[hider=Kokoro] [center] [sup][h1] [b][color=black]Hata no Kokoro [/color] [color=ffb6c1]Hata no Kokoro[/color][/b] [/h1][/sup][sub][color=ffb6c1][i]Expressionless and Emotional Menreiki[/i][/color][/sub] [/center] [hider=Appearance][center][img]https://i.imgur.com/CpZcyht.jpg[/img] [i][color=gray][sub]Not depicted: 60 other masks[/sub][/color][/i] Kokoro's a girl of a healthy, slender build. She's around the five feet three mark in terms of height[/center][/hider] [hr] [color=ffb6c1][b]Ability/Skills:[/b][/color] [indent]Hata no Kokoro has the power to manipulate emotions through the use of her [s]66[/s] 65 masks, which can be said to be physical embodinents of Kokoro's own and actually be her emotions. As such, taking a mask doesn't cause it to become inerr but rather it causes Kokoro to lose the ability to feel that particular emotion, whilst he mas itself will affect anyone and everyone around it; impressing that particular emotion onto the holder and those surrounding them. After a certain incident caused by the loss of her Mask of Hope, Kokoro's developed enough of a personality and a sense of self to retain some control should she lose a mask, albeit she'd be rather unstable. Losing two or more would cause her to go berserk, as she still relies on them to express herself to a great degree. Kokoro's capable of using some of her masks to channel her power in different ways: a dragon mask to breathe fire, an ushi-oni mask to spit web and similar. In the same vein, she can use them to fire danmaku projectiles. She's also been seen manifesting a pair of fans and a naginata, the former which she can use to fire danmaku and the latter she's proficient with in its traditional usage. Finally, as a youkai Kokoro can be said to be decently powerful, given her age.[/indent] [color=ffb6c1][b]History:[/b][/color] [indent]A menreiki born from the sixty-six masks Toyosatomimi no Miko had made for the play of Hata no Kawakatsu thirteen hundred of years ago, Hata no Kokoro's appearance in Gensokyo heralded the beginning of an incident as it coincided with the loss of her Mask of Hope, the very same now in Koishi's possession. Having literally lost her hope, her presence led to a nihilistic mindset that gave birth to a religious war between Shintoism, Buddhism and Shintoism. Albeit a war is too big and violent, since it could be best defined as a popularity contest. At the end of the day, the help of several individuals helped Kokoro's identity and individuality blossom forth past her masks, putting an end to the Hopeless Masquerade and granting the Menreiki the opportunity of learning about her emotioms and growing out of her need to use the masks. One activity that picqued her interest was the business of incident solving, an activity that imposed a great sense of responsability on those that had to solve it. Maybe she could even get it solved before Reimu and the others got involved.[/indent] [color=ffb6c1][b]Personality:[/b][/color] [indent]Kokoro can be likened to a shy child in her general behavior: quiet and reclusive more often than not but very enthusiastic and cheerful once she's drawn out of her shell. She's passionate about Noh plays and likes to perform in a stage. She can also get carried away at times, specially when it comes to fighting. It's important to note that, whilst emotionally immature, Kokoro isn't really dumb. She's no mental giant, however; she's simply average when it comes to intellect. Another important facet is that she conveys her expresions and emotions almost entirely though her masks, leaving her voice flat and monotone and her features blank and inexpressive. This is something that she's aware of and, in order to convey how she feels, she's often seen [url=https://i.imgur.com/1gs4FKt.jpg]gesticulating rather wildly[/url]. Furthermore, the mask she's currently wearing is the one she feels is the more fitting to how she feels, which can be somewhat jarring at times since she can get it wrong the times where she's dealing with an unknown feeling or emotion.[/indent] [b][color=ffb6c1]Other[/color][/b] [list] [*]Kokoro regularly performs Noh plays at the Hakurei Shrine in order to stabilize her masks and her emotions. [*]Kokoro is rather well acquaintanced with Toyosatomimi no Miko, her creator, and with Futatsuiba Mamizou, who frequently helped her with her emotional stability. [*]Kokoro's still very bitter about Koishi taking her Mask of Hope and, while having been told to let it go, it's still a sour point for her.[/list] [/hider]