[hider=Grasidia] [center][img]https://safebooru.org//samples/2802/sample_ae643da598ca9ca8b147d9fc50a3e8c5027ec67b.jpg?2918080[/img] 6'1"[/center] [b][color=lawngreen][u]Name:[/u][/color][/b] Grasidia [b][color=lawngreen][u]Age:[/u][/color][/b] 56, though she appears to be in her late 20's. [b][color=lawngreen][u]Guild Mark Location:[/u][/color][/b] Left of her navel, colored [color=lawngreen]green[/color]. [b][color=lawngreen][u]Magic Type:[/u][/color][/b] [b]Garden of Eden[/b] A plant-based magic where the user has dominion over plants around them, as well as being able to rapidly grow their own with unique properties and capabilities. [b][color=lawngreen][u]Spells:[/u][/color][/b] [hider=Spells] [hider=Eden] Grasidia's standard arsenal of spells, largely focused around utility. She is capable of immense crowd control and has some proficiency in healing. She leaves offense to her guildmates and supports them in their fights. [b]Eden: Leaf Caravan[/b] One or more giant floating leaves are manifested. Used for transportation, this allows Grasidia and her allies or cargo to travel great distances with ease and haste. The size of each leaf can be changed to accommodate what it needs to carry. [b]Eden: Fruit of Life[/b] A small tree will grow from the ground, quickly bearing pink fruits. These fruits will replenish magic and stamina to anyone who eats them, increasing the amount replenished scaling with how much of the fruit is eaten or if multiple are eaten. A single bite won't restore much but a whole fruit is usually enough to keep someone going. It would take several fruit to fully restore someone. Note that these do not ease pain nor heal injuries. Grasidia herself gains no benefit from eating the fruit. Has a sweet, slightly tangy taste. [b]Eden: Divine Blessing[/b] Unlike the fruit, this spell allows Grasidia to heal injuries and reduce pain. Also unlike the fruit she can use this spell on herself. She holds her hand over a target area and casts the spell, creating a small rose on top of the target area that quickly begins healing. Minor injuries like bruises and scrapes are healed within seconds, but severe injuries like deep lacerations and broken bones will take hours. The anesthetic effect also kicks in quickly but loses effectiveness rapidly as the severity of the injury increases. [b]Eden: Garden Snare[/b] After casting this spell many vines will begin to grow underground, extending outward from Grasidia. They will surface once they are beneath their targets, rapidly surrounding them and ensnaring them. While not a total guarantee of a takedown they are indeed very effective at entangling targets enough to make them vulnerable for several seconds or even indefinitely if they aren't strong enough to break free. [b]Eden: Greenhouse[/b] If in an area with plentiful plantlife, generally anywhere not in a town, desert, or mountaintop, Grasidia can use this spell to rapidly grow the plantlife around her. Trees will bend and distort to block paths, grass will attempt to trip foes, vines and flowers will attempt to ensnare them, and all these plants can be further modified by additional spells. [b]Eden: Dusk's Call[/b] Can be used in conjunction with other spells. This spell manipulates existing plants to begin releasing spores into the air. When breathed in these spores make their victims drowsy, and if enough are inhaled will cause victims to fall asleep despite how alert they were before. This spell cannot differentiate between friend and foe, so any allies that breathe in the spores will fall victim to them all the same. Grasidia is, obviously, immune. [b]Eden: Paralytic Call[/b] Much like her Dusk's Call spell, she manipulates plants to begin releasing spores. These spores weaken the nerves when inhaled, eventually leading to temporary paralysis. Victims remain conscious and particularly hardy one might even maintain the ability to talk, but the paralysis is slightly painful for its duration. This also cannot differentiate between friend and foe, and Grasidia herself is still immune. [b]Eden: Bramble Wall[/b] A thick, defensive wall of thorny brush is rapidly grown. Capable of blocking many kinds of attacks, it is a very simple yet useful defensive technique. It can also be used to cut off a fleeing enemy and block their path. Quite painful to the touch should anyone punch, kick, or otherwise strike it physically. [b]Eden: Bramble Dome[/b] A more grand-scale version of Bramble Wall. Instead of creating a defensive wall, she instead creates a massive dome made of the same durable brush that surrounds the battlefield. A trapping technique designed to prevent escape, it even extends deep underground. Only powerful techniques, particularly fire spells, can breach the dome and allow escape. But the escape would have to be fast, the dome repairs itself fairly quickly. The dome's size is variable but often quite massive, generally having a radius of over 100m from Grasidia. [b]Eden: Guardian Serpent[/b] A serpent-like plant is created, growing on the back of a designated ally or herself. After a few seconds of growing it lightly coils around the ally's arm. Once an enemy gets just outside of melee range the snake-plant will shoot out and tangle itself around the attacker's head to disorient them and possibly restrict their breathing. This sucker-punch of a technique allows a window of opportunity for her ally to attack or escape from their foe. Sufficiently weak enemies may be defeated by this technique entirely if they cannot remove or destroy the serpent. [b]Eden: Leaf Fake[/b] Another sneaky spell. Grasidia creates a "fake" of herself [i]or[/i] an ally. This is mostly used to distract but can serve other purposes of subterfuge. She can create one on-the-spot by using vines to quickly pull herself or an ally underground leaving the fake in their place to take an attack. From underground they can then reposition or launch a surprise counter-attack. Allies can only be underground as long as they can hold their breath, Grasidia can remain indefinitely. Multiple fakes can also be created at the same time for further confusion. [b]Eden: Great Tree of Eden[/b] Her ultimate Eden spell. A massive tree begins to grow, taking nearly a minute to complete and growing over a hundred feet tall with wide-spreading branches and a massive trunk width. While it grows nothing happens but once it is completed its many leaves begin to slowly fall. As the leaves fall they will energize anyone that Grasidia has deemed an ally before the spell and will inflict a sharp, burning pain on anyone she did not deem an ally. The leaves will continue falling until the tree runs out, usually taking about three to five minutes. Once the last leaf falls, however, the giant tree will begin to crack and rumble. It will fall in the direction of Grasidia's choosing, crushing anything beneath it under its massive weight. Fairly easy to dodge normally, but can be quite impossible when trapped by Grasidia's other spells. [/hider] [hider=Etherious] When Grasidia unleashes her fury she automatically enters her Etherious state. She physically transforms: her eyes glow a demonic red color, jagged green horns sprout from her head, she grows fangs, her hair grows longer and darker, her muscle mass increases, her fingers turn to claws, and red, fibrous, plant-like scales cover her limbs and upper torso. She loses her ability to use spells in the Eden section, but in turn gains incredible speed and strength as well as access to a few specific spells she can only use in this state. [b]Rose Demon's Final Grasp[/b] Tough, rapidly extending vines shoot forward from her hand and wrap around her target. The vines then retract, pulling her target into melee range. If expertly aimed this can tie the target's arms to their sides leaving them vulnerable. Can grasp multiple targets. [b]Rose Demon's Final Flight[/b] Large wings of green leaves protrude from her back, granting her flight and further increased speed. The wings are quite sharp, allowing her to slice opponents with them. [b]Rose Demon's Final Bombardment[/b] After casting her Leaf Wings spell, she can then rain razor sharp blades on her opponents from her wings. They regrow at an astonishing rate to allow her to remain airborne if she uses this from above. [b]Rose Demon's Final Thorn[/b] Small roses begin to grow on her body. Once they are fully grown they can explode at will, sending razor sharp rose petals flying in all directions. While they remain on her body they can still cut anyone that touches them. Even weaker metals will be torn. [b]Rose Demon's Final Roar[/b] Grasidia's ultimate attack. A deeply condensed cluster of roses grow between her two hands. Once they finish growing they begin to glow red before unleashing a devastating wave attack in the target direction. Immensely powerful but takes several seconds to prepare. The only move in her Etherious state with considerable range and easily the most deadly spell in her arsenal. [/hider] [/hider] [b][color=lawngreen][u]Magic Rank:[/u][/color][/b] S [b][color=lawngreen][u]Strengths:[/u][/color][/b] [b]Composed[/b] Not prone to being emotionally compromised, she is very good at keeping calm under stress. [b]Immense Power[/b] Within her is a vast well of energy and strength. She can handle extended uses of magic very well. [b]Cursed[/b] She doesn't use magic at all! Using curses immunizes her to Magic Deficiency Syndrome and spells that would aim to shut down magic. [b][color=lawngreen][u]Weaknesses:[/u][/color][/b] [b]Insatiable Fury[/b] If somehow pushed past her vast calmness God help the poor soul who did it. [b]Unskilled Fighter[/b] Not to say she is weak, she's far from it, but when she fights she relies more on power than finesse. No martial skills whatsoever. [b]Socially Inept[/b] She finds difficulty in social situations and is often awkward. She avoids this by generally avoiding socializing. This comes across to many as another reason to be intimidated by her presence, though that would surely be dispelled quickly to anyone that actually forced her to have a conversation. [b][color=lawngreen][u]Personality:[/u][/color][/b] As a tall, powerful woman that walks with confidence she often comes across as unapproachable or intimidating but that is far from the truth. Despite appearances she is unfamiliar with interacting with humans, preferring to keep it to a minimum to avoid embarrassment or shame. She is prone to saying awkward or offensive things but she really does mean well. In fact she's quite jealous of those around her that are capable of forming meaningful relationships. Her sense of isolation and being unable to relate to those around her can sometimes even be crippling. In spite of this she has come to consider Fenixtear as her "family", an ideal she holds close to stay sane. Whenever she starts to slip, however, her innate disposition begins to surface. The rage and fury programmed into her blood that no matter what she does will always be there. Grasidia fights herself to keep her emotions in check for when she truly unleashes herself she will reveal to the humans that she is most certainly not one of them. Her "family" would surely abandon her at the least and she is fully aware of the destruction she is capable of causing. It is her fear of being truly alone that motivates her to stay with Fenixtear, and the hope that one day she can truly fit in. At least she can relate with the humans that enjoy plants and gardening in the meantime. [b][color=lawngreen][u]History/Bio:[/u][/color][/b] Born in a lab under nefarious pretexts, Grasidia was the first successful Etherious creation in hundreds of years. She knew very little of her creator, not what his plans were or how she was even created, but she did know that he needed her for [i]something[/i]. She was the prototype, the base model in which his future Etherious creations would be based off of. As a result she became less and less needed as her creator made [i]better[/i] demons. While her successors would be mostly devoid of free will she was fortunate enough to still have hers. After a couple decades of being a glorified lab rat she decided that she would leave, and much to her surprise her creator simply let her! She walked out of his lab at twenty-four years old, stepping into the real world for the first time. Her idea in her head what life would be like for her did not match reality. While Grasidia appeared very human, her anatomy wasn't [i]quite[/i] identical and she clearly had no idea what humans were like, so she was very soon outed as some kind of monster pretending to be human. A mob had formed around her and when an angry villager struck her with a shovel something inside her awakened. She lashed out in a fury, slashing and thrashing everything in sight until she was able to regain her senses. In her wake was a village reduced to rubble and corpses strewn about. The young woman began to cry and ran into the wilderness away from the humans. They had been cruel but she never wished death upon them, yet she attacked. This was the day when Grasidia truly realized what it meant to be an Etherious. She spent several years living on her own, traveling the land through its wilderness. She avoided people to the best of her abilities but there was always a lingering curiosity. They looked so much like her, they talked like her. She couldn't help but watch from afar, wondering if she could ever be like them. The kids would play games and have fun, the adults would take on various labors. They would group together in families, which would group together in neighborhoods, which all formed a village or town. There was always so many of them, but only one of her. She could never go back to that lab, but surely she could blend in with these people. While sitting in a field one day she was playing with her curse, growing flowers around herself, when a young child she didn't notice approached her. The small child was interested in the flowers. While Grasidia had yet to figure out how to properly talk with the humans, this one seemed to be able to understand that she was the one growing the flowers and wanted her to grow more. Grasidia obliged and grew numerous flowers, covering the entire field in a rainbow of color. To this day she could still remember the smile and joy it put on that human's face. She decided that she would try to [i]become[/i] a human on that day. Over the years since she wandered from town to town, slowly growing to understand human life. The concepts of money, work, cooking, cleaning, playing, building, and so on. She learned about magic. While she was incapable of magic itself, her curse was functionally the same and she figured out that she could survive among humans much more easily by pretending to be a mage. As long as she kept her emotions in check nothing could go wrong, she thought. Even after decades among humans she never learned how to not be awkward in conversation with them. She would stutter or say weird things that they wouldn't like, and she didn't like how it made her feel. She learned that if she can avoid talking to people as much as possible then it would minimize her problems with them. Even still she loved plants and gardening, perhaps as a product of her curse, and found it much easier to talk with humans that shared that interest. Perhaps the key to being more human was to have more common interests with humans then, she decided. She moved on from living a vagrant life taking odd jobs to keep people from getting suspicious, instead deciding to fully commit to her "mage" cover story. By pure happenstance she ran into one Torys Lusitania, a renowned mage. She had just started her new guild Fenixtear and for some reason she saw something in Grasidia to reveal such information despite being a total stranger. The demon thought that this was her chance to take initiative and fully integrate with human society. But she was unable to form the words she needed to ask if she could join! She began stuttering and stammering, but Torys said the words for her and offered her a place to stay in Fenixtear. Grasidia nodded in acceptance and was able to finally say "yes". Since then she has been a part of Fenixtear as one of the more senior members. Not only was she recruited when the guild was still new but many of her guildmates are significantly younger than her. The change of living in a little apartment instead of sleeping in the woods had its ups and downs. Beds turned out to be very comfortable, for starters, but there was no room for her to grow her flowers and other plants. She eventually decided to create her own public garden a few blocks away from the guild, open for anyone to see (but not touch). This also served as her only reliable gateway to conversation. She found it so much easier to talk to humans about her garden than any other topic, and she's steadily improved on her awkwardness since. In fact most people might not even realize just how awkward she is. Many have actually become intimidated by her, between her seemingly distant nature and designation of S rank that the guild master gave her. But Grasidia has learned to take advantage of that too. So far she has done very well at keeping her true nature a secret and she intends to keep it that way. She's so close to "becoming" human that she would never want another soul to discover what she really is. [b][color=lawngreen][u]Extra:[/u][/color][/b] [/hider] [hider=Tone] [center][img]https://safebooru.org//samples/2656/sample_86c115ba7f7efbf0e3895c70793dd29e48c2069d.jpg?2766229[/img][/center] [color=aquamarine][u][b]Name:[/b][/u][/color] Tone Soretto [color=aquamarine][u][b]Age:[/b][/u][/color] 20 [color=aquamarine][u][b]Guild Mark Location:[/b][/u][/color] Right shoulder, colored [color=aquamarine]blue[/color] [color=aquamarine][u][b]Magic Type:[/b][/u][/color] [b]Meteor Dragon Slayer[/b] Trained by the Meteor Dragon, Bothynus, Tone is a practitioner of Dragon Slayer magic. Meteor Dragon Slayer magic is a form of Fire magic where the user predominantly creates jets of fire from their limbs to increase mobility, damage, and to even fly. The flames, while generally smaller and more focused than its Fire Dragon Slayer cousins, are hotter and burn a blue-ish white. This style creates less broad destruction and more focused damage. [color=aquamarine][u][b]Spells:[/b][/u][/color] [hider=Spell List] Even without his spells, Tone is an expert at martial arts and practices a style known as [b]Meteor Fist[/b]. Taught to him by his father, this martial art focuses heavily on striking but also includes grappling and kicking techniques. The philosophy behind it is using explosive energy to attack relentlessly and end a fight quickly, thus it has little in the way of defensive techniques aside from basic blocking. It can be very stamina intensive, especially during a rush of attacks. [b]Meteor Dragon's Crashing Fist[/b] Tone cloaks his fist in his flames while propelling himself forward with jets of fire on his legs and arms. The added momentum in the gap-closer adds more power to the following punch, which itself shoots a small jet of flame briefly. A simple technique with a lot of power and speed, easily capable of surprising foes and ending fights in one blow. [b]Meteor Dragon's Claw[/b] Much like the Crashing Fist, only it ignites his lower leg and results in a kick rather than a punch. Similarly effective and comparable in both speed and power. [b]Meteor Dragon's Breaching Horn[/b] Another technique similar to Crashing Fist, but instead resulting in a headbutt rather than a punch. This technique can be performed even faster due to improved aerodynamics but has less room for course-correction during the charge. [b]Meteor Dragon's Roar[/b] A breath attack that functions almost like a laser, Tone releases a massive jet of flame from his mouth. It is fairly narrow and its range is more limited than other Dragon Slayers' similar techniques, but the heat from this jet is very intense and a direct hit deals incredible damage. This technique can also be adjusted, allowing Tone to swivel the attack and strike foes who may have dodged the initial burst of flame. [b]Meteor Dragon's Falling Star[/b] Tone will set his hands ablaze and grab his opponent before rocketing off into the sky. His hands will continue to burn his foe until he decides to let go, dropping his enemy from whichever height he determines and letting gravity do the work for whatever happens next. [b]Meteor Dragon Secret Art: Apocalyptic Meteor Strike[/b] Tone covers himself in his flames and grapples a foe before shooting up high into the sky, burning his foe the entire way. After reaching a sufficient altitude of his choice he turns around and begins rocketing back to the ground, further propelled by gravity for even greater speed and power. He then crashes into the ground with his foe, releasing tremendous energy and causing incredible damage and devastation to the impact zone. [/hider] [color=aquamarine][u][b]Magic Rank:[/b][/u][/color] A [color=aquamarine][u][b]Strengths:[/b][/u][/color] [b]Powerhouse[/b] With practice comes strength, thus Tone has managed to become very strong. His magic is capable of severe damage and his physical might is equally impressive. [b]Martial Arts[/b] With practice comes skill, so Tone has become quite adept at hand-to-hand combat. His sharp reflexes and killer instinct make him a menace in close quarters before his magic is even accounted for. [b]Determination[/b] With practice comes focus, therefore Tone has effective concentration. When he sets his mind to a task he makes absolutely sure to complete it to the best of his abilities. [color=aquamarine][u][b]Weaknesses:[/b][/u][/color] [b]Front Loaded[/b] His explosive strength and power comes at a cost and his magic reserves simply cannot sustain it for extended periods. Tone will tire himself out fairy quickly in combat when he uses his magic. [b]Too Focused[/b] Once he sets his mind to something he will focus on it relentlessly, leaving him prone to missing details and ignoring other people. [b]Low Emotional Intelligence[/b] Not only is Tone not very good at regulating his own emotions, he isn't very good at identifying emotions in others. This ties into his focus issues where he simply won't realize someone is sad, mad, etc. [color=aquamarine][u][b]Personality:[/b][/u][/color] A fairly straightforward and no-nonsense guy, Tone likes to have goals to work towards and take things on a step-by-step basis to achieve them. His primary goal is to find and rescue his brother, thus all else comes second to this objective. He can be very friendly and amiable but even his other relationships will be sidelined for his personal quest. While perfectly willing to settle things without violence he is very confident in his abilities and is equally willing to solve his problems with his fists. He's far from arrogant though because he's very aware of his weaknesses and will make deliberate efforts to compensate. He isn't immune to anger but it is generally reserved for things pertaining to his family, such as any insults or snide jokes. [color=aquamarine][u][b]History/Bio:[/b][/u][/color] The Soretto family has lived for many generations alongside Bothynus, the Meteor Dragon, in the land of Bosco. Tone, along with his younger brother Pitch, were trained by Bothynus in the Dragon Slayer arts and their father, Treble, trained them in martial arts. For Tone his purpose in life was very clear: protect the aging Bothynus so that he could continue to carry on his secrets and history for generations to come. And all was well and simple in his life until the day Draco Clamor arrived. The dark guild raided the mountain they called home, ultimately killing most of the Soretto family and kidnapping Pitch. They tried to negotiate with Bothynus for him to join but he refused and was ultimately dealt a mortal blow before Draco Clamor left. In the aftermath only an injured Tone and crippled Treble remained, along with the dying Bothynus. The dragon requested that Tone not act on his grief and rage, that he remain in Bosco with his father and rebuild. There was no guarantee his brother wouldn't be killed and a life of revenge would be a life wasted. He tried his best to abide by the dragon's dying wishes but his drive for revenge and rescuing his brother was simply too great. Once his father recovered and was no longer in critical condition, Tone left the mountain to travel to Fiore where the dark guild came from. He has been searching in Fiore for almost a year now, struggling to survive out in the real world and struggling to find even the slightest bit of information about Draco Clamor. It was at this point that he realized he needed to join a guild to at least make ends meet, but the first guild he tried to join was the famous one by Crocus: Black Curtain. They denied him because the interview process brought to light that Tone was too focused on his own goals for their liking. This "defeat" left a sour taste in his mouth but he soon discovered that there was another nearby guild in Crocus known as Fenixtear. He found Fenixtear much more accepting and understanding of his plight and made himself at home. The rumors that they killed a dragon bothered him a little but at least it meant they were tough and could surely help him on his journey. That is, if he could even continue on his quest at all. But in the meantime he's made some new acquaintances and hopefully friends, so at least he's no longer alone. Tone knows that he needs to get stronger, if his last encounter with the dark guild was anything to go by, and the wizards here will be just perfect for helping him with that... [/hider]