She's back, except she's angerier this time. [hider=Jasmine Breicen] [center][h1][b][img]https://i.imgur.com/183DKCg.png[/img][/b][/h1] (redesign pending!)[img][/img][hr][hr] [h2]⦋ [b]19[/b] || [b]American[/b] || [b]She/Her[/b] ⦌[/h2] [youtube]https://www.youtube.com/watch?v=Nt9bkgRQbLs[/youtube][/center] [h3][b]OVERVIEW[/b][/h3][hr] [indent] [u][b]APPEARANCE [/b][/u] [indent]Standing at 5’8”, Jasmine tends more towards all-black, punk aesthetics, sporting a crop top t-shirt, very short cutoff jeans over ripped leggings, spiked bracelets, and steel-toed boots. Her skin is slightly paler than her sister’s, and she keeps one side of her jet-black hair short, the other side combed over and hanging down to her neck. Her clear blue eyes are framed by a pair of simple black glasses. She has a relatively thin build with little muscle mass, reflecting an utter lack of training, though she’s got curves where it counts. A plump, mysterious black bat-like creature can always be seen somewhere nearby, with a grin and cackle that suggest that it maybe isn’t a bat. In combat, she transforms into something between a witch and a magical girl, with a jet black dress, thigh high boots, the classic witch hat and a golden staff with a glowing heart at the tip. The outfit has since been altered, however; the skirt, hat, and leggings have been deliberately torn, and she’s added some of her spiked bracelets in the outfit in an attempt to maintain her own individuality. [/indent] [u][b]BACKSTORY & MOTIVATION [/b][/u] [indent]Jasmine Breicen’s life was, until recently, very boring. She didn’t really [i]know[/i] she was Jasmine yet, and was brought up as the younger brother of her far more impressive sibling, Jill. While Jill was, from an early age, interested in both the family legacy and a variety of STEM fields, Jasmine was… not. And it wasn’t that her family resented her or anything. Jill would just show off some crazy new Ki technique or something like that and Jasmine would simply have nothing to show in return. She was never going to match that, so she never tried, and seeing her sister get all that praise still made her feel like she could never be good enough. Besides, these Nomads, this culture they dominated… There was something [i]wrong[/i] with them. She didn’t want to be one, anyways. So she largely stopped trying to please, content to just go through the motions until college and her family’s wealth spat her out somewhere good. She made a few attempts to establish herself, mostly artistically, but it was never something that ever really went anywhere. It was only when she realized she was Jasmine that her life took a drastic change. Her mom was a witch, she made no secret of that. Her grandmother was a witch. And her grandmother’s mother was a witch. Jasmine’s mom made it seem like her side of the family were witches from birth, and Jill clearly wasn’t a witch, so why, when she came out on her eighteenth birthday, was there a demon chewing her out over trying to skirt the contract? Well, it turned out that the bloodline pact wasn’t dissolved so much as it was severely altered. Her mother found quite a few legal loopholes in the contract, apparently. Most of it was rewritten; namely, the pact now got passed down to the second-born daughter instead of the first. And no one except Beelzebub was too bothered over that, since as far as they knew, there was no second-born daughter. Until then. Luckily, Jasmine got off easy, and as per conditions, she was allowed a single request from Beelzebub to christen their bond. She asked for a new body, and she got one. Her life got turned upside-down after then. Her attempt at a college education was quickly foiled when she learned that she had to tend to every one of her patron’s ridiculous missions and requests. So she dropped out and went home. And then her sister got involved in chasing some robot around the world. She almost saw her die in the middle of Antarctica on live TV. That was… [i]Something.[/i] It was really something. But it was nothing good. Jasmine left for Gold City, both to watch over her sister during her recovery, and because Beelzebub had taken a particular interest in the Stones of Power...[/indent] [/indent] [h3][b]FIGHTING STYLE & ABILITIES[/b][/h3][hr] [indent][u][b]SKILLS & ABILITIES [/b][/u] [indent]Jasmine never learned how to fight hand to hand. Instead, she uses the dark arts, relying on her uncanny agility and the raw power gained through her pact with Beelzebub to come out on top. Her magic is nothing complex, but it's extremely powerful. Her true specialty lies in aerial combat: In the air, her spells have a drastically reduced prep time at the cost of being only slightly weaker. However, she can only use an aerial spell once before she hits the ground. She prefers to fight in the air, using her strange mix of offense and mobility to hit hard while zipping around the battlefield.[/indent] [u][b]SIGNATURE MOVES [/b][/u] [indent][u]■ By My Command[/u] [indent]Jasmine commands Beelzebub to move for her. He moves surprisingly quick for a bat of his… physique, able to cross the battlefield in a short time. He can be used as a platform for a jump, as a sort of “reflector” to bounce/pass projectile spells at different angles, to fly around and distract enemies, and as a sort of satellite that floats around Jasmine and shields her from projectiles. Beelzebub keeps the insane durability of his unsealed form, taking next to no damage from all but the strongest attacks, but he’s fairly easy to knock around, and can be sent flying out of position by a solid hit.[/indent][/indent] [indent][u]■ Hell's Grimoire[/u] [indent]Jasmine opens her tome and reads one of her spells aloud, memorizing its meaning. This allows her to prepare a single use of a ground spell to use instantly, without taking time to focus, whether she’s on the ground or in the air. Memorizing a spell takes longer than simply casting it, and after casting it, she will need to memorize it again. She can only keep one spell in memory at a time.[/indent][/indent] [indent][u]■ Enemy Step[/u] [indent]Jasmine kicks into her enemy and uses them as a platform to jump off of. She leeches off a bit of ki in the process, recharging any spells she's used during an air combo.[/indent][/indent] [indent][u]■ Air Hike[/u] [indent]Jasmine creates a platform under her feet with ki for a midair jump and sprouts a beautiful pair of butterfly wings for a quick air dash, slower descent and increased air control. She can do this either parallel to the ground for extra height or perpendicular to it for extra distance.[/indent][/indent] [indent][u]■ Air Ride[/u] [indent]Jasmine extends her staff into something resembling a rocket-propelled broomstick. Instead of riding it in the traditional fashion, she prefers to ride it like a skateboard. Though she can’t use spells while she’s busy trying to keep her balance, she can fly freely, make melee attacks with the fire from the jet as well as shoot a steady stream of weak projectiles from the staff, though they don’t hit with enough impact to stun. A single hit is usually enough to knock her off, and she takes more damage from wiping out this way.[/indent][/indent] [indent][u]■ Hell’s Odyssey[/u] [indent]The rim of Jasmine’s hat becomes incredibly sharp with spinning sawblades of shadow as she throws it forwards like a frisbee. It moves forwards a set distance before spinning in place for a couple seconds and returning to Jasmine’s hand, though she can call it back to herself prematurely. She can use this as a platform for another jump.[/indent][/indent] [indent][u]■ Hellfire[/u] [indent]Jasmine shoots a ball of hellfire almost as big as her own body at her opponent. In the air, she quickly shoots a trio of fireballs in a slight spread pattern that propels her backwards.[/indent][/indent] [indent][u]■ Chilling Gale [/u] [indent]Jasmine sends a trio of large, tough to see sickles of air at her opponent. In the air, it creates a tornado under her that she can ride on for a little while.[/indent][/indent] [indent][u]■ Icicle Spear[/u] [indent]Grisly spears of ice come up straight from the ninth circle, under her opponent's feet. In the air, she turns upside down and shoots a freezing jet of water from her hand that quickly hardens into supernaturally cold ice, trapping any opponent that gets caught and providing a handy pillar platform.[/indent][/indent] [indent][u]■ Thunder[/u] [indent]Jasmine creates a thundercloud that advances slowly in a straight line, shooting down a steady stream of powerful lightning all the way. She can jump on this and use it as a platform. In the air, she shoots out some weak yet plentiful arcs of lightning.[/indent][/indent] [indent][u]■ The Devil's Music[/u] [indent]Jasmine summons a magical saxophone and plays a little tune. This creates three large magical bubbles that slowly float forwards in a sine wave pattern. These orbs explode violently if touched or struck, though they don't harm Jasmine and she can use them for a nice extra jump if need be. In the air, she summons a trumpet, and only creates one bubble.[/indent][/indent] [indent][u]■ Spectral Blade[/u] [indent]Jasmine sticks her scepter into her hat and pulls out a gigantic, ethereal greatsword with a blade twice as long as she is tall. This sword can be used for a single swing, after which it vanishes. In the air, Jasmine summons a spectral katana, which she uses for a much shorter range quickdraw attack before it vanishes.[/indent][/indent] [indent][u]■ Temporal Rending[/u] [indent]Jasmine creates the ethereal image of a glowing clock face and focuses until the hands stop, forcing time to a standstill. The spell in effect only allows for a sort of pre-programmed attack; Jasmine summons 20 knives and places them in a sphere around her opponent. She returns to her initial position and time resumes, sending the knives flying towards them. These knives do little damage compared to other spells, but there are quite a lot of them. In the air, Jasmine simply sends eight of them at her opponent in a spread pattern from behind before returning to her original position.[/indent][/indent] [u][b]SUPER MOVES [/b][/u] [indent] [u]■ Demonic Meggido in Rhapsody: Bullet Hell[/u] [indent]Beelzebub flies forwards and multiplies into an innumerable swarm of flaming bats, flying together in tough to dodge formations. Each bat explodes on contact, though at the end, the real Beelzebub will latch onto the opponents face and start biting until he can be thrown off.[/indent][/indent] [indent] [u]■ Ravenous Shadows[/u] [indent]Jasmine touches Beelzebub and attempts to fully summon him using her shadow as a medium, manifesting as a large, ethereal figure that floats behind her, a large claw clasped around a gruesome, oversized meat cleaver. Though Beelzebub can go no further than four feet away from her in this state, he can assist her in combat, attacking both with the cleaver and with powerful grapples from his free hand, his strength well-suited to tossing even the heaviest foes around like a ragdoll. The shadows that make up this makeshift body are far weaker than Beelzebub himself, and can be shattered by a sustained assault to end the spell early. In addition, Beelzebub can’t recharge Jasmine’s spell slots in this state, ground or air spells, so she can only attack so many times before she needs to dispel the ritual.[/indent][/indent] [indent] [u]■ Jazz Juice[/u] [indent]Jasmine unveils one of her “potions” (comprised of coffee, several energy drinks, mashed up Cheetos and Doritos, extra sour candy, Pixy Stix, mayonnaise, ketchup, mustard, barbecue sauce, an egg, at least three pickles, unspecified secret ingredients, and [i]something[/i] from Beelzebub’s own cupboard) and chugs it, subsequently achieving the Nirvana of all caffeine highs. Her speed and reflexes increase to ludicrous levels, achieving a bullet time-esque effect as well as being able to accomplish feats such as jumping off projectiles and being able to teleport as an additional “spell”, and being able to spam her other air spells as much as she wants. This lasts about a minute, after which point she [i]crashes,[/i] becoming incredibly sluggish for a while. This can be given to other Nomads as well for the bullet time effect, but if they have any heart conditions or have consumed literally any caffeine or sugar that day they would be wise to stay away from it. In fact, it’s wise to stay away from it in general.[/indent][/indent] [u][b]WEAKNESSES & LIMITS [/b][/u] [indent]While Jasmine’s ground spells pack a punch, they take long enough to prepare that they frankly leave her wide open. She also possesses next to no melee training or ability in general. As an aerial fighter, she relies heavily on open space and a lack of anti air moves keeping her grounded. While Beelzebub does a good job of covering for Jasmine’s lack of skill, he can only go so far.[/indent][/indent] [h3][b]OTHER[/b][/h3][hr] [indent][indent]Don’t.[/indent][/indent] [/hider]