[center][h1][color=chocolate]Edward Marsh[/color][/h1][/center] [hr] Ed’s demeanor soured as he looked at the bandit camp and the denizens. It seemed that he overestimated the impact of killing five of the bandits on the group as a whole. From the look of things, there were multiple levels to the cave and with it numerous figures and lights. Definitely more than what Ed expected, but hopefully they can still manage to pull this off without issue. [color=chocolate]"There were more of them than expected, but our objective still stands. Scout the area for vulnerabilities and, if we can afford to do it, begin picking off bandits guerrilla style."[/color] Ed whispered to Asteria before he thought back to the myrminor they encountered wandering a little ways back from the encampment. He remembered how those pesky, but tasty, little bastards had a knack for tracking down the pheromones from their dead and had a brilliant idea. He could kill the myrminor and smear it’s blood around the bandit camp and wait for other myrminors to pick up the scent. Maybe even use the creepy bastard they kept in a cage against them. If things played out well enough with this plan, they could cripple the defenses of the bandits even before they needed to bloody their hands. Though they would have to deal with the remaining bandits along with the myrminor stragglers at the end of it all, a victory is still a victory. [color=chocolate]"Hey, Asteria. I got a plan. Its kinda stupid but it might work to our advantage as well."[/color] Ed said softly before using his claw to draw on the dirt to make a crude map of the camp. [color=chocolate]"I’m gonna kill the myrminor we saw earlier and smear its blood around the perimeter of the camp. The pheromones should attract more of them like how ants are attracted to their dead back on Earth.”[/color] Ed uses his claw to draw Xs on where he planned to smear most of the blood before looking back to Asteria. [color=chocolate]” I’m gonna ask you to do some sneaking and identify weaknesses that we can use against them. Hell, maybe we can use the creep in the cage to make a mess of them while we wait for the myrminors to come. Nonetheless, make sure to stay safe and out of sight. And, if things go sideways, we meet up back in the barrow, alright?"[/color] Ed says with a nod before sneaking back to where the myrminor was to kill it. Likely with his stone dagger or claws to ensure the majority of the blue blood isn’t wasted. [hider=Stats] LVL: 8 HP: [color=Green]Healthy[/color] SP: [color=Green]Energetic[/color] MP: [color=Green]Full[/color] Effect/s: [b]Peckish:[/b] No negative effects. High recommendation to eat some food. [b]Dry Throat:[/b] No negative effects. High recommendation to ingest a drink. [b]SKILLS:[/b] Unspent Skill Points: [color=red]0[/color] Current Skills: Monster Analysis (1.7) Magic Analysis I (1.0) Overwork (1.55) Dynamic Eye I (1.15) Rabid Fit II (2.1) Smash I (1.6) Focus I (1.0) Warcry (1.05) Mana Strike (1.0) Point Strike (1.0) Strengthen (1.0) Breath Control (1.0) Beast Sense II (2.95) [color=yellow](PASSIVE)[/color] Mental Resistance I (1.1) [color=yellow](PASSIVE)[/color] Alert I (1.35) [color=yellow](PASSIVE)[/color] Harder I (1.0) [color=yellow](PASSIVE)[/color] Faster I (1.1) [color=yellow](PASSIVE)[/color] Stronger I (2.725) [color=yellow](PASSIVE)[/color] Muffle II (2.45) [color=yellow](PASSIVE)[/color] Dexterous I (1.55) [color=yellow](PASSIVE)[/color] Use Light Equipment (--) [color=yellow](PASSIVE)[/color] Use Medium Equipment (--) [color=yellow](PASSIVE)[/color] __________________________________ SKILL PROGRESS: Material Analysis (0.6) Tremor Sense (0.05) Telepathy (0.2) Mana Shape (0.8) Shield (0.5) Mana Shell (0.5) Soil Manipulation (0.7) Crafting (0.8) First Aid (0.1) Meditate (0.5) People Sense (0.4) Plant Analysis (0.2) Swift Swimmer (0.4) Charm (0.05) Repel (0.025) Stealth Kill (0.3) Blunt Resistance (0.1) Prehensile Tail (0.6) Minor Heal (0.05) Iron Gullet (0.4) Taming (0.2) Suppress Presence (0.6) Inspire (0.3) Pierce Resistance (0.2) Double Skill (0.1) Deception (0.3) Lucid Dream (0.2) Stone Shot (0.05) Mana Sense (0.1) Flame Aura (0.1) Guidance (0.2) Intimidation (0.2) Charisma (0.3) Slash (0.1) Cleave (0.2) Blood Drain (0.1) Spiritual Awareness (0.1) Sensory Resistance (0.1) Fire Resistance (0.05) [b]Inventory:[/b] - Vine Belt (Shoddy Quality) x 1 [color=green][b][Equipped][/b][/color] [list][*] [Empty] [*]Flame touched crystals x 2 [*]Short Cudgel (Unknown Quality) x 1 [*]Sturdy Stick (Unknown Quality) x 1 [*]Stone Knife (Unknown Quality) x1[/list] - Wood Breastplate (Unknown Quality) x 1 [color=green][b][Equipped][/b][/color] - Straw Sandal (Unknown Quality) x 2 [color=green][b][Equipped][/b][/color] - Black Dyed Robe (Shoddy Quality) x 1 [color=green][b][Equipped][/b][/color] - Battered Wooden Shield (Unknown Quality) x 1 [color=green][b][Equipped][/b][/color] - Great Club (Unknown Quality) x 1 [color=green][b][Equipped][/b][/color] - Grass Packroll (Unknown Quality) x 1 [b][Dropped][/b] [list][*] Healing Herbs x 1 [*] Nullven Cone x 1 [*] Flint and Striker x 1 [*] Tainted Crystal x 1 [*] [Empty] [/list] - Assorted Insect Parts x 1 [b][With Asteria][/b] - Hobgoblin Meat x 10 lbs. [/hider] [hider=Action Summary] -Sees the camp and is salty that the five they helped kill weren’t that impactful. -Thinks about using the myrminor’s pheromone sense to attract more for the bandits to deal with. Maybe even use the SCP-096 look alike to deal with them. -Explains the plan to Asteria and asks her to look for weaknesses and exploits they can use and telling her to retreat back to the barrow if things go awry. -Leaves to kill the myrminor with the stone knife or his claws to minimize losing blood he will use as a lure. [/hider]