[hider=Oh-Seven] [center][img]https://i.imgur.com/4MYPeAu.png[/img] [img]https://orig02.deviantart.net/c31a/f/2013/132/f/c/cyborg_girl_by_2gold-d64zbx8.jpg[/img][hr][hr] [color=cyan][h2]⦋ [b]1[/b] || [b]French[/b] || [b]She/Her[/b] ⦌[/h2][/color] [youtube]https://www.youtube.com/watch?v=z7ql1o5b8UM[/youtube][/center] [color=cyan][h3][b]OVERVIEW[/b][/h3][hr][/color] [indent] [color=cyan][u][b]APPEARANCE [/b][/u][/color] [indent]The mysterious girl in the black dress has a strange aura around her. Something that isn't human. Her electronic blue eyes, and her odd demeanor. They would be correct, as Seven-Seven is a machine. An Android. She has a layer of false-flesh made out of a strange synthetic material that is impossible to tell from the real thing. She appears to be a five-ten, somewhat chubby, twenty-year-old girl that has 40D breasts, and a matching behind. Though, it's all underneath a black dress, a mink-fur coat, and black dress shoes. Seven-Seven, underneath that layer, is all machine. She is made out of a complex network of machinery that would take a genius to understand. On the right side of her neck, she has 07 written in a black barcode.[/indent] [color=cyan][u][b]BACKSTORY & MOTIVATION [/b][/u][/color] [indent]Before there was Oh-Seven, there was Gerard Delecroix, a genius roboticist who desired to create a robot with a soul. Some called him crazy, others called him revolutionary, but some who knew the truth agreed on one thing... dangerous. And he did, dangerous things in pursuit of that: namely making a deal with MIRAGE. However, in his attempts, he created a series of perfected machines he would call the One-Hundred Series. The greatest robots ever to be known to man... of course it didn't come to fruition. His greatest work, his masterpiece was known as Oh-Seven, created by his own hands with the perfect weaponry to survive out there in the strange nomadic world. Because you see... Gerard was killed one day by a previous model known as Oh-One, an AI that was the progenitor to the One-Hundred Series that was cast away but returned and perfected itself. Which left Oh-Seven partially complete... and the complete One-Hundreds were all activated and sent fleeing from Oh-One. As he hunted them down and subsumed them for their data, but what he desired was Oh-Seven. It was because she was the One-Hundred that could [i]feel[/i] and he chased her all over the world. This forced Oh-Seven to take the identity known as Auri Auclair and she desperately tried to flee Oh-One but where ever she went, he was not too far behind. She decided to attempt to gain a stone of power to beat him and that... lead her to Brazil. The World Warriors Tournament where she attempted to fight her way to the top and almost did. Before [i]he[/i] came and attacked the Tournament and forced all the fighters to contend with his robotic legion. She was forced to fight alongside her new BFF Justin Haggar, whom she felt a connection with. She also wanted some back up facing off against Oh-One... and fate tied them together when Oh-One framed them for the destruction of the Tournament and put a huge bounty on their heads. They traveled from place to place, fighting Nomads and getting closer and closer together as they went after Oh-One. Attempting to bring down the robotic overlord, and eventually... they accomplished that. They defeated Oh-One with the help of several others and recovered the Power Stone. Their name was cleared and the two "retired" to Gold City going on adventures there.[/indent] [/indent] [color=cyan][h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr][/color] [indent][color=cyan][u][b]SKILLS & ABILITIES [/b][/u][/color] [indent]Oh-Seven is more or less a walking weapons system in the shape of a girl. At will, her body can transform into machine guns, missile launchers, laser guns, and grenades, all to protect herself from the Nomads. She isn't exactly one for hand to hand combat as she's more of a long distanced fighter. The main part of Oh-Seven's fighting system is whittling down opponents from a distance. The staple part of her abilities is her Flight-System. She can transform her feet into jet boosters and take off at will and jet around the arena at high speeds. Oh-Seven also uses these jets in her feet to deliver some jet-boosted kicks. Oh-Seven is equipped with self-repairing nanites that don't exactly allow her to instantly recover from damage but instead allows her to recover from damage over time. Like normal human healing, that she can kick into overdrive at the cost of her other systems. Oh-Seven is also equipped with scanners that can analyze everything in sight and tell any discernible information about a Nomad (that can be extracted from the internet), their ki level, and other information about their biological systems. However, Oh-Seven has limits in place on her systems so she doesn't go over them... which she can, at will, [i]release[/i] them and gain access to her true strength.[/indent] [color=cyan][u][b]SIGNATURE MOVES [/b][/u][/color] [indent][u]■ Scan-Mode[/u] [indent]Oh-Seven activates Scan-mode and everything turns blue for her. She can pick up details about the environment that most people would miss and preform deeper scans on enemies. While in Scan-mode she can't attack but she can regenerate slightly faster and maneuver a bit more in flight.[/indent] [u]■ Jet-Boost[/u] [indent]The staple of Oh-Seven's abilities is her flight system. She can turn her feet into jets that she can use to fly around the battlefield at extremely high speeds and use it to dodge attacks while keeping distance. While in Limit-Release she can go faster. [indent][u]■ Quick-Boost[/u] [indent]A quick dash by utilizing the backup propeller systems that can launch her across the area at high speeds. While in Limit-Release she can quick-boost more often and faster.[/indent][/indent] [indent][u]■ Over-Boost[/u] [indent]It's the final form of her Flight-Systems, her entire lower body transforms into a strange jet-like machine that allows her to go incredibly high speeds. At the cost of maneuverability.[/indent][/indent][/indent] [u]■ Rocket-Launcher[/u] [indent]Seven-Seven's right-hand turns into a rocket launcher, and she fires a missile that can either move slow or fast and explodes. They can't track unless she's in Limit-Releaser.[/indent] [u]■ Machine-Gun Barrage[/u] [indent]A shoulder-mounted machine-gun shoots a brief barrage at her foe before going back in. While in Limit-Release she gets access to [i]two[/i] machine guns.[/indent] [u]■ Jet-Kick[/u] [indent]An ability that Oh-Seven uses by turning one leg into a jet and starts firing blasts of fire. She uses the momentum to preform crazy kicks that burn opponents on contact.[/indent] [u]■ Plasma-Ball[/u] [indent]Seven-Seven's left arm transforms and charges up an orb of plasma to shoot at her opponents. It takes a few moments to charge, but Seven-Seven can fire it earlier for a quicker, smaller blast. If she fully charges the plasma orb, it turns into a slow-moving but very damaging orb of death. If she shoots it with a smaller orb, it'll explode. In Limit-Release, the orb charges up much faster, nearly instantly. [indent][u]■ Plasma-Beam[/u] [indent]Only available in Limit-Release. While in Limit-Release, she can fire a stage-spanning beam of blue energy that does a lot of damage. While easy to dodge (and leaves her open afterward), it's still a powerful attack.[/indent][/indent][/indent] [u]■ Flash-Bomb[/u] [indent]Seven-Seven shoots a large bomb at her enemies that'll explode like a flashbang. It's described to be like staring into the sun and stuns her opponent for a few moments. [/indent] [u]■ Rocket-Ride[/u] [indent]Oh-Seven can shoot a rocket but grab onto it before it jets off and ride on it. It has no real particular purpose other than looking cool.[/indent] [u]■ Hacking[/u] [indent]By touching an electronic object, Oh-Seven can integrate with it and gain access to its systems. Allowing her to extract its data or possibly reprogram a robot. While in Limit-Release she can hack multiple systems at the same time.[/indent] [u]■ Rest-Mode[/u] [indent]Oh-Seven more or less powers down as she diverts all energy towards self-repairing which causes them to go into overdrive. She can recover from wounds at an astonishing rate, but she also becomes a sitting duck. This is the only ability she cannot use while in Limit-Release.[/indent][/indent] [color=cyan][u][b]SUPER MOVES [/b][/u][/color] [indent] [u]■ Limit-Release[/u] [indent]Seven-Seven has been placed with many limiters to prevent her from going overboard, and damage her system. At will, she can break all these limiters, and tap into incredible power. By overclocking her systems, putting her generators at max capacity, and overcharging her weapons systems; she becomes an incredibly powerful foe. In the state of Limit Release, she becomes much faster (in addition to unlocking Overboost, her regular movement speed goes up), her weapons fire/travel faster, along with unlocking functions that are normally locked away. There is technically no time limit for Limit Release, but the moment she activates it, she'll begin to damage herself and lose health. Overboost and Plasma Beam does damage to her when she uses them (Plasma Beam more than Overboost). She can, at any time, cancel Limit Release, but needs time before activating it again. [/indent] [u]■ Self-Destruct[/u] [indent]A final, all or nothing, move by Seven-Seven where she overcharges her systems similar to Limit-Release, but in a destructive massive. She'll create a short-ranged explosion that'll do incredible amounts of damage to her opponents. She'll survive, but she'll be so badly damaged that even a weak blow can take her out. After using Self-Destruct, she cannot use any of her weapons until she gets a chance to repair herself. Also, she'll blow off most of her clothing save for a special piece.[/indent] [u]■ All-or-Nothing[/u] [indent]Seven-Seven just transforms into a massive monstrosity of a machine with a bunch of different cannons in all directions. Pointing them in the direction of one unlucky man, before releasing a barrage of missiles that's sure to blow a poor Nomad to bits! Afterward, Seven-Seven transforms back.[/indent][/indent] [color=cyan][u][b]WEAKNESSES & LIMITS [/b][/u][/color] [indent]Seven-Seven is not good at up-close encounters. She is good at keeping her opponent at bay, whittling away at their defense. If they get close, her options are limited, and she'll most likely have to get away somehow. Even though she has martial arts in her systems, they're the most basic as they come, and inferior to a dedicated martial artist. Which is why her worst matchups are against those who are quick. As they can dodge her attacks, and get her out of her comfort zone. She is also quite fragile, lacking any solid defensive options. [/indent] [/indent] [color=cyan][h3][b]OTHER[/b][/h3][hr][/color] [indent][indent][/indent][/indent] [/hider]