No problem. I’ll fully elaborate what I’m looking for when we move into the OOC and have CSes up. But in a nutshell a little more specialised or maybe even limited? In D&D for example the rough gist is that a spell caster has different level spell slots that get consumed when they cast spells of those respective levels. They refresh when the caster has the opportunity to rest. The more levels they gain the more spellslots they unlock. They generally have several low level spell slots and fewer high level spells. My worry is simply that some of the spells on the cards are quite powerful (summoning elementals, causing earthquakes/chasms) and the feel I’m going for is one of more common abilities (or maybe better to say with more well defined and limited abilities? Idk) I suppose if you wanted a bit of context for the range of magical abilities I had in mind, this is a list of the spells available to a sorcerer class in D&D: https://thebombzen.com/grimoire/tags/sorcerer (again without context and prior knowledge that might not make much sense) A standard level 5 sorcerer would know a total of 5 cantrips (weak but unlimited use), and 6 spells. They would be able to cast per rest: 4 1st lvl spells, 3 2nd lvl spells and 2 3rd lvl spells. I feel that’s possibly more detail than required for a none D&D RP, as we won’t be using the spellslot system at all. But it frames the style and idea of how magic works in this world. I’ll try and have a think and nail it down and properly present it in the OOC, I hope that’s sufficient for now.