[hider=Holly Vertila] [center][img]https://66.media.tumblr.com/54618bae8310ca33930e10193381cdbb/tumblr_mj63ecdkXB1qe4o1to1_500.jpg[/img][b][i][h2][color=red]Holly Vertila[/color][/h2][/i][/b][/center] [b][color=red]Age:[/color][/b] Holly has not disclosed her actual age. When asked about it directly, she’ll state a random number between fifteen and fifty, though if obviously somewhere between eighteen and her mid twenties. [b][color=red]Guild Mark Location:[/color][/b] The guild mark is on the back of her left hand, where it could be placed without the removal of her armour. A guild mark rests on the left pauldron of her armour as well. Both of these are red. [b][color=red]Magic Type:[/color][/b] Thrust magic, a magic that allows the user to interact with the world, but at speed. It can utilise the world in it’s elements by applying momentum to objects, people, the ground or even the air itself. [b][color=red]Spells:[/color][/b] [hider=Spells] [list] [*]Thrust: [i]Pounce[/i] [list][*]The user can leap in a direction in nearly the blink of an eye, closing distance rapidly, or generating distance if the user wishes to do so, in all axes of direction including up or down.[/list] [*]Thrust: [i]Warrior’s Zeal[/i] [list][*]The power of Thrust is placed in the arms and legs of the user, allowing them to attack with vigorous amounts of speed and power through momentum, as well as open up the ability to swiftly dodge attacks.[/list] [*]Thrust: [i]Sylph’s Blur[/i] [list][*]The user rapidly thrusts the air around them in such a way that it creates a shield that is very difficult for projectiles (or projectile based magic) to penetrate, causing non-solid impacts to dissipate and slow moving objects to be tossed behind and to the side of the user (and possibly into teammates by accident).[/list] [*]Thrust: [i]Dancer’s Assault[/i] [list][*]The user dashes in random directions, gaining distance on the target whilst leaving question as to where they’ll dash next, increasing their evasion of enemy attacks. The final dash puts the user in fistfighting (or swordfighting) range of the target.[/list] [*]Thrust: [i]Eagle’s Strike[/i] [list][*]The user strikes the target with both hands or fists with force, thrust being applied to the target and launching them backwards with incredible velocity. This tends to be more effective when there is something behind the target to push them into, but works well for creating distance, or if the user skids into the ground.[/list] [*]Thrust: [i]Racing Spear[/i] [list][*]The user uses Thrust to give themself constant momentum toward their threat, allowing them to rubber-band constantly around their target and perform increasing attacks on them.[/list] [*]Thrust: [i]Catch[/i] [list][*]The user pulls the target toward them at speed, whether this be an object or a person. The effectiveness of this is determined by the effort by the user as well as the target Catch is being used on. A larger or heavier target will take more effort to actually pull. The user also must be wary of the target accidentally smacking into them, if not caught.[/list] [*]Thrust: [i]Lockdown[/i] [list][*]The user can suddenly thrust a target downwards, causing them to crash into the ground hard, and furthermore, lock them down, making them unable to move their limbs up off the ground.[/list] [*]Thrust: [i]Guardian’s Throw[/i] [list][*]The user can cause nearby objects, debris and even people to fly at great speed towards the target. This includes objects the user may be holding, allowing them to effectively super-throw weapons or turn pebbles into shrapnel.[/list] [*]Thrust: [i]Attack Projection[/i] [list][*]The user utilises the power of thrust to attack at range, with attack moves pushing the air itself, visibly echoing through the air toward their target in arclike fashions.[/list] [*]Thrust: [i]Terra Uprise[/i] [list][*]One of the stronger attacks of a Thrust user, the user can apply thrust to the ground, causing it to shoot upwards under or around the target area. This can be used in a multitude of ways, with the user being able to suddenly create a landfall beneath a foe’s feet to lifting the ground before them to block an attack. This spell can only be cast in one direction, meaning the user can't just uprise in all directions, and can't modify the direction it is cast in after it is cast.[/list] [*]Thrust: [i]Guardian’s Implosion[/i] [list][*]One of the stronger attacks of a Thrust user and a stronger form of Thrust: Guardian’s Throw, Guardian’s Implosion causes everything surrounding a foe, including the air, to suddenly gain momentum toward the target, slamming into them with full force.[/list] [/list] [/hider] [b][color=red]Magic Rank:[/color][/b] S [b][color=red]Equipment:[/color][/b] Holly is armed with a sword, visible in her appearance picture. She also has a full set of armour that she wears at all times, also visible in the picture. [b][color=red]Strengths:[/color][/b] [list] [*]Capable fighter: Holly doesn’t need magic to be good at fighting. At heart, she’s a swordsman, and even without a blade, a swing is bound to sting. [*]Motivated: Even if she is getting frustrated, she has her mind on the goal and the endgame. [*]Loyal: Her guild, her friends, her family. They all sit at her heart. She’d break her loyalty to them only after they break theirs to her, which definitely isn’t impossible. [/list] [b][color=red]Weaknesses:[/color][/b] [list] [*]Secluded and untrusting: Holly does not disclose a lot about herself, even to her friends. Indeed, even her appearance is a mystery beyond the faceless appearance of her armour. [*]Unforgiving: If someone displeases Holly enough, it’s not too easy to receive forgiveness from her. [*]Cynical: Often, Holly can be quite blunt or cynical about a situation. If she’s doing this, it’s a good sign she’s stressed. [/list] [b][color=red]Personality:[/color][/b] Holly likes to think of herself as a voice of reason, one to stand steady in the face of doom. She is a sensible and incorruptible individual, if a little blunt sometimes, though she makes up for that with a strong mind that remains focused on the task and the goal ahead, while trying to stay clear of tunnel vision. She dislikes those who have a lack of common sense and those who can’t take care of themselves, not liking having to babysit those who should be able to handle something on their own. She has her own personal honour code, trying to abide by the wishes of others if they are reasonable. [b][color=red]History/Bio:[/color][/b] Holly’s early life was not brilliant. She was born to a man and a woman who could not take care of themselves, both because they could not be bothered to learn how to do so and because it was too late to do so, for they were too old, having decided to have a child on the edge of the latest time that they could. It meant that young Holly was required to do a lot of the household work, work that she did not want to do. She would much rather be doing something other than being stuck within her home, caring for two adults who did not care for their child. Nobody knew Holly, because Holly could not leave the house. It was like she did not exist. To add to this, her home village of Keputu wasn’t exactly free. It was occupied by a hardy group of bandits who worked the villagers for a profit. A group that, no matter how many times the village hired someone to dislodge them, came back just to take control once more. As Holly grew up, she came to realise that her parents had been secluding her from the outside not just because they were lazy, and because they needed someone to do the housework for them, but she realised that in a way her parents were protecting her. It didn’t make her feel any better about it, however. That didn’t mean she wasn’t sad when her parents died, however. Holly’s parents were made an example of how it was a [i]terrible[/i] crime to not work for the bandits, and she, like the rest of the village, were forced to watch their execution. For most young heroes in storybooks, this would be a key moment in their lives, where they suddenly grabbed a knife and fought every bandit on their own. For Holly, it was a sign that she needed to leave, to abandon her home and leave it - young Holly could not bear to spend the rest of her life under the rule of the bandits. She remained in her home and out of sight until the next time the village hired a mage guild, and once the bandits had lifted their rule once more, staying only long enough to watch the mages work their magic (no pun intended) in removing the bandits. It was in the wilderness that young Holly realised the situation she had placed herself in. She very quickly became lost, wandering in circles and trying to find her way. She ended up running into the group of mages that had just been paid to go into her village. After learning that she had no more family because of the bandits, and why she had decided to leave, the group took her in. A requip mage named Jed paid particular attention to her, talking to her as the group brought her back to their home a town away, and Crystal Shadow, a tiny and unnoticeable Guild. While he wasn’t a particularly skilled individual himself, Jed did begin to teach her the fundamentals of swordsmanship, building her up over the years to be even better at swordsmanship than he was, just by her determination to learn, and to have purpose. Holly did not, however, become an official mage of Crystal Shadow until a particularly intense practice fight with Jed, where she unknowingly triggered Pounce, a move of Thrust. She began to practice and hone her magic, growing in the ranks of Crystal Shadow, and with some money gained herself a set of armour. That was, until she was betrayed. Years down the line, Holly accompanied a pair of other guildmates on a job that was familiar to her, but on the receiving end. Her guildmates were surprised to hear that she came from that village, but let her tag along. They made their way to the village of Keputu, to fend off a group of bandits. She was surprised to find she was being told not to attack the bandits by her guildmates, though, instead just warding them off with displays of their magic. She only learned the truth after the bandits had been warded off, when she and her guildmates met up with them to exchange money. She discovered that the constant presence of the bandits was not because of the bandits’ resilience, but because it was a scheme. With the villagers paying the guild to send out mages each time, it ensured no threat actually came for the bandits, and so they kept working the village off for a steady profit. As she thought about it, Holly realised a lot of other jobs seemed to be popping up on a regular basis, in the same place. Crystal Shadow wasn’t really a proper guild, it was just displaying itself as such - a dark guild. No wonder it was so small, so weak compared to other guilds - it didn’t want to build itself to a high profile. Anger burned within Holly at the realisation that everyone had been tortured for years because of the guild that she was in, that the scheme it was involved in had resulted in the death of her parents. Fury built within her, growing to such a point that when she and her two guildmates had left the bandits… Holly returned to the Guild on her own, joking glumly that the other pair had stopped for food, and she met up with another small group of Crystal Shadow’s mages, who also ended up ‘stopping on the way home’. It was after the third group had mysteriously not came back with Holly that the rest realised something was wrong, but by that time, the Guild, as small as it was in the first, was a lot, lot smaller. It was Jed himself who was the first to challenge her, to ask her where everyone she was leaving with was. He was also the first to fall. Holly left the guild soon after and when she did so, the guild had lost its final member. It’s final [i]surviving[/i] member, that is. She chose to keep her helmet on, not wanting anyone to see who she was, or what she was a part of before. Free of the Dark Guild’s clutches, she made sure that everywhere else was free of it’s clutches, too. With no more Crystal Shadow to ask for ‘help’, a lot of the villages would ask for legitimate guilds’ help to sort their problems, but she an effort to make sure that some of those villages wouldn’t have to [i]pay[/i] for that help, starting with Keputu, and when that was done, other villages that had fallen under the scheme of her prior Guild. She ended up travelling afterwards, going from place to place far from the evil she had once been a part of, until she finally came across a young guild named Fenixtear. She took the time to scope it out for a day, and then joined. [/hider] [hider=Jasper Elliot] [center][img]https://i.imgur.com/GdmKDOt.jpg[/img][b][i][h2][color=burlywood]Jasper Elliot[/color][/h2][/i][/b][/center] [b][color=burlywood]Age:[/color][/b] 11 [b][color=burlywood]Guild Mark Location:[/color][/b] Back of the left hand [b][color=burlywood]Magic Type:[/color][/b] [list] [*]Aera, a magic that allows the user to sprout large, angelic wings that allow the user to fly, as well as to carry objects or people. [*]Fire Magic, a magic that allows the user to conjure, manipulate and control the element of fire. [/list] [b][color=burlywood]Spells:[/color][/b] Jasper knows some spells, but not too many. [hider=Spells] [list] [*]Aera: [list][*]Jasper’s most natural spell, when using it he grows a pair of angelic wings that allow him to fly, with enough lift to carry objects or one person. He can adjust his speed of flight, but this increases Magic Power consumption.[/list] [*]Firefist: [list][*]A simple spell, this allows Jasper to envelope his hands in flame, burning whichever targets he strikes with his fists.[/list] [*]Fireball: [list][*]Another simple spell, this allows Jasper to launch fireballs at his target. The larger the fireball, the more magic power that is required. Can be casted repetitively.[/list] [*]Meltdown: [list][*]This spell, when cast, sets everything physical in a small area around Jasper alight. This means the ground will be set on fire but not the air (though the flames will certainly reach from the ground to the air quickly), and if Jasper is beside a wall or object, that will also be set alight.[/list] [*]Firewhip: [list][*]This spell allows Jasper to whip at targets with a large arc of physical flame that crashes down from above them.[/list] [*]Firelance: [list][*]This spell allows Jasper to cast a continual beam of fire at his target, burning through the air to crash into them and apply more damage over time.[/list] [*]Firestorm: [list][*]Jasper’s most powerful spell, this allows Jasper to summon a magic circle above the target, and have a wave of fire crash down upon those underneath.[/list] [/list] [/hider] [b][color=burlywood]Magic Rank:[/color][/b] B [b][color=burlywood]Equipment:[/color][/b] None [b][color=burlywood]Strengths:[/color][/b] [list] [*]Reflexes: Jasper has catlike reflexes (ha ha) and has a sixth sense for knowing which way is up and which way is down. [*]Eager: Jasper is understanding in the fact that he isn’t strong and that he doesn’t know too much, but he wants that to change, and is willing to push himself to learn and experience new things. [*]Prudent: Jasper tends to make sure he is prepared for what he’s going into, as he doesn’t like being caught off guard. He is cautious, especially in potentially unknown or hostile environments. [/list] [b][color=burlywood]Weaknesses:[/color][/b] [list] [*]Sensitive: Jasper can be quite sensitive to some jokes made about him, or sensitive to any insults that are spoken. [*]Timid: Jasper finds himself easily frightened and lacking a lot of real confidence when it comes to facing a threat. That doesn’t mean he won’t fight, just that he’s a scaredy cat, and prefers not to get hurt. [*]Knowledge: Jasper can often find himself lacking in knowledge due to a lack of having received such as well as not having too many life experiences to gain knowledge from. This also means he can grow confused at complex topics. [/list] [b][color=burlywood]Personality:[/color][/b] At the age that he is, Jasper is not fully mature, and so often can end up being a bit childish about things. That being said, he’s also an honest and respectful person, as well as supportive of those that he calls friends. He enjoys hugs, and likes getting affection or compliments. Jasper also often find himself being a little timid, and is a little sensitive, and though he is trying to control the former he still has some trouble with the latter one, finding it a little hard to tell when someone’s really being rude or if they’re trying to make some kind of a joke. On the side, Jasper is a fan of things that cats like, such as fish. [b][color=burlywood]History/Bio:[/color][/b] For the longest of time, Jasper was an egg resting upon a frozen mountain. He was an exceed, and did not hatch because the mighty cold of the mountain top prevented him from doing so. He had been taken from his parents and sent down to Earth Land as the egg to perform a mission, a mission he would never get to do, for many years passed with him still resting within his egg, waiting for the day that he would hatch. That day came when Jasper’s egg was sent tumbling down from the mountain in an avalanche, rolling him down from the frosty tops of the mountain to the warm forests at the bottom. Jasper’s first days were not his greatest. The young exceed had to scavenge what little food he could from berries, and ended up following stream both for water and because he didn’t know any better and just wanted to be near the source of drink. He was alone until he was discovered by a young woman named Vivian Elliot, who took in the mysterious exceed, letting him stay with her at her log cabin, feeding him and caring for him. She was a master in transformation magic, and entertained him with it. This peaceful life changed with the discovery of Jasper by a bandit leader named Yvoll. The Exceed, to Yvoll, was a source of power, a creature that they could turn to their side and use for their deed. He came to this conclusion by the witnessing of Jasper using Aera, and figuring that he had much magical power within him that could be utilised by the bandit group. One of his bandits, named Vill, used copy magic to steal the Transformation magic from Vivian, and turn Jasper human - mostly human, anyhow. As Vill was inexperienced, he wasn’t able to complete a full transformation of Jasper, but it was good enough for Yvoll who promptly executed Vivian, just to ensure Jasper could not be turned back into an Exceed. Jasper, against his will, was then taken and then forced to train with Yvoll. He learned fire magic from Yvoll, but was unable to use it to escape the prison that Yvoll’s camp was, as Yvoll could extinguish his flames with his own use of fire magic. As Jasper trained, he started to feel a calling, like he needed to be somewhere. He sheepishly admitted this to Yvoll, who just took it as a further sign that Jasper was a wealth of magic power. Years past, and Jasper had grown at ease with his new form, though Yvoll grew more and more tired with the lack of progress in Jasper. He began to question whether or not it was worth keeping Jasper around, as his men were growing frustrated with their leader placing so much of his focus into the boy. Just as Jasper’s time was starting to run out, he was saved by an attack on the bandits by Rune Knights, an attack which allowed Jasper to slip away. Jasper was forced to live on his own as he travelled, trying to make his way to the calling that he felt. He didn’t know what it was, he just knew it was something, [i]someone[/i], that needed him. He didn’t know why, but he didn’t know what else to do or where else to go. If he had not stumbled upon a nearby town, one which the bandits had most likely been harassing for resources such as food, he most likely would have perished. As it was, all he could do was beg for money, and try to catch rides in the direction he was going. Eventually, Jasper came across a city named Crocus, with a Guild within it named Fenixtear. [b][color=burlywood]Extra:[/color][/b] Jasper cannot get hurt by his own fire, but does not feel heat from his own flames, and so can’t determine how hot he is making them. [/hider]