[hider=Marshal Smith] [center][h1][color=54C571]Sam Smith[/color][/h1] [img]https://www.logolynx.com/images/logolynx/40/401b21abb8d7222afa516426f98b9ff3.jpeg[/img] [color=54C571][b][sub]{ [i]"I have seen the Devil laugh / I have seen God turn his face away"[/i] }[/sub][/b][/color][/center] [center][h2]- General Characteristics -[/h2][/center] [color=54C571][b]|[u] {Full Name} [/u]|[/b][/color] [indent]John Samuel Smith[/indent] [color=54C571][b]|[u] {Nickname/Callsign} [/u]|[/b][/color] [indent]Sam / Old Man / ‘The Marshal’ [/indent] [color=54C571][b]|[u] {Age} [/u]|[/b][/color] [indent]239[/indent] [color=54C571][b]|[u] {Gender} [/u]|[/b][/color] [indent]Male[/indent] [color=54C571][b]|[u] {Character Image} [/u]|[/b][/color] [url=https://66.media.tumblr.com/90d047248d5166bb4c2cd62306e46624/tumblr_olkeraWq0D1vt3l3qo1_1280.png]Sam in his (post War) younger years[/url] [color=54C571][b]|[u] {Dialogue Color} [/u]|[/b][/color] [indent][color=54C571]Zombie Green[/color][/indent] [color=54C571][b]|[u] {Appearance} [/u]|[/b][/color] [indent]Pre-War, he was a decidedly average looking man. Brown hair, brown eyes, average height, and while not [I]fat[/I] he was certainly a bit soft around the middle. Now while his hair is mostly gone and eyes have turned black, he [I]has[/I] lost that ‘spare tire’ around his mid-section. Like any other ghoul his skin is a pale yellow-ish green and looks like he’s a full body burn victim, with [I]really[/I] bad dry skin. Along with the loss of most of his nose and ears, in places the skin has completely fallen way and exposed the muscle and bone underneath; yet despite the rather gruesome look it causes him no pain. Thanks to his new physiology, what wounds he does get rarely leave scars unless they are fairly traumatic injuries like a gunshot or serious stabbing. He does have a few of [I]those[/I], but they tend to get lost in the general mess that his body is in now.[/indent][hr] [center][h2]- Psychological Profile -[/h2][/center] [color=54C571][b]|[u] {Personality} [/u]|[/b][/color] [indent]He plays the part of the gruff and sometimes acerbic lawman, who most folks assume has just seen and [I]done[/I] too much; and while that is somewhat true, it hides a much simpler truth…he’s just not very good with people mostly. Even before the war ‘inter-personal’ interactions were something he avoided if he could, and now he uses his gruff persona to stop anyone from getting too close. The truth is though, he’s a deeply lonely man.[/indent] [color=54C571][b]|[u] {Fears/Limitations} [/u]|[/b][/color] [indent]Like any ghoul, and especially one as old as he is, Sam’s greatest and least talked about fear is that of going feral; of loosing his sense of ‘self’ and ending up as just another mad beast suitable only to be put down before he causes harm. As he gets older, the rads seem to revitalize him a bit less with every passing decade. His joints hurt more, he finds himself stiffening up and his eyesight is not what it once was, especially at night. His, at best mediocre, inter-personal skill can make him difficult to deal with, leaving the High Marshal to usually send pretty much [I]any[/I] other Marshal on missions that require things like tact or diplomacy, if at all possible.[/indent] [color=54C571][b]|[u] {Place of Origin} [/u]|[/b][/color] [indent]Richmond, Virginia in 2042. It’s been a long road from the pleasant little suburban home he knew as a child, involving more hardship, death and radiation than he cares to think about. Sam has never been back since the day the world burned; nothing likely survived, and even if it did…it’s best to let old ghosts rest.[/indent] [color=54C571][b]|[u] {Background} [/u]|[/b][/color] [indent]To call Sam’s early life ‘average’ would be an understatement. The only child of only children, he cruised through life with barely a ripple, the sort of person you could sort of forget about while you were talking to him; the only stand out thing being a deep seated love of a largely ignored genre of music called ‘hard rock’. It seemed like he’d risen to the height of his mediocrity working as a mail clerk in the Pentagon, pushing carts of featureless manila envelopes sent from one side of the building to cubicles on the other. Day in, day out, eight hours a day, five days a week for five years, that was his life; the closest he ever got to a ‘relationship’ was a couple of awkward double dates with a co-worker friend of his that never went anywhere. All that said though, he was content with his lot in life. In July 2077 his life was completely upended when his parents were killed in an auto accident; an eighteen wheeler lost control and ran a red light, T-boning the brand new Chryslus Cherry Bomb they were in and killing them instantly. With his whole world now upended, his boss told him to (for once) use his banked vacation and sick time to go and get his head together. Taking the advice, Sam headed into the Appalachians to a secluded cabin his dad’s family had owned since the 1780s. Stocking up his Highwayman, he headed out and lost himself in the wilderness while he grieved. The cabin had always been one of his favorite places, spending time with his dad while he was taught to hunt and fish and to live off the land. He was still there on October 23rd when the bombs fell and the world he knew died. He’d been out for a morning hike when he was the flashes behind the trees, and by the time he got to a good vantage point, mushroom clouds dotted the horizon everywhere he looked. Returning to the cabin, he thought about ending himself with his dad’s old rifle, to spare the slow death by radiation, but he couldn’t, so he waited. Days turned into weeks, into months and he kept going. A few heated altercations with survivors fleeing the urban areas convinced him to hide the gravel track that led to the cabin and so he shut himself off from the world, and largely it passed him by. -- For the next one hundred and ten years he never left, though thinking back now he’s amazed he never went feral. He noticed the radiation changing him, but since there was nothing he could do, he simply went on with his life as best he could. He sustained himself by trapping, fishing or foraging, saving what little ammunition he had for threats both animal and human. He probably would have stayed there in his [I]new[/I] little rut if not for random chance. During a storm on of the, now dead, big trees came down and smashed into the cabin. Fortunately he’d been out checking trap lines, but when he saw the damage he realized all he could do was salvage what he could and move on. His Highwayman had been off when the bombs fell and over the decades he’d kept up maintenance as best he could, more as something to do than anything else, so when he had to abandon the cabin, it actually ran. Over the next few years he roamed the remains of North Carolina, frequently coming and going from what used to be Charlotte Motor Speedway, now simply known as ‘Speedway’, trading salvage or skill in exchange for maintenance and modification of his car. About five years after nature evicted him, he found himself in South of the Border, somebody ’d paid good caps for him to courier some personal effects to a Tarheel stationed there, when it came under attack. Pitching in with marksman fire from a high point, he also started to direct ground level defenders to several incursions through the defences after he saw the commanding Marshal go down. After the attack had been repulsed he was brought to see the Marshal, who’d only been minorly wounded, but knocked out cold for the rest of the battle. Marshal Walker thanked Sam, not only for his shooting, but for his quick thinking in taking over directing the defence and asked that Sam return to Speedway and sign on as a Marshal. Though he’d [I]thought[/I] he’d been content with his day to day life, Sam found himself invigorated by the idea. Returning to Speedway, he did as Marshal Walker asked and joined up. Nearly ninety years later, there is now only a very small number of Marshals who [I]haven’t[/I] been mentored at least partially by Sam.[/indent][hr] [center][h2]- Survival Characteristics -[/h2][/center] [color=54C571][b]|[u] {Non-Combat Skills} [/u]|[/b][/color] [indent][list][*] Expert Survivalist - His dad had taught him from a young age how to live with off the lands, mostly as a way to try and improve Sam’s confidence. Now with a little over two hundred years of experience and practice, he can make a go of it pretty mush anywhere. [*] Expert Driver - He knows the roads and track-ways of NC better than most of the caravanners. [*] Scavenger - Travelling fairly light, he’s become rather adept at finding what he needs from the ruins around him. [*] Mechanic - Out of necessity he’s found himself learning how to best keep his Highwayman rolling for when Speedway is too far off.[/list][/indent] [color=54C571][b]|[u] {Possessions} [/u]|[/b][/color] [indent]Anything not directly related to combat, work on their person regularly or considered essential gear. [list][*] Garage/Suite is Speedway - Given to him in recognition of his long service as a Marshal, he mostly uses it as a place to store spare car parts, supplies and music. He does have a small cot to sleep on, but he’s rarely there. [*][hider=2076 Chryslus Highwayman - Heavily Modified] - Raised suspension - Heavier duty front and rear axles - Solid rubber front tires, and rear wheels replaced by Robobrain tracks. At the cost of speed, it's greatly improved the cars rough ground ability. - Reinforced bumpers - Rear seat and trunk lid removed, cabin opened into trunk - Roof and sides extended to end of rear panels - Rear doors welded shut - Armoured against small arms fire. - Roof mounted defensive [url=https://fallout.fandom.com/wiki/Automated_turret_(Fallout_4)#Laser_turret]Laser Turret[/url].[/hider] [i]- Contents of Highwayman -[/I][list] [*] Weapon cleaning and maintenance tools [*] Charging ports for M72 magazines x2 [*] High capacity M72 magazines x 3 [*] Bedroll [*] Spare 2mm EC ammunition [*] Spare 10mm ammunition [*] Spare RFID security badges x3 [*] Spare MFCs and SECs for ‘fuel’ [*] Several hard rock and/or heavy metal holotapes [/list][/list][/indent] [color=54C571][b]|[u] {Combat Skills} [/u]|[/b][/color] [indent][list][*] Sharpshooter - He was taught to always make his first shot count, and after a little more than two centuries of practice, he knows exactly where his shot should land. [*] Gunfighter - When the enemy is too close for rifle, you best be good with a pistol. Taught how to use one by surviving members of Army special forces, after he became a Marshal, he’s put those lessons to good use over the years. [*] The Ghoul, The Myth, The Legend - He’s been a Marshal for almost ninety years, and in those years stories about him have been told, and re-told, growing a little more with each telling. Now, simply the rumor of ‘The Marshal’ coming is enough for some lawless types to take flight, while others sit down and wait rather than tempting fate. [*] Saboteur- Travelling solo for much of the time means he’s had to fight against the odds more often than not, and sniping isn’t always an option; as a result he become a [I]very[/I] deft hand at booby traps and sabotage.[/list] [/indent] [color=54C571][b]|[u] {Gear} [/u]|[/b][/color] [indent][list][*] [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/80056746-8082-4d4d-92e0-3db37f26a001/dbd00nf-66bb0296-5759-43f2-9027-39bc5e4b9c60.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTpmaWxlLmRvd25sb2FkIl0sIm9iaiI6W1t7InBhdGgiOiIvZi84MDA1Njc0Ni04MDgyLTRkNGQtOTJlMC0zZGIzN2YyNmEwMDEvZGJkMDBuZi02NmJiMDI5Ni01NzU5LTQzZjItOTAyNy0zOWJjNWU0YjljNjAucG5nIn1dXX0.rufLGkXy40uBaHtd3dnBjg3LUrWJk8MTECZHfUaUpPo]M72 Gauss Rife ‘Long Arm’[/url] - Shielded barrel, canted reflex sight, 6x Scope, custom recoil compensating stock, additional capacitors to increase shot power and an adjustable bi-pod. [*] [url=https://vignette.wikia.nocookie.net/fallout/images/9/90/Classic_10mm_pistol.png/revision/latest?cb=20200315154356]Colt 6520 ‘Lawgiver’[/url] - Custom fitted grips, extended and threaded barrel, reflex sight. [*] Suppressor (Detachable) - For pistol [*][url=https://dygtyjqp7pi0m.cloudfront.net/i/14878/15051330_1.jpg?v=8CFA6A4E7B86CC0]Bowie Knife[/url] - ‘Knuckle Duster’ hand guard [*] Secret Service body armor / tactical vest - Modified for greater carry capacity [*] Yao Guai leather [url=https://i1.adis.ws/i/forzieri/pr131111-006-1x-t?$nlpv$]hat[/url], [url=https://m.media-amazon.com/images/I/51Aq0mrAuEL._SR500,500_.jpg]coat[/url] and [url=https://thumbs.worthpoint.com/zoom/images1/1/1017/19/diamond-brand-knee-high-leather-wwii_1_d5f4e7bf1a368783c372bad3827aa7b2.jpg]boots[/url] - The coat has a ‘Snaggletooth’ patch, from the band Motorhead, across the back. [*] RFID security badge [*] Pouch with a few hundred caps [*] Various types of jerky [color=F62217][I][b]RADIATION WARNING[/b][/I][/color] [*] Spare rifle magazines x 8 [*] Spare pistol magazines x 4 [*] [hider=First Aid Kit] - Stimpak - Med-X - RadEx - RadAway - Gamma Gun [color=F62217][I][b]RADIATION WARNING[/b][/I][/color] - Bandage Roll[/hider] [*] Canteen [color=F62217][I][b]RADIATION WARNING[/b][/I][/color] [*] [url=https://i.ebayimg.com/images/g/gm4AAOSw--1WtNAL/s-l400.jpg]Pipe[/url] [*] [url=https://i.pinimg.com/originals/6d/56/f1/6d56f18017456a2db13263293f49d7e0.jpg]Lighter[/url] [*] Tobacco [color=F62217][I][b]RADIATION WARNING[/b][/I][/color][/list] [/indent] [/hider]