She's back, sporting a rewritten backstory as well as a [s]barely[/s] streamlined moveset! [hider=Jill Breicen] [center][h1][b][img]https://i.imgur.com/7UxgEHd.png[/img][/b][/h1] Redesign Pending! [img]i.imgur.com/1OH4qxf.png[/img][hr][hr] [h2]⦋ [b]22[/b] || [b]American[/b] || [b]She/her[/b] ⦌[/h2] [youtube]https://www.youtube.com/watch?v=Bqdi-6j6eFU[/youtube][/center] [h3][b]OVERVIEW[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]At a glance, one can tell that there’s a sort of celebrity aura about Jill Breicen, even when she’s not trying to show it. She stands fairly tall, at 6’3”, with pale, immaculate skin, pretty blue eyes, golden blond hair, and the face and features of a model. She has a toned, athletic physique, and always maintains a proper, proud posture. She wears a somewhat eccentric cowgirl-style outfit with a nice hat, expensive pleather jacket worn over a white T-shirt, designer jeans, and some nice-looking high boots. In battle, she dons a shiny, tricked-out belt to henshin and become Justice Rider Blaze, sporting a beautiful silver, white and blue chestpiece, gauntlets, and greaves on top of a dark spandex-like substance designed to aid in ki flow. The helmet is vaguely similar to a motorcycle helmet, though it bears a prominent metal chin guard. The most prominent piece of the suit is the long, flowing, light blue scarf, the size of which puts any lesser superhero to shame. She’s accompanied by a small floating drone designated P1T-5T0P (nicknamed Pit Stop), that fits into her bike and serves as her cameraman, as well as a repair crew during combat when she’s too occupied to do so herself.[/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]There is much that could be said about the Justice Riders, though they are so well-known that there is little need for introduction. Though they were formed as SHINING’s flagship franchise, their origins could not be properly conveyed without examining the family’s patriarch. Many, many years ago, in 19XX, a clandestine terrorist organization known as SCYTHE silently wreaked havoc across the world, aiming to conquer it via forced modification of mankind by means of cybernetics, mutation, and the occult. A would-be hero, Ryuji Raiden, stood against them, using his own modifications made from SCYTHE’s very own technology against them. As his quest and a sudden whirlwind romance took him across Japan, word began to spread of his exploits and legendary charisma. He was quick to capitalize on this, using funds gained from serialized tales of his journey to fund a worldwide crusade against his sworn enemy. He traveled from country to country, and continued to play the superhero role long after SCYTHE was wiped out, eventually becoming a strange, novel mix between celebrity and hero. Having started a family and obtained a remarkable fortune, he continued to ride his fame until his final days, at which point he had a secret to reveal. Ryuji Raiden has slept around. A lot. Perhaps it wasn’t as big of a surprise as he would like to think, but the point was that he had dozens of children scattered across the globe, each specified an equal portion of his inheritance. They decided to continue the example followed by their father, forming the hero organization SHINING, as well as teaming up to form the iconic Justice Riders, a group of superheroes who use vibrant suits and custom vehicles to keep the peace across the world, documenting (and merchandising) their various fights and adventures along the way. The franchise has been immensely popular for decades, enjoyed all over the world by fans of all ages. Jill Breicen is one of the newest additions to the legacy, having grown up under a wealthy upbringing in the American South alongside her younger sister. Having been inspired by her father’s own exploits as a Rider, she trained since her youth to be one herself. She proved extremely popular and charismatic upon her official debut as Justice Rider Blaze, and her fame only grew once she became heavily involved in the fight against Oh-One after the initial attack, fighting every step of the way, and was eventually joined by veteran Justice Rider Sombra. However, in the final battle, she pushed her suit’s power to its maximum levels, nearly dying in the process. Her show was put on hiatus as she was sent to Gold City to recover, having only recently gotten back on her feet. [/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]SKILLS & ABILITIES [/b][/u] [indent]In addition to Jill’s own well-honed fighting instincts as a Nomad, she’s also well-trained in the Justice Rider’s trademark fighting style, featuring dozens of iconic punches, kicks, and grapples that all look great on a poster. She’s also supplemented by the occasional weapon from her arsenal; her bike’s right handle can be detached to reveal a whip, the EX-Coil, while the left handle can be taken off and turned into a sword, the EX-Saber. The bike itself even has weapon configurations of its own. Her ki talents are rather simplistic, mostly revolving around creating barriers out of pure light that she can use to both defend herself as well as create ramps and platforms. Her most powerful weapon, however, is something else entirely. Enter Jill’s unique “Trailblazer” style and her custom Rider vehicle; Cloud Nine. Weighing 621 pounds and boasting an extremely powerful three-way hybrid engine that can run on gasoline, electricity, and ki, this absolute monster of a vehicle requires a special kind of Nomad to even drive, let alone use in combat. The Trailblazer style revolves around this, using the machine’s ample supplies of mass and velocity to charge forwards and demolish whatever happens to be in her path at the moment, whether that be through elaborate powerslides, jumps, and wheelies, or simply charging towards an opponent at high speeds, using both her ki talents and the bike’s bulk to shrug off attacks and ram them off the road. The EX-Coil is used in conjunction with Jill’s own strength to both grab opponents, and to attach to the bike itself and fling it around like an oversized morning star. She can use her ki powers to create ramps and platforms to bring the bike into the air or even across walls. Very unrefined as a martial art, but nothing to scoff at when every attack almost literally hits like a truck. Both styles are further enhanced by a function of her belt, the Blaze Driver, known as the EX-System. Designed to both regulate the user’s ki and draw upon further reserves than what the body is capable of, it can store it in up to six specialized cells, which can be used to enhance moves with fire or electricity, as well fuel unique special attacks, referred to as EX-Attacks.[/indent] [u][b]SIGNATURE MOVES [/b][/u] [indent][u]■ Come on, Cloud Nine!/Pit Stop![/u] [indent]Jill either summons Cloud Nine onto the stage or somersaults off of it and sends it away. While it's gone, Pit Stop controls the bike while repairing whatever damage it may have incurred. While she’s on it, the drone patches up any damage to her own equipment.[/indent][/indent] [indent][u]■ EX-Charge[/u] [indent]Jill turns the key on her belt and revs it, allowing it to convert her ki into EX-Cells, which leaves her open for a moment as she charges power. On her bike, she can simply rev the engine to charge ki.[/indent][/indent] [indent][u]■ Trailblaze[/u] [indent]Jill uses her ki to create a hard light object, be that a ramp, a platform, or tracks for Cloud Nine to stick onto, that fades after a few seconds. The EX version of this attack creates a flaming or electrified wall of light emanating from behind her bike that can be used to control space in the playing field for a while… provided that she doesn’t run into it herself.[/indent][/indent] [indent][u]■ Burning Blue Kick[/u] [indent]A variation of the iconic and powerful leaping kick, Jill leaps into the air from either the ground or her bike and sails downwards towards her opponent with a foot outstretched, rebounding off of them if it hits and landing back on the bike if it was initiated while riding it. The move can be strengthened with EX-Cells to add additional power and elemental effects, up to using all six at once. At its most powerful, the move becomes a spinning dive kick surrounded by a maelstrom of fire and lightning. Things defeated by this move have been known to inexplicably explode afterwards.[/indent][/indent] [indent][u]■ Justice Break[/u] [indent]Cloud Nine’s engine roars as Jill drives straight towards her opponent, using her ki to form a giant plow that gives her a few hits of super armor while she charges at them. The EX version of the attack is far faster, crossing the stage almost instantly. Only usable while on the bike, for obvious reasons.[/indent][/indent] [indent][u]■ Cloud PLASMA[/u] [indent]Jill stops and transforms Cloud Nine into an obnoxiously large cannon that rests on her shoulder. It can either shoot a large fireball or a giant burst of electricity using EX-Cells as ammo; electric shots are fast and travel in a straight line, while fire shots fall over longer distances and explode on contact. Two can be used at once to create an even more damaging plasma shot that busts through projectile shields and countermeasures. All shots are very fast, hit hard, and fire faster than most other projectiles, but drawn back by the ammo count and time taken transforming the bike.[/indent][/indent] [indent][u]■ Power Slide[/u] [indent]When riding her bike, Jill charges towards her opponent as if using Justice Break before faking out at the last moment by leaning heavily to one side, turning and sweeping at the opponent’s legs with the back wheels before speeding back to her previous position. Power Slide EX engages the vehicle’s thrusters, coating the opponent in flames.[/indent][/indent] [indent][u]■ Burnout Twist[/u] [indent]While riding, Jill spins out and twists the bike in a circle as she moves forwards. The EX version engages the vehicles thrusters, spraying flames in a wide radius. It doesn’t come out as fast as many of her other moves or do as much damage initially, but she can continue to repeat this maneuver more depending on how many EX-Cells she has stored. As she needs to focus on righting her course after the initial spins, she’s left open if she misses.[/indent][/indent] [indent][u]■ EX-Flare[/u] [indent]A buff move where Jill uses an EX-Cell to coat either a limb or a weapon in flames or electricity, adding some extra power for a short period.[/indent][/indent] [indent][u]■ Vanquish Buster[/u] [indent]Jill grabs her enemy, taking them into the air before turning them upside down as they fall, smashing them into the ground head-first. The EX version creates a small burst of flame on impact[/indent][/indent] [indent][u]■ Rolling Thunder[/u] [indent]Jill rears back for a moment before throwing all her might into a punch that will send most foes sprawling. Being heavily telegraphed and without much range, it only becomes truly useful when the EX effects are applied, coating her body in flames and/or electricity that punish any incoming melee attacks while she charges up an elemental punch.[/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ EX-MAX[/u] [indent]Cloud Nine and its predecessors were intended to combine with similar vehicles from heroes across Jill’s family tree to form a giant mecha for when shit [i]really[/i] hits the fan. Though that hasn’t happened for decades, Jill won’t let this go to waste: Charging forwards, she dismounts Nine Cloud as it turns into a giant fist that connects to Jill by sprouting various cords as engines are sent into overdrive, scorching anything behind her in a sea of flame. A sonic boom is created followed by a sickening crunch as she hits the target with a blow meant to take down a kaiju. Though it’s an absolutely devastating attack, the function was obviously never intended to be used on its own this way, and Cloud Nine will need a minute for repairs at the very least before it can be called upon once more. Really not something she uses too often.[/indent][/indent] [indent] [u]■ Burnout Form[/u] [indent]Jill strikes a pose and allows Pit Stop to transform and attach itself to her as armor, transforming her into Blaze Burnout. In this form, in addition to a small offensive and defensive buff, she gains access to additional ki storage through integrating Pit Stop with the rest of the system as well as a switch on her arm that allows her to enter a state known as Full Throttle, which charges the EX system automatically at a rapid pace that allows her to keep up a more consistent offensive with her charged attacks. Full throttle can only be held up to a minute, however. If kept up any longer, she’ll burn out, losing her stored EX charges and locking out Full Throttle, setting her back to her usual methods of charging for half a minute. Since Pit Stop is busy with the transformation in this state, he can’t be used to repair the bike or control it remotely.[/indent][/indent] [indent] [u]■ EX-HENSHIN: EXTREME FORM[/u] [indent]Jill kicks both the EX system, Pit Stop, and the bike past their limits. Their forms seem to lose their definition until they fuse into one entity of strange living metal, not quite man or machine. Eight feet tall, coated in extremely tough armor plating, and with an engine running so strong that it distorts time and gravity, the way EXTREME moves becomes extremely erratic; normally moving at a snail’s pace, unable to even jump and taking slow and uneasy steps as she struggles against her own intensified gravity, but moves extremely quickly when attacking, distorting time to create sudden bursts of strength and speed too fast for the mind to process, with a body constantly coated in electricity and extreme heat that brings with it the power of an electrified firestorm. Due to her armor and sheer weight, she becomes almost impossible to knock down in this state. She loses access to her bike attacks, but her remaining moves change in the process: [hider] [indent][u]SOULBLAZER[/u] [indent]With a wheel on her left arm, Jill can simply move it to create a an electrified, flaming barrier that blocks attacks to her head or body, doing minor damage from those elements if struck in melee. With her general loss in agility, it can’t be used to block low attacks. The trail breaks more easily than Trailblaze in her normal state, but is guaranteed to block at least one hit before breaking.[/indent] [u]WILD THUNDER[/u] [indent]A supercharged punch that comes out far faster (though not as fast as her normals in this form) and stronger, sending opponents flying. The punch is ridiculously powerful enough to send an additional, blockable wave of air forwards after the attack that does little damage, but still strong enough to knock a foe off balance. Useful to move in a bit closer while the opponent is staggering.[/indent] [u]OVERCLOCK KICK[/u] [indent]Being constantly pulled towards the earth by the power of her own engine, she can’t jump high enough to get nearly as much distance out of this move, tensing for a third of a second to do a glorified dropkick and only travelling a couple meters before hitting the ground and rising from her knees. Par for the course, its power and speed are increased to match, making it look like she simply warped a short distance to the casual observer, but sends any opponent caught flying. Does less damage than Rolling Thunder, and if it misses she’ll spend spend a couple seconds rising to her feet.[/indent] [u]OVERED BUSTER[/u] [indent]Jill instantly grabs her opponent and swings backwards, throwing them behind her hard enough to create an indent in the earth.[/indent] [u]FINAL SLAM[/u] [indent]Jill’s hand shoots out at astronomical speeds and simply lifts the opponent up and slams them into the ground in front of her, leaving a crater. She spends a few seconds getting back off her knees afterwards.[/indent] [/indent] As EXTREME kicks Jill’s ki output far beyond safe and normal levels, the EX system is considered fully charged for the duration of the transformation. [/hider] Though the bike essentially gives her a second healthbar of “armor” in this form, the stress that the transformation places on her mind and body is enough to constantly drain her own vitality regardless of whether the armor is broken through. At most, she can sustain it for up to 99 seconds. After this time limit, or if she decides to cancel the transformation, the three defuse and Jill is left unable to stand and struggling to stay conscious. Though EXTREME has yet to unlock its true potential, its drawbacks mean that it is rarely ever used outside of emergencies. [/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]Jill can deliver some righteous beatdowns, but she needs breathing room to pull it off. EX Attacks can be devastating, but if an attack doesn’t require EX-Cells to function, it’s likely to require it to get the most out of the move or even for it to be useful in the first place. Persistent opponents that can prevent her from charging will practically cripple her. Despite having many attacks that work at range, she can’t take advantage of the safety that range gives her: She’s all about charging in and using that momentum to keep the attacks coming. In addition, Jill relies heavily on her bike and the equipment and techniques it grants to be truly effective in battle. She has a lot more trouble succeeding in battle if she’s ever separated from it.[/indent] [/indent] [h3][b]OTHER[/b][/h3][hr] [indent][indent]Much of Jill’s equipment is of her own design, including Pit Stop[/indent][/indent] [/hider]