral, and only basic soldiers will ever willingly work with them. Everyone under them only works for them because of coercion and threats, and will happily turn on the Admiral if given an opportunity. [b]Threat to the World[/b]: You must pay a price when acting against the Admiral. * [b]The Codexia[/b] [i]The hand-picked hundred strong elite masters of the Warsage's Masteries of Battle.[/i] [b]Adept of the Codex[/b]: The Codexia are masters of every form of battle and cannot be defeated. [b]Damage this stat when things descend into chaos.[/b] [b]Warshrine of Athena[/b]: Athena will actively intervene on behalf of the Codexia so long as the Warshrine is intact and undespoiled. [b]King Jas'o[/b] [i]A royal warrior, armed with the might of Zeus[/i] [b]Thunderbolt Strike:[/b] King Jas'o has the weapon tags [i]ranged, dangerous, piercing[/i]. [b]Commander:[/b] Cannot be harmed or distracted while surrounded by his soldiers [b]Imperial Phalanx[/b] [i]They're not the best, but they're impossible to shift.[/i] [b]Shieldwall[/b]: A Phalanx in good order is immune to damage from anything short of a Dangerous weapon [b]Immobile[/b]: Any attempt to Get Away from the Phalanx automatically succeeds on a 10+ [b]Imperial Skirmishers[/b] [i]Underpaid, underfed, underappreciated [/i] [b]Solid Projectiles[/b]: If hit by Imperial Skirmishers, make your next roll with despair [b]Imperial Plovers[/b] [i]Engineers in powered armour who are never mistaken for true soldiers.[/i] [b]Windrunners[/b]: Imperial Plovers can move freely and swiftly through hazardous terrain, including starship interiors. Damage this stat if exposed to ELF fire. [b]Battlefield Support[/b]: Given time, Imperial Plovers can set mines, traps, support equipment or entrenched weapon emplacements. [b]Queen Hatchan[/b] [i]Oathbreaker, foresworn, doomed - and no longer able to delay the moment of reckoning.[/i] [b]Godless:[/b] This foolish soul has angered the Pantheon, and her doom is written. When this stat is damaged her doom has arrived in full, and woe to those around her who will be caught in her dying storm. However, she is free of the laws of the gods and may break any taboo. [b]Fury of the Forsaken:[/b] The Queen's words and deeds are [b]area[/b] and [b]necrotic[/b]. [b]Ceronian Veterans[/b] [i]No longer young and spry, but there isn't anything they haven't seen.[/i] [b]Storm Trooper[/b]: Elite Troopers never deal damage to the fellowship. They automatically capture anyone they can surround and separate from the group. [b]Formation Instinct[/b]: Anyone who keeps the Ceronian Veterans busy cannot get higher than the 7-9 result, and one of their commanders is summoned in the process. [b]Iskarot, Tertiary Evoker[/b] [i]A magos of the Order of Hermes, dedicated to the craft of destruction.[/i] [b]Master of Machines:[/b] All machines, devices, and technologies do as the Hermetician commands. [b]Order of Evocation:[/b] Your cuts are hard cuts, and are both Area and Dangerous. [b]Mynx[/b] [i]Your worst best friend in the whole wide galaxy![/i] [b]Shapeshifting Bodyguard:[/b] When someone is successfully Finished, Mynx can reveal that she was secretly that person all along and negate all effects of that Finish. [b]Toxicrine Temple:[/b] If you eat or drink anything Mynx could conceivably have touched, it's possible she has poisoned you. [b]Faceless[/b]: They look like whatever they want, they sound like whoever they like. The nameless can perfectly disguise as anyone, anywhere. [b]Ivory Smile[/b] High Priest of Hades, an inveterate gambler and bearer of terrible relics. [b]Shadowcaster[/b]: The weaver can manipulate shadows at will, creating illusions or darkness as they see fit. These illusions can cause no harm, but are otherwise extremely convincing. [b]Doomed Soul[/b]: When this stat becomes damaged, the shadow weaver suffers an ironic and terrible circumstance that takes them out of the scene. Whether this is funny or tragic is up to the Horizon. If this is their last stat to be damaged, they are Taken Out instead of leaving the scene. [b]Dark and Terrible[/b]: The shadow weaver can leave curses upon those unfortunate souls who cross them. When the Shadow Weaver deals damage, they can also leave a curse, limiting or hindering the cursed person in a way they describe. The curse is lifted by dawn's light the next day. [b]Ikarani Adept[/b] [i]A data-addict, capable of weaponizing an entire world against itself.[/i] [b]System Integration:[/b] An Ikarani can raise the Escalation Level of an environment it is in. It may need to take actions to accomplish this, but there is no limit as to how far it can raise the Escalation. [b]Data Absorption:[/b] An Ikarani can accurately identify and locate everyone within an environment it is integrated with. It can accurately guess plans and reactions and is almost impossible to surprise. [b]Rampancy:[/b] When a Temple Assassin has reached the stage of Rampancy, it becomes a Threat to the World. It also has the ability to instantly destroy any other threats contained within the Environment. [b]Diodekoi Adept[/b] [i]A sacred war-engine, divine and terrible.[/i] [b]Avatar of Artemis:[/b] The Diodekoi is immune to all Custom and Core moves. She can only be engaged with the Basic Moves. [b]Sacred Hunt:[/b] When the Diodekoi names a target, that target cannot damage or Finish her until she changes target. [b]Rampancy:[/b] When a Temple Assassin has reached the stage of Rampancy, it becomes a Threat to the World. It also has the ability to instantly destroy any other threats contained within the Environment. [b]Beljani, Oratus Adept[/b] [i]A voice as sweet as opium[/i] [b]Voice of the Divine:[/b] An Oratus can convert any individual or group of people into a Threat under her command. [b]Self Sacrifice:[/b] While this stat is undamaged, anyone within reach of the Oratus or any of her subjects cannot bring themselves to harm the Oratus in any way. [b]Rampancy:[/b] When a Temple Assassin has reached the stage of Rampancy, it becomes a Threat to the World. It also has the ability to instantly destroy any other threats contained within the Environment. [/hider] [b]Those encountered on Baradissar[/b] [hider] [b]Cavel-4954[/b] [i]The High Priest of Dionysus, perfection in madness.[/i] [b]Threat to the World:[/b] You must pay a price to act against her [b]The Robot:[/b] The construct does not eat, sleep, or breathe. It is tireless in pursuit of its current goal, and nothing in its way will stall it for long. [b]Just Like You:[/b] The rogue has all the Gear of the Construct player, if one is in the game. They are also made of the same stuff, taking the same What Are You Made Of? Move the Construct has. [b]Iron Heart:[/b] The rogue has no mercy. They deal damage as Hard Cuts. * [b]Omn[/b] [i]A loyal advisor, well-informed of your kingdom's status at all times, and with plenty of opinions about it too.[/i] [b]Consultancy[/b]: The Advisor is always trying to tell you what to do. If your Wisdom is damaged, they sound extremely convincing, and you will always do what they say. * [b]Kaeri Predator Phalanx[/b] [i]A nightmare of a thousand talons, an unbreakable wall of smoke.[/i] [b]Shadow-wall:[/b] A Predator Phalanx cannot be damaged while its mobility is unconstrained. [b]Terror Soldiers:[/b] If your Courage is damaged while facing a Predator Phalanx, replace all your Agendas with [b]Run Away[/b] [b]Captain Lorventi[/b] [i]A Kaeri Bloodfeather can turn a duel into a murder.[/i] [b]Frenzy:[/b] When this stat is damaged, or the Bloodfeather is Taken Out violently, she may damage three stats. [b]Still Useful:[/b] The Kaeri will drag their champion back from the brink of death if at all possible. [/hider] [b]Those encountered on Ridenki[/b] [hider] [b]Coherent Phalanx[/b] [i]The line infantry of the Order of Hermes, armed with wonders and terrors.[/i] [b]Tethered:[/b] Damage this stat if you can take the ground between the Coherent and their MRU. [b]Epic, Dominating Bursts:[/b] You must Pay a Price to close the distance to the Coherent Phalanx. They have the tags [i]ranged, area, dangerous[/i]. [b]Mobile Reactor Unit[/b] [i]A font of divine energy to power the weapons of the gods.[/i] [b]Reactor Plating:[/b] This stat can only be damaged by [i]Dangerous[/i] weaponry, or by the attention of a skilled engineer. [b]Unlimited Power:[/b] If a threat Tethered to the MRU takes damage, immediately heal that damage. [b]Magos Birmingham[/b] [i]The Saffron Lord travels between life and death - surely time, too, is within her power.[/i] [b]Threat to the World:[/b] You must pay a price to act against the Magos. [b]Master Chronomancer:[/b] The Magos holds the secret of nonlinear time within his clattering contraptions, giving him limited precognitive abilities. [b]Fateful Bargainer:[/b] The Magos may use his magic to alter the conditions of any deal struck - a gift may become a trade, a promotion can become an exile. Subjects will remember agreeing to the updated terms, though they will not recall [i]why[/i] they did. [b]Locked In A Bunker:[/b] The Magos' bunker walls are impenetrable, though he can only leave them by proxy. Inside, he is helpless. [b]The Master of Assassins[/b] [i]First, murder death.[/i] [b]Chosen of Demeter: [color=red]Overlord Stat[/color][/b] The vessel of unrestrained life, unblemished by death. [b]Threat to the World:[/b] You must pay a price to act against her [b]Cycles of the Temple:[/b] The Master of Assassins can take on the aspect of each of the Temple Assassins in turn, though without their Rampancy. [b]Gardener of Fate:[/b] Anyone killed by the Master of Assassins rises again as a bonsai tree - still alive, in a sense. [/hider] Those encountered on Bitemark [hider][b]Battle Servitors[/b] [i]Various obsolete, poorly maintained, or last-generation servitor designs.[/i] Following Orders: This stat must be damaged twice when the Trooper is in a Group, Gang, or Army. [/hider]