[h1][center][i][b][color=indianred]Fenixtear[/color][/b][/i][/center][/h1] [center][img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/487b3a71-dab6-4d0a-afeb-f6cde84a3b1e/d5ek1bf-831b9240-02d9-43f3-9765-b623feeb8f07.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNDg3YjNhNzEtZGFiNi00ZDBhLWFmZWItZjZjZGU4NGEzYjFlXC9kNWVrMWJmLTgzMWI5MjQwLTAyZDktNDNmMy05NzY1LWI2MjNmZWViOGYwNy5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.uXQ5ghFr2IsR3UvzvrLJy0J78coRG9o0-1YTozjgnvo[/img] [i]More than one hundred years have passed since the death of Zeref and the defeat of the Alvarez Empire, the year X900, and the times have changed. As the world has grown more advanced the proliferation of magical tools has allowed non-mages to truly compete with mages. Guilds as we know them have adapted to the changes by becoming less traditional and diverse, instead specializing and behaving more like businesses rather than community centers. The Magic Council has recovered and grown stronger than ever, asserting its authority more strictly over the guilds of Fiore in the form of more regulations and restrictions. In a world that has forgotten the lessons of the heroes of old there exists an up-and-coming guild that defies the corporatization of magic guilds, that believes tradition and family give a guild its place in the world instead of efficiency and money. This one tiny guild nestled in the back alleys of Crocus, led by one of the few who remembers the days of old, plans on stepping out and showing the rest of Fiore that the old ways still exist. To show that a tight band of mages could accomplish far more than a massive guild with no soul. This guild is known as [u]Fenixtear[/u] and they are ready to take the world by storm.[/i][/center] [hr] Let's get some basic rules out of the way. These rules will also apply to our Discord server. Discord will be the easiest and fastest way to reach me for any questions but I will also be paying attention to the OOC and to my PMs so there are several ways to contact me (or the other GMs for that matter). [color=indianred][u][b]Rule #1:[/b][/u][/color] GM word is law. We'll be reasonable to the best of our abilities but we get final say on any matter of plot, character, or OOC conduct. [color=indianred][u][b]Rule #2:[/b][/u][/color] Behave. I'm very lax and forgiving on conduct but not everyone is, don't create problems and if any do arise try to solve them amicably and quickly. Otherwise GMs will get involved. [color=indianred][u][b]Rule #3:[/b][/u][/color] This is a casual level roleplay so I expect some quality and length in our posts. We don't need full-length novels but if there is any confusion as to the expected quality be sure to check out [url=https://www.roleplayerguild.com/topics/150081-a-new-users-guide-to-the-guild/ooc]this[/url]. [color=indianred][u][b]Rule #4:[/b][/u][/color] While the GMs get the final say of course the players get to have an impact in plot and worldbuilding. Talk with us about your ideas and we'll work with you to implement them in a cohesive way. [hr] [hider=Character Rules] - There is a limit to how many S-rank members we will accept and we will be starting with accepting only one, though as more characters get accepted we may open up an additional S-rank spot. - We're also going to have certain restrictions on playable magic. The list of banned magic will be at the bottom of this hider. We will only be accepting ONE dragon slayer and ONE devil slayer (for now). - There is a character age minimum and maximum for a reason, being 10 and 60 respectively. Stay within that range and if you must be near the edges then you better have a good character to justify it. - When filling out the character strengths and weaknesses sections do be realistic. "Afraid of fireworks" isn't a weakness just as "good at reading" isn't a strength. These sections are for both physical and mental strengths and weaknesses so fill in the appropriate key details. - When listing your character's spells be sure to include major/important spells for both combat and utility, but minor spells that can be assumed don't need to be listed. For example, a fire mage doesn't need to list a torch spell as its an assumed ability. Likewise any Make Magic, or anything involving creativity, doesn't need every single spell listed but instead could simply list general spells or spell concepts to get across the user's skill level. - Feel free to work with other players and the GMs to flesh out relationships and histories between characters. Talk to GMs about any plot ideas you might have, we'll see what we can work out. - Now I will include some general information for your use. Fenixtear is officially two years old but most of your characters will have been in the guild for a year at the longest. The guild hall is a small tavern in an alleyway of Crocus, Fiore's capital, with boarding for members above the hall. The only NPC for now is the Guild Master, Torys Lusitania. Fenixtear is a very small guild, with our cast of characters composing the entirety of its roster. Work has been difficult as many people now take their quests to the bigger, more specialized guilds. Dark Guilds still exist, unyielding to the Magic Council's rule. They still pose a danger but most modern guilds are ill-equipped to handle them so most efforts to combat Dark Guilds are from the Magic Council themselves. Rumors of a new alliance between Dark Guilds have begun to surface though the Magic Council denies its existence. And if those rumors weren't outlandish enough there are tales of monsters, demons, and even dragons roaming the country. [hider=Banned Magics] God Slayer magic of any kind is banned. Time related magics are banned, including anything that ages or de-ages characters. Death Magic is banned for obvious reasons. Necromancy and similar undead magics are banned. Pleasure Magic is extra banned. This list is tentative, it may be changed over time. [/hider] [/hider] [hider=Character Sheet] Name: (no brainer) Age: (10 to 60) Guild Mark Location: (where on their body is their guild mark?) Magic Type: (the name of the magic and a brief description) Spells: (a list of spells and their descriptions) Magic Rank: (only accepting one, maybe two, S rank mages for now) Equipment: (if applicable) Strengths: (at least 3) Weaknesses: (at least 3) Personality: (what are they like?) History/Bio: (anything you want to keep secret, PM me) Extra: (anything else) [/hider] [hr] [center][h2][color=indianred]Job Board[/color][/h2][/center] [hider=The Board] A corkboard in the guildhall that is periodically updated with quests. This is where characters will get their quests from. They can work alone or in teams, preferably teams. Just need to get clearance from the guild master and you'll be good to go. S-rank quests cannot be taken by any teams that do not include an S-rank mage or the guild master. Physical rewards can be split between the team at their discretion. [i]Important[/i] rewards, however, will be handled by the GMs. [center][h3][u]Available Jobs[/u][/h3] The Job Board has been moved to the 0th post for convenience purposes.[/center] [/hider] [hr] [center][h2][color=indianred]Lore[/color][/h2][/center] [hider=Fenixtear] [img]https://cdn.discordapp.com/attachments/718139418044530721/718161095616888852/download.png[/img] This is you guys! Fenixtear is a small guild, only a couple years old, nestled within the alleys of Crocus. Its mysterious master, Torys Lusitania, created a traditional-style guild unlike the modern business-like ones that have become so popular. Here we value friendship and compassion over money and efficiency. At the moment Fenixtear is [i]not[/i] an officially recognized guild by the Magic Council, technically making it one of the few Independent Guilds in all of Fiore. Since most quests are often given to the major guilds the pace at Fenixtear has actually been quite lax. There can go weeks without a single job being posted. At the very least the guild hall doubles as a tavern to help make ends meet. Torys isn't content with letting her guild stay small and unpopular though, and she's already hatching a plan to put Fenixtear on the map. More than that, she wants her guild to step out with [i]style[/i] and show the whole country just what her family is capable of. Recently the guild has grown quite quickly and has been suffering the growing pains for it. While jobs are now overflowing where there used to be scarcity, the guild hall is now always populated and busy. The board rooms above the hall are completely full now and newer members have had to find lodging elsewhere. The attention has also drawn the ire of the more popular guilds, finding various reasons to dislike or even hate Fenixtear and its mages. While the close and rowdy nature persists so the dynamic of the guild hasn't changed much there still has been some changes. Now the next step after gaining fame is to gain recognition, to prove to the other guilds that Fenixtear is more than just a passing fad and to prove to the Magic Council that good can exist in this world without living under their thumb. [hider=Guild Master] [center][img]https://cdn.discordapp.com/attachments/718139418044530721/718211930568786040/download_1.png[/img][/center] [b][color=skyblue][u]Name:[/u][/color][/b] Torys Lusitania [b][color=skyblue][u]Age:[/u][/color][/b] Although looking to be in her early teens, she is in fact in her late 90’s. [b][color=skyblue][u]Rank:[/u][/color][/b] Guild Master [b][color=skyblue][u]Personality:[/u][/color][/b] You should never judge a book by it’s cover but Torys is an exception to the highest degree. She is sickeningly sweet and caring for her guildmates to the point of almost being condescending. She is extremely charitable and even runs the local children’s orphanage and homeless shelters. She has very strong moral values and believes passion, integrity, honesty, wisdom, and generosity are the most important attributes in order to serve your own community. Kindness does not mean niceness, however, and she is very blunt to the point of appearing to be rude at times. She is also quite strict on her guildmates, often pushing them to the same degree that she pushes herself. Additionally she has quite conservative views on how guilds should be run. When one attempts to get to know her she can appear a bit jaded at times. She calls her disillusionment “just the effect of the silver crown” and will play it as a joke in public settings. With that being said, when she is in public she still forces a smile and attempts to be cheerful. Her sass and sweetness has lead her to become quite cheeky, giving her a bit of a sour reputation with the major guilds. [b][color=skyblue][u]History:[/u][/color][/b] Torys was born when the traditional guild system was still commonplace, before the corporatization of magic. She had even met members of the legendary Fairy Tail guild in her youth. She was inspired by them and set out to learn magic just like them. Since magical universities were becoming commonplace she had elected to go there. Considered a prodigy at using magic, during her education she was visited by many Wizard Saints. She was able to graduate with a degree in “The Magical Arts” or whatever that was supposed to mean. After she returned from magical university she was hoping to join Fairy Tail and become a mage in a major guild. The truth was that Fairy Tail had changed much from the guild she remembered and was now beginning to corporatize. It had begun to specialize due to the increasing effectiveness of magical items. Torys felt like this would box her in, degrading her into little more than a clerk. So, with tears running down her eyes, she approached another major guild in Fiore. However the same thing has happened again and this guild has begun to corporatize as well. And then she went to another major guild, and lo and behold that guild had begun to specialize. Once she had deduced that all major guilds were turning into glorified magical call centers she began to look for smaller and more minor guilds that she hoped had stuck to her traditional values. The craziest thing had happened: those guilds had begun to magically disappear. She kept going to other minor guilds and they all kept having the “Out of Business” sign on the front of their guild. And then it came to Torys that this was beginning to become just a business, just another way to make money. She was disgusted by this and tried to appeal to the Magic Council to change their ways but they did not listen and had even doubled down on their view. She had decided to create a traditional guild but first she needed the money to do such a venture. She had joined a major guild to earn the money from completing specialized quests and to procure the fame to be able to start her own guild. She had earned a reputation of being able to complete several 100 Years Quests single-handedly, but the funny thing was that no one actually saw her use magic while she was completing them. This led them to conclude that she was a fake and she was contracting other guilds to help her complete quests; a huge crime to the magic council. The case against her had been building and when finally confronted about her magic power she had refused to tell them anything about what was happening. She was brought forth to the magic council and instead of a long drawn out court process, she pleaded guilty and was banned from ever starting or joining a corporate guild again. Wait, a corporate guild? This meant that she was not barred from creating a traditional guild just like she wanted. And with the money and infamy earned from her time at a major guild she was able to start an unofficial guild called Fenixtear based on the idea of the rebirth of the traditional guild. [/hider] [/hider] [hider=Other Guilds] Though once a nation with many hundreds of guilds, the mage guilds of Fiore have dwindled in number over the past hundred years. Those that remain are mostly large guilds that specialize in handling specific kinds of quests, being run very much like a business and the bigger ones have multiple guild halls in multiple cities. Small guilds still exist, few and far between as they are often unable to afford the taxes to be officially recognized by the Magic Council. The guilds that aren't "official" can be labelled as Dark Guilds at any time by the Council, regardless of whether they have done anything wrong or not, but until then are simply considered Independent Guilds. [h3]Steel Hydra[/h3] One of the largest guilds in Fiore, Steel Hydra is known as the monster-hunting guild. Its members have specialized in capturing and destroying non-human combatants. As such they were one of the first guilds to really corporatize, as their business was booming and they constantly attracted new members. Not only do they have many mages under their banner but they even have [i]two[/i] Wizard Saints in their ranks. Steel Hydra's current guild master is the grandson of the previous master, a young man that is confident enough to declare his guild as the strongest in all of Fiore. This guild has four guild halls in four different cities, each with its own "guild manager" that all report to the guild master. Their main guild hall and headquarters reside in Oshibana, while the other halls are located in Crocus, Clover, and Balsam. [hider=Guild Master] [center][img]https://safebooru.org//images/2792/b21133bdc711893f2599cf5118ed7ee103b894a2.jpg?2908076[/img] [b]Soryu Shinano[/b][/center] A proud and powerful wizard, Soryu inherited his title as the guild master of the largest guild in Fiore from his grandfather. Armed with various weapons and tools thanks to his Requip, "The Hunter", he has spent most of his years hunting monsters alongside his guildmates. Now as the master he oversees the guild but can still be caught taking on quests himself sometimes. After all he can leave much of the administrative work to his "guild managers" while he can show off his strength with the rest of his wizards. [/hider] [hider=Known Mages] [hider=Salvis Fenton] [center][img]https://vignette.wikia.nocookie.net/fcoc-vs-battles/images/2/2d/692354389194727edb56c744433ef94c--long-blond-hair-anime-guy-blonde-hair.jpg/revision/latest/scale-to-width-down/340?cb=20170710033139[/img][/center] A boisterous young mage known for taking few things seriously. Despite his laidback appearance he is quite perceptive and a skilled fighter, using his Storm Magic to take down all manner of beasts, monsters, and random people he finds himself in scuffles with. [/hider] [hider=Teague Nova] [center][img]https://i.pinimg.com/564x/70/d3/af/70d3af686e8b77eef0ee9de9f80d597e.jpg[/img][/center] A rare Dragon Slayer with a chip on his shoulder, his ambition to be both powerful and recognized has served him well. While he has not slain any dragons yet he is quite confident and eager to live up to his Lost Art as well as achieving his personal goal of joining Black Curtain. [/hider] [/hider] [h3]Black Curtain[/h3] Though considered one of the major guilds, Black Curtain heavily vets its members and is accordingly a very exclusive guild. Specialized in fighting other mages for the purpose of defeating Dark Guilds, it is given special attention and privileges by the Magic Council. The inner workings of the guild aren't well known to outsiders, but it is known that their guild master is one of the Wizard Saints and their former guild master is on the Magic Council. It has become a problem in recent years where villainous wizards will pretend to be Black Curtain mages to gain trust of their victims before committing their crimes, so most real members hide their guild marks and only show them to identify themselves when asked. Their guild hall resides in the mountains outside Crocus. [hider=Guild Master] [center][img]https://safebooru.org//images/2774/f4c0ddd9ddada0a6ed8176822252506be11e5630.jpg?2889176[/img] [b]Duncan Nythe[/b][/center] This powerful Godslayer has been in Black Curtain since he was a teenager, eventually earning the title of Wizard Saint before becoming the guild master. The previous master trained him personally and brought Duncan into the world of shadows. While he is known for his strong sense of justice he is also cunning and daring, perfectly willing to make use of the special permissions afforded to his guild to make morally questionable choices all for the greater good. [/hider] [hider=Known Mages] [hider=Markovis Penderghast] [center][img]https://i.pinimg.com/736x/e5/ac/75/e5ac75435f45174a45a05538e3758b74.jpg[/img][/center] Father to Fenixtear's Kaden Penderghast and a famous mage in his own right, he has also been a part of Steel Hydra at certain points in time. Part of why top guilds vie for his presence among their ranks is his expansive combat experience and professionalism, but his use of Darkness Magic and Heavenly Body Magic is a feat in and of itself. [/hider] [hider=Johan Schreiss] [center][img]https://safebooru.org//images/2738/1cbd6cd0d79a9c9bd82462729beda69d91cdf5e4.jpg?2850956[/img][/center] The laziest and most laidback among Black Curtain's elite, Johan is actually a world class swordsman and practitioner of Wind Magic. He's well known for lazing about between jobs but whenever he's fighting dark mages his brutal efficiency that got him into this guild begins to shine. [/hider] [hider=Arvin Uru] [center][img]https://cdn.discordapp.com/attachments/721441161251913849/766904311267065896/Mon_ins-ta-gra-meuh_cest_pas_complique_mamie__REPETE_APRES_MOI__D_aventure__Aventure__amreading__boo.jpeg[/img][/center] A former Rune Knight hailing from the Uru tribe, Arvin is an accomplished Take-Over mage with dozens of transformations in his arsenal. Though quite chivalrous and honorable he still finds himself to be quite the ladies man, or at the least he makes himself out to be one. [/hider] [/hider] [h3]Blue Pegasus[/h3] One of the few guilds from long ago to successfully adapt to the times and remain popular, Blue Pegasus has come to specialize in customer service and hosting. Almost all quests asking for assistance in business go to Blue Pegasus because of how infamously skilled their mages are at looking good. Even other guilds will sometimes hire Blue Pegasus mages for assistance! While many of their mages are [i]eccentric[/i] the guild master herself is actually surprisingly strict and controlling, only recruiting the most attractive mages and just training them later to fit in. Their guild hall resides in Clover. [hider=Guild Master] [center][img]https://safebooru.org//samples/2533/sample_ccac85664ecd0e2c7d2bc1683201cea6e08d8c83.jpg?2640589[/img] [b]Madame Elaine[/b][/center] There is very little known about Madame Elaine from her time before Blue Pegasus, and that was a long time ago as she practically grew up in the guild. Though she is far beyond her youth she still keeps in touch with the Blue Pegasus way, employing only the most handsome and beautiful mages. While she is no powerhouse, being merely a humble master of her strange Pink Flame Magic, she is still very wise and very clever. [/hider] [hider=Known Mages] [hider=Jimmy Barnaby] [center][img]https://i.pinimg.com/originals/f6/de/aa/f6deaa8dc9e22e0e6bdff824f2b4c023.jpg[/img][/center] One of the esteemed gentlemen of Blue Pegasus' finest mages, Jimmy is a very straightforward and formal man. This is reflected in his simple and straightforward Speed Magic quite well. But underneath this layer of class and tact may lie something darker. Something more... informal... [/hider] [/hider] [h3]Sleuth[/h3] A young but very popular guild that specializes in search quests, such as finding missing persons or objects. Sleuth has grown to replace an older guild that specialized the same way, which almost started a Guild War if it wasn't for the Magic Council stepping in. The older guild ultimately disbanded and many of its members came over to Sleuth. The guild master is a very sly and cunning man who certainly thinks very highly of himself and his mages. Their guild hall resides in Hargeon, and also serves as a museum that contains many historic and magical artifacts. [hider=Guild Master] [center][img]https://safebooru.org//images/2418/4af5d4b618a336b0ac1e1a3e53cbe4bfbe5ab578.png?2519015[/img] [b]Sovereign Minutio[/b][/center] A former member of a guild called Looking Glass, Sovereign came to disagree with the guild master's views and methods and broke away to start his own guild. Sleuth ended up becoming more popular than Looking Glass and ultimately cannibalized it of many of its members. Though he is a mage he isn't very keen on fighting, preferring to use brains over brawn and it comes quite naturally with his Archive Magic. He always stays two steps ahead and thus keeps very good control over his guild. [/hider] [hider=Known Mages] [i]Will be updated when seen IC.[/i] [/hider] [h3]Crimson Mare[/h3] This guild is considered to be the spiritual successor to Mermaid Heel, hiring exclusively female mages to populate its ranks. These ladies specialize in bodyguard quests and the like, though many critics think Crimson Mare's popularity lies in its looks rather than its skills. There has always been tension between Crimson Mare and Black Curtain ever since the two guilds nearly went to war with each other over a miscommunication that turned into a skirmish over a decade ago. Despite the trivial origins of the rivalry the rift between them still remains. The guild master is considered a very powerful mage that formerly was among the Wizard Saints but retired from the position of her own will. The guild hall is located in Oak Town. [hider=Guild Master] [center][img]https://safebooru.org//samples/1487/sample_f9049a3215c8aa79507666e8d3a86db70b71a25b.jpg?1557505[/img] [b]Morgana Lutz[/b][/center] Though significantly crippled now, Morgana used to be considered one of the Ten Wizard Saints. Her dominion over the animal kingdom through her Beast Supremacy Magic made her a significant force to be reckoned with, but unfortunately not invincible. After losing her arm fighting an especially powerful dark mage she decided to leave the Saints. She has been running Crimson Mare for decades now and despite her current state she retains the respect of not only her guild but even other guild masters. Age and injury have done little to diminish her fierce nature. [/hider] [hider=Known Mages] [i]Will be updated when seen IC.[/i] [/hider] [h3]Obsidian Kite[/h3] A unique guild that specializes in providing vehicles and chauffeurs for travel. One of the smallest of the major guilds but one of the wealthiest due to monopolizing on such a niche role that pays in spades. With its budget it has managed to acquire five guild halls across the country, but their headquarters isn't in the country at all; the main guild hall is a large air-ship that roams the skies! The guild master is a shrewd man but also known for his charity, sometimes even offering his guilds services for free to those that cannot afford it when he hears their stories. Its guild halls reside in Crocus, Era, Hargeon, Oak Town, and Oshibana. [hider=Guild Master] [center][img]https://safebooru.org//images/2409/f0ea35f7b542a4573070aa2cd6c44863870d795e.png?2509565[/img] [b]Oleg Kempest[/b][/center] Leading a guild many assume to not be particularly powerful, Oleg actually stands as former Wizard Saint. Though he eventually relinquished the title of his own will he remains an exceptionally formidable mage with his Enchantment Magic and his many decades of experience. He started Obsidian Kite as a hobby and eventually committed to it fully, thus why he eventually left the Ten Wizard Saints. He is proud of what his guild has become but even in his old age he isn't quite ready to retire. [/hider] [hider=Known Mages] [hider=Benji Fox] [center][img]https://i.pinimg.com/originals/15/0f/65/150f6545b35c0c76b6a48b7d6fe3610c.jpg[/img][/center] A calm and level-headed guide, one can most commonly find Benji manning one of Obsidian Kite's famous airships. But when he's forced to protect his clients he will do so with haste, making excellent use of his Crystal Magic for both offensive and defensive purposes. [/hider] [hider=Mal Canton] [center][img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7e6112f2-ecb5-45ce-95c6-c1fca1559774/d9pag3t-43c72b0c-b308-4a79-85c8-663abed4a24d.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzdlNjExMmYyLWVjYjUtNDVjZS05NWM2LWMxZmNhMTU1OTc3NFwvZDlwYWczdC00M2M3MmIwYy1iMzA4LTRhNzktODVjOC02NjNhYmVkNGEyNGQucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Nf0gsq6QYMClNd7oOVwyTupRYaEWnA1JXN0KJB2M42c[/img][/center] Cocky and playful, Mal doesn't often take things particularly seriously but when he does he can be quite focused. His confidence isn't necessarily misplaced as he is quite a skilled combatant and a practitioner of Mirror Magic. He may or may not be quite vengeful as well... [/hider] [/hider] [/hider] [hider=Magic Council] Residing in Era, the Magic Council is not the ruling authority over Fiore but instead the ruling authority over all the magic guilds of Fiore. The organization has grown quite powerful over the years, bolstered by its taxes on all the official guilds. These are the people who determine the regulations and restrictions, "the rules", by which all official guilds must abide to remain recognized. Any unrecognized guild could be labeled a Dark Guild at the Council's discretion. Since most of the major guilds aren't suited for warfare against Dark Guilds it has fallen onto the Magic Council to be the primary defense against them. Not only does the Magic Council have an army of Rune Knights stationed around the country but it also has the Ten Wizard Saints: ten incredibly powerful wizards recognized by the Council to be the strongest in all of Fiore. The military might of the Magic Council has never been stronger than it is now, allowing it to project its authority alongside the Kingdom of Fiore. At the very top of the Magic Council is the council themselves; ten council members plus the council chairman. Council members are not elected, instead the positions are indefinite and will only be given up upon retirement or ousting. In the case of retirement the out-going council member will nominate their own replacement, but if removed from the council the chairman will nominate a new member for the open seat. The chairman is selected by vote among the council members and this position is also indefinite. As such the council itself rarely changes and is largely populated by older wizards. [hider=The Ten Wizard Saints] The Wizard Saints are all especially powerful wizards recognized by the Magic Council. To be chosen as a Wizard Saint there must first be an opening to join, though one does not simply apply for membership. The Magic Council will reach out and the Chairman offer membership to those they consider worthy whenever an opening is made. The Saints, while under control of the Council, are more loosely controlled and have lots of agency. Several are still in a guild and remain beholden to their guild masters, even. But if summoned for a meeting or a specific task they are still expected to oblige the Council above any other allegiances. Additionally the Saints are numbered, ranked descending from weakest to strongest. The rankings are determined internally by the Saints themselves, with the top four positions being especially renowned. These top four ranks are referred to as the Four Gods of Ishgar and their power is considered to be supreme. As we meet the Ten Wizard Saints there will be more information provided here about the specific members. [hider=Former Saints] - [u]Torys Lusitania[/u] : The founder and master of Fenixtear actually used to be among the ranks of the Wizard Saints long ago. When she was inducted she held the rank of 10th but at her peak she was considered ranked 7th. Torys held the title of Wizard Saint for 27 years before choosing to retire from its ranks voluntarily after dropping back to 10th by the end of her tenure. Many do not remember that she was a Saint but the current councilmembers certainly do as they even stripped her of her title as a "former Wizard Saint" and removed any references to her time as a Saint from all the Magic Council archives, all as an extension of her punishment. Any records that exist of this today would not belong to the Council or any of the major guilds. - [u]Marduk Girga[/u] : Another member of Fenixtear that once held the title of Wizard Saint. His time among the Ten Wizard Saints was fairly contentious as he often did not get along with other Saints nor the Magic Council, specifically over their orders and morality. Some members of the Council began to align with Marduk's vision of justice but his movement was stopped when he was attacked for questioning orders and he was permanently injured. His supporters were converted or removed from the Council and its forces and Marduk himself was removed from the Saints due to his injuries, prompting him to leave the Council altogether. - [u]Morgana Lutz[/u] : The guild master of Crimson Mare, Morgana was once considered powerful enough on her own to stand among the Wizard Saints. She dedicated most of her time and effort to running her guild but she was always known for being a fierce warrior even as she advanced in years. As age took its toll on her she eventually found herself outmatched in a duel and lost an arm for it, though it was her pride that took the most damage. She left the Saints soon after this, perhaps as a way to keep control over her own fate since it would've only been a matter of time before she was removed. Though down a limb she is still a very powerful wizard that fully supports her girls in Crimson Mare. - [u]Oleg Kempest[/u] : A very old man who was in the Wizard Saints a long time ago, the founder and master of Obsidian Kite. In his day he was renowned as one of the most powerful mages alive, an expert in both magic and martial arts with a good head on his shoulders too. Though once he achieved power as his source of pride he began to find boredom in simply being strong, thus he ended up founding Obsidian Kite. Meeting new people was something he genuinely enjoyed, and the massive amounts of money he was making allowed him luxuries that just being a Saint could never give, thus he ended up retiring from the Saints to dedicate himself to his guild. The offer to rejoin has been given to him multiple times over the past few decades but Oleg continues to decline. [/hider] [h3]10[/h3] [b]The Last Samurai[/b] [h3]9[/h3] [hider=The Ghost King] [img]https://safebooru.org//samples/2343/sample_1fcc96167ebef944f65213e9327694f0d2a17238.jpg?2440728[/img] Known as the Ghost King, Boram is an esteemed member of the Magic Council. In fact he sits at the very head of the Council as its Chairman. But before he was ever on the Council he was a Wizard Saint, recognized for the power of his Shade magic and his intellect. He has been ranked in various positions throughout the decades, even managing to be considered one of the Gods of Ishgar for a time, but his duties as the Chairman have taken center stage in his life. While he is known to be a friendly and sometimes charitable person he is more notoriously known as a totalitarian, exerting his authority for what he believes to be the best for Fiore. Boram has worked closely with the Kingdom of Fiore for a long time, knowing the King and his family personally. For these reasons he maintains an iron fist over the mages of his nation, all for the greater good. Those who do not share his morals might find themselves in a very bad place should they ever test his patience... [/hider] [h3]8[/h3] [b]The White Devil[/b] [h3]7[/h3] [b]The Empress[/b] [h3]6[/h3] [hider=The Darkness] [img]https://safebooru.org//images/2774/f4c0ddd9ddada0a6ed8176822252506be11e5630.jpg?2889176[/img] Known as the Darkness, Duncan has been a member of the Black Curtain guild since he was just a boy. He was allowed in so young not only because of his impeccable record and strong moral code, but because he had acquired a lost magic in the form of God Slayer magic. He always claimed he learned it on his own but he's never shown anyone the tome it supposedly came from. Regardless he eventually earned enough trust and clout that the guild master appointed Duncan to be his replacement when he retired. By that point he was already among the Wizard Saints and was just thrilled to be the new guild master. His aloof nature may seem like it clashes hard with his profound sense of justice but only a true fool would assume he was lazy. Pity the man that crosses Duncan for he may never be seen again... [/hider] [h3]5[/h3] [hider=The Dean] [img]https://pbs.twimg.com/media/EAE1gOMU0AAWQ08?format=jpg&name=large[/img] Known as the Dean, Harvard has become quite the popular fellow not just in Era University where he is the Dean of Magic Arts but in all of Fiore. Grandson of a disgraced former Saint, he was a child prodigy that demonstrated proficient Mimic magic from an early age. His near perfect photographic memory allowed him to easily excel in academia and he found himself a professor at Era University before he was even an adult. Though he is always the attention of the ladies he has found himself pining for the 3rd rank Saint, and is often crushed that the feeling is not mutual. Nevertheless he holds himself in very high regard, being the highest ranked "human" Saint and at such a young age. His confidence in both his strength and intelligence is almost charming, but at the same time he seems like there is always something on his mind...[/hider] [h3]4[/h3] [b]The Vulcan[/b] [h3]3[/h3] [b]Striga[/b] [h3]2[/h3] [hider=The Hellmouth] [img]https://safebooru.org//samples/2881/sample_904ceec985b1a89e773cb4e363a12dcd5dc20adf.jpg?3000906[/img] Known as the Hellmouth, Ajax is a large and intimidating man. His powerful Dragon Slayer magic makes him a force of nature that some consider to be the strongest man in the country. With no guild, family, or hobbies to occupy his time he will often roam Fiore in search of any problems to solve. The amount of Dark Guilds he has crushed single-handedly is what got him recognized as a Wizard Saint in the first place. In fact he was inducted straight into the Gods of Ishgar. He formerly held the 1st Rank position but has since been usurped. Ajax himself has little care for the Wizard Saints as a whole, he simply wishes to destroy evil. Ajax is also often considered to be the Magic Council's "attack dog", as he will respond to their calls regularly and will seek out enemies to destroy in his free time as it is. His confidence in his strength is unwavering and borders arrogance, though none have ever managed to even harm him. No human has, that is... [/hider] [h3]1[/h3] [hider=The Divine Light] [img]https://safebooru.org//images/2919/249b4b367dd474e8e5189e07bfbd475b378b5977.jpg?3040790[/img] Known as the Divine Light, Pallas is a mysterious but powerful wizard. After seemingly arriving out of nowhere he demonstrated his immensely powerful Starlight magic just as an opening in the Wizard Saints had appeared. He talks little and shares nothing of his past, but in spite of the suspicious circumstances he was still reached out to by the Magic Council to join the Saints. While his motivations and goals are unknown, as are many things about him, the Council figured that the best way to keep track of someone so powerful but seemingly good would be to let him join them. His immensely powerful magic placed him directly into the Gods of Ishgar after some deliberation. Pallas has done nothing wrong yet remains under constant scrutiny. After all, his benevolence may only be a facade and he is still yet to reveal to anyone who he is or where he comes from... [/hider] [/hider] [/hider] [hider=Dark Guilds] In spite of the authoritarian measures of the Council there persists the issue of dark guilds. These are guilds of wizards that operate with little to no regard of laws or morality. Once an independent guild is declared a dark guild by the Magic Council it becomes illegal to hire them or even post quests for them, yet many manage to remain in business. Of course many of them also simply do as they please and make ends meet by terrorizing smaller villages or guilds. There are a few dark guilds that have been labelled as such without ever breaking any laws, because they were simple independent guilds that got on the wrong side of the Magic Council. Many wizards from these dark guilds end up imprisoned for very long times when captured, though sometimes they are allowed to go free on certain conditions. Of course there are special permissions given to Council forces and the guild Black Curtain that give them permission to kill when handling dark guilds, though other guilds are not allowed to be so violent. While dark guilds have remained a constant threat all these years there are rumors of another alliance among them that makes even the almighty Council afraid. [h3]God Hand[/h3] A dark guild that is known for taking on illegal quests such as espionage, subversion, and assassinations. The location of their headquarters is unknown but it continues to pose a threat to many innocent people. Very little is known about its master or its members, as they fittingly keep much about themselves secret, though the Council has suspicions about who some of its high-ranking members would be. They are considered a low-priority threat as they do not actively conquer and destroy like other dark guilds do, so investigations into them aren't allocated very many resources. [h3]Starless[/h3] A small, cult-like dark guild that isn't very well known. They don't often cause trouble and are constantly roaming, making them a low-priority threat according to the Magic Council. They have been known to roughly follow the Star Circus, biding their time to acquire a supremely rare magical artifact called a Wishing Star. Beyond their generations-long quest to obtain a Wishing Star they don't cause a lot of damage or draw any attention to themselves. [h3]Black Jester[/h3] A nomadic band of mercenaries from Bosco, they travel into Fiore from time to time and thus have been labelled a dark guild by the Magic Council. Their reckless violence is hard to miss but they don't often stay in Fiore long enough for an offensive to be mounted against them and chasing them into Bosco is out of the question. Their mysterious leader, known as The Son, is a tightly kept secret as even very few within the dark guild know anything about them. Rune Knights near the border with Bosco remain on constant alert for this guild but it seems that they always manage to sneak past undetected, indicating that The Son is a very clever leader. [h3]Black Blossom[/h3] A small guild that has persisted for a very long time. They have been known to make a living by terrorizing small villages and have demonstrated willingness to extreme violence. They have been considered a medium-priority threat by the Council for their violent crimes. While their attacks used to be infrequent and scattered they have grown more common over the past several years, indicating to the Council that they had a change of leadership. They are also a known subordinate guild to a major dark guild known as Goliath. [hider=The Ivory Tower] There exists a historic location in the west of Fiore by the coast known as the Ivory Tower. It was a massive monument erected long ago, towering high into the sky and host to an entire city known as Ivory. It existed as a very unique city until thirty years ago when the tower fell. Many lives were lost and the city inside it was completely destroyed. All that remains are the ruins, which became a hotbed of magical tools that survived the destruction. This attracted dark guilds to the area and for a length of time it was a lawless land. It took over five years for the Magic Council to defeat or destroy all the villains who had holed up in the ruins of the Ivory Tower, thus reclaiming it for the Kingdom of Fiore. Since then the ruins have remained mostly untouched as a historic site as any efforts to begin rebuilding the city have been denied by the King. However these ruins would be host to one last historic event, as several years ago a war between dark guilds almost erupted as three major guilds arrived to the area within the same day to lay claim on the territory. In the end they settled their differences and formed an alliance among themselves, not over the Ivory Tower but instead over their mutual hatred of the Magic Council and the Kingdom of Fiore. In celebration they destroyed what remained of the ruins, wiping out the nearby Rune Knight forces, and then branding their alliance as the Ivory Pact. [/hider] [hider=The Ivory Pact] Information about an alliance between dark guilds has been largely suppressed by the Magic Council, but many guild masters and well-traveled mages may know about the Ivory Pact. A truce between three major dark guilds, formally made in the Ivory Tower, its member guilds are considered to be some of the most powerful and dangerous in all of Fiore. Their headquarters are all in unknown locations thus making it difficult for an offensive to be mounted against them. As well these three guilds also have subservient dark guilds that are under their control. These three guilds were once on the verge of war with each other over conflicting interests but managed to settle a pact of non-aggression before any bloodshed began. Thus they are all equals to each other, though their subservient guilds clearly are not. While their specific goals may vary they all share a common interest in surviving and combating the Magic Council and the Kingdom of Fiore. [h3]Goliath[/h3] An incredibly unique dark guild populated only by a single man! This one-man-guild has the most subordinate guilds of the Ivory Pact, largely making up for his lack of numbers. Just being outnumbered doesn't mean he's outgunned, however, as Goliath is a very powerful enemy of the state. His magic is an unknown factor but his motivations are no mystery, as he claims he has a right to the throne of the Kingdom of Fiore. Attempts to capture him in his early days were utter failures and what ultimately drove him to becoming violent and no longer staying in the public eye. While his subordinate dark guilds are fairly standard in their operations, Goliath himself interestingly doesn't often kill any of his enemies or assailants. Survivors are often rounded up by the Magic Council and [i]debriefed[/i], thus their reluctance to tell any details of just who Goliath is and what he can do. It is said that Goliath is the most powerful wizard on the continent but nobody will ever find any mention of him in the Magic Council archives. [h3]Iron Claw[/h3] The largest of the Ivory Pact member guilds, Iron Claw is also the most violent and potentially the most infamous. It's been difficult to discern their motive as it appears they are just selfish anarchists that really want nothing to do with the Council or anyone else, unless there is something they would wish to take by force. Information about Iron Claw has been the most difficult to suppress due to their reckless nature, so many of the citizens of Fiore at least know their name. They notoriously did battle with Magic Council forces several years ago in an attempt at stealing a particular superweapon from the Council's secret library in the mountains of northern Fiore, though they were unable to obtain it. The cost of the battle was still heavy on the Council and they were forced to relocate their secret library afterwards to prevent future sieges. Because of this attempt, and their general villainy, they have been considered by the Council to be the greatest threat to Fiore. [h3]Draco Clamor[/h3] As the name may imply, Draco Clamor is a dark guild that was supposedly founded by and led by a dragon. Cult-like in nature, the upper ranks of their mages are populated with dragon slayers. They have goals of conquest and have been staying mostly under the radar for several decades in preparation for their eventual campaign, relying on extorting their subordinate dark guilds in the meantime to amass wealth and resources. Though nobody has ever seen this dragon the Council theorizes it must be real due to how many dragon slayers they have accumulated. Draco Clamor even has its own holy book, known as the Draconis Scriptum, that preaches of humanity's servitude to the dragons. Owning this book is a punishable offense if caught, resulting in imprisonment by order of the King of Fiore. [/hider] [hider=The Creator] Almost nothing is known about the person who has been creating Etherious demons for the past fifty years, not a name or anything else. The Magic Council has simply been referring to them as [i]Mysterious Creator[/i] or [i]The Creator[/i] for the time being. Any attempts at discerning more information from any of the Etherious that have been defeated have been fruitless. This person's identity, magic, possible location, or even if its only one person at all is completely unknown. The Council remains tight-lipped about The Creator's existence though, as if the general public learned that not only were Etherious demons real but that someone is still creating more to this day it would create further problems. There has been spent decades of speculation to determine this person's motive and it remains unclear. [hider=Etherious Demons] Artificial constructs made of ethernano, all modern Etherious have been created by the Mysterious Creator. Their appearances and capabilities can wildly vary but in general they are considered very powerful and generally have only ever been defeated by top-tier mages. The Council has no estimates as to how many are currently alive but they believe that the number must be fairly low due to difficulty in creating the Etherious, else the Creator would've likely created an army over the past 50+ years and performed more overt misdeeds. [hider=Known Etherious] [hider=The Dragon Demon] An unnamed Etherious that appeared as a large, spiky black dragon. While it did not demonstrate significant intelligence it was capable of incredible power and had the unique ability to continuously adapt and mutate its body to grow stronger during a fight. It grew tougher, stronger, and smarter as well as making specific adaptations during its battle. It is unknown what the upper limit of its capabilities would've been had Fenixtear not slain it when they did, it may well have had infinite potential and become invincible and intelligent. [/hider] [hider=The Rose Demon, Grasidia] Also considered the "0th Demon", Grasidia was the first successful creation of the Mysterious Creator and the template from which all following Etherious were designed. Very human in appearance with the only tells of her inhuman nature being easily concealable under even sparse clothing, though she becomes far more inhuman in appearance when she truly taps into her power. She is among the most powerful of the Etherious and also has the most free will, a mistake that would be corrected with later constructs. Perhaps most interestingly is that through her free will she had developed a connection to humans and has been concealing herself among them for decades. [/hider] [hider=The Fire Demon, Malmaxon] A demon servant of the Mysterious Creator, Malmaxon is one of the younger Etherious. Though he cannot disobey orders he still makes himself dangerous in his free time, finding entertainment in tormenting and slaughtering humans. His flames can purge all evidence of his presence, except the sparse witness testimonies that always fall on deaf ears. He most likely could be the culprit of most demon attacks but nobody can be certain. His intense hellfire and unpredictable appearances make him a great threat even if he isn't well known. [/hider] [/hider] [/hider] [/hider] [/hider]