Name: Mila Mesmer. Academics Skill: Above Average. Sports Skill: Above Average. Favorite Foods: strawberries, apricots, sweet rice dumplings, stew, salt mackerel, yakitori, red tea. Blood Type: A. Animal: Boar. Age: a year or two older than you, allegedly. Abilities # Grace 2. You’re graceful, move quietly, and look and act natural in formal wear. Like you just stepped out of a Regency novel as “Head Maid”. # Changeling 2. You aren’t human, but you’re magically good at faking it. You don’t even have to intentionally change your eyes from night and falling stars anymore. # Crafts 1. You’re good at handiwork, especially mask-making and glasswork. For not suspicious reasons. Why would they be suspicious? [i]Asking[/i] about them is suspicious!! Alertness 1: you’re vaguely aware of your environment. # Domestic Tasks 1. You can cook, clean, dust, wash dishes... again, “Head Maid” vibes. # Superior Dreamer 1. Like Rinley, you’re good at coping with weirdness and dreams. # Arts 0. You don’t feel comfortable expressing yourself through art, though you can handle technical work with Grace or Crafts. Miracles [ACCURSED] # You have a special place. While hiding there for a while, you can gain MP by doing an XP action alone or intentionally skipping an XP action. If you let someone down, miss an appointment, or let something bad happen because you were hiding there, that’s another MP. If you come out with 5+ MP, everything stays clean and orderly around you, you leave with something cool, and you are marked with a night-black shard of glass and falling stars, UNTIL you gain the [i]Sickness[/i] issue or hit 4 or less MP. The cool thing stays, everything else vanishes. You can invite someone inside, but things are weird and occasionally dangerous when others are involved. # Once a week, you can UNMAKE something, physical or conceptual. By spending MP, you can do this more often. The possibilities of hurting someone with this likely terrify you. # When you mark a wound, or would if you had room, lose 1 MP. # Whenever you have the [i]Sickness[/i] Issue, you are haunted by your previous self. At [i]Sickness[/i] 3+, this haunting becomes actively supernatural. If you run out of MP while being haunted, [i]bad things happen.[/i] # If you do a short 15 XP quest, you can use your crafts to make a minion manifested from something in your heart. Then you can kill it to remove that thing. Or you can use it for other purposes. # If you do a short 15 XP quest, you can create a labyrinth or hidden world, a twisted space that expresses something about your heart. Like a Persona dungeon. [SENTIMENTAL] # If you have a level 3+ Connection to something or someone, or a Bond or a Perk that mentions it, it counts as a Treasure. # You can appear in ghostly form around your treasures while you sleep, or see through its senses, or perceive their dreams. You can telepathically speak to it, and you can do this at any distance. # You can help your treasure resist any outside influences that you do not share, you can help them move, and they can call upon your abilities/MP/knowledge/powers, but only while you are present in ghost form. # If you spend 1 MP, you can do the former while you’re awake, but you can’t do anything from the latter (save that your support counts as a +1 Tool (and 1 Edge). # Whenever a Treasure “calls” to you or needs you, you hear or feel it. # By going on a short 15 XP quest, you can make a location or an animal a +1 Tool, or teach someone a Superior Skill 2. You could also do this to unlock their “true form” or “true power.” This improvement only lasts as long as that quest fills one of your four quest “slots.” Quests Under Siege: 1/9 Art Shop And Garden 3/21 The Hidden Room 0/21