[img]https://media1.giphy.com/media/xT9IgtX4N1Q7xVBeUM/giphy.gif[/img] [img]https://i.imgur.com/E1YvXSx.gif[/img] [img]https://i.imgur.com/QAug96N.jpg?1[/img] [img]https://i.imgur.com/130fFNm.jpg?1[/img] -Increased strength (which lends itself to a boost in speed on a purely athletic level) and stamina to counteract armoured form. When in armoured form these boosts lend themselves to a net-zero reducing strength as the additional weight from the metal form counteracts the strength boost. Instead, the host is left with an increase in durability. Still requires air in oxygen form, the me tal form is conductive leading to additional risk of electrocution, can be weakened by extreme cold and made malleable by heat, or even fused. Additionally, heat can bypass the armour's protectiveness and cook the host inside. [hider=Playing Around][COLOR=SLATEGRAY][CENTER][sup][h1][center][img]https://media1.giphy.com/media/xT9IgtX4N1Q7xVBeUM/giphy.gif[/img][/center][b][center][color=black]M I C H E L L E  "C H E L" R Y A N[/color] [color=#A60DFF]M[/color] [color=#9826FA]I[/color] [color=#8B3FF5]C[/color] [color=#7D59F1]H[/color] [color=#7072EC]E[/color] [color=#628CE8]L[/color] [color=#55A5E3]L[/color] [color=#47BFDF]E[/color] [color=#2CF2D6]"[/color][color=#26FFD4]C[/color] [color=#34E4D8]H[/color] [color=#42C9DD]E[/color] [color=#50AEE2]L[/color][color=#57A0E4]"[/color] [color=#746BEE]R[/color] [color=#8250F3]Y[/color] [color=#9035F7]A[/color] [color=#9E1AFC]N[/color][/center] [/b][/h1][/sup] [color=silver][sup][i]"Quote"[/i][/sup][/color][/CENTER][table][row][/row][row][cell][center][sub][sup][sub][h3][b][color=black] C H A R A C T E R P O R T R A I T[/color] [color=#A60DFF]C[/color] [color=#9629F9]H[/color] [color=#8745F4]A[/color] [color=#7862EF]R[/color] [color=#697EEA]A[/color] [color=#5A9BE5]C[/color] [color=#4BB7E0]T[/color] [color=#3CD4DB]E[/color] [color=#2DF0D6]R[/color] [color=#3FCEDC]P[/color] [color=#4CB6E0]O[/color] [color=#599EE5]R[/color] [color=#6686E9]T[/color] [color=#726DED]R[/color] [color=#7F55F2]A[/color] [color=#8C3DF6]I[/color] [color=#9925FA]T[/color] [/b][/h3][/sub][/sup][/sub][sup]_________________________________________________________[/sup][img]https://i.imgur.com/130fFNm.jpg?1[/img] [sup]_________________________________________________________[/sup][sup][sup][sup][h3][b][color=black] C H A R A C T E R S U M M A R Y[/color] [color=lightgray]C H A R A C T E R S U M M A R Y[/color][/b][/h3][/sup][/sup][/sup][sub][COLOR=SILVER]Name[/COLOR] [sup]_________________________________________________________[/sup] [COLOR=SILVER]Age[/COLOR] [b]|[/b] [COLOR=SILVER]Gender[/COLOR] [b]|[/b] [COLOR=SILVER]I don't know[/COLOR] [sup]_________________________________________________________[/sup] [COLOR=SILVER]Relationship Status[/COLOR] [b]|[/b] [COLOR=SILVER]I don't know[/COLOR][/sub] [sub][sup][sup][h2][b][color=#2e2c2c]══════ [color=black] P H Y S I C A L P R O F I L E[/color] ══════[/color] ══════ P H Y S I C A L P R O F I L E ══════[/b][/h2][/sup][/sup][/sub][/center] [hider=][indent][sub][b]▼ P H Y S I C A L T R A I T S[/b][/SUB] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=SILVER]► [b]Build[/b] - TBD ► [b]Hair Colour[/b] - TBD ► [b]Eye Colour[/b] - TBD ► [b]Height[/b] - TBD ► [b]Weight[/b] - TBD ► [b]Skin Tone[/b] - TBD ► [b]Piercings[/b] - TBD ► [b]Other[/b] - TBD[/COLOR][/SUP] [color=#2e2c2c]-[/color][/indent][/hider][CENTER][sub][sup][sup][h2][b][color=#2e2c2c]════ [color=black] M I S C E L L A N E O U S I T E M S[/color] ════[/color] ════ M I S C E L L A N E O U S I T E M S ════[/b][/h2][/sup][/sup][/sub][/center] [hider=][indent][sub][b]▼ S K I L L S & A B I L I T I E S[/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=SILVER]► [abbr=TBD][b]Skill[/b][/abbr][/COLOR][/sup] [b][sub][b]▼ F E A R S & W E A K N E S S E S[/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=SILVER]► [abbr=TBD][b]Fear[/b][/abbr][/COLOR][/sup][/b] [SUB][b]▼ P A R A P H E R N A L I A[/b][/sub] [sup]▔▔▔▔▔▔▔▔▔▔▔▔▔▔ [COLOR=SILVER]► [abbr=TBD][b]TBD[/b][/abbr][/COLOR][/SUP] [SUB][b]▼ O T H E R[/b][/sub] [sup]▔▔▔▔▔▔▔ [COLOR=SILVER]► [abbr=TBD][b]Note[/b][/abbr][/COLOR][/SUP] [color=#2e2c2c]-[/color][/indent][/hider] [/cell][cell][sub][sup][sup][h2][b][color=#2e2c2c] ════ [color=black]D E T A I L E D A P P E A R A N C E[/color] ════[/color] ════ D E T A I L E D A P P E A R A N C E ════[/b][/h2][/sup][/sup][/sub] [COLOR=SILVER][indent]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus at mi mi. In imperdiet porta dolor, at fermentum nulla commodo eu. Suspendisse volutpat et ex tempor suscipit. Nullam tincidunt at nunc vel auctor. Donec venenatis, nisl nec fringilla varius, massa quam porttitor turpis, sed bibendum purus sem id risus. Nullam scelerisque lectus eget diam gravida malesuada. Maecenas consectetur est ac sollicitudin congue. Maecenas interdum erat dignissim lectus sodales, nec ultrices neque egestas. Integer convallis lacus at consequat volutpat.[/indent][/COLOR] [sub][sup][sup][h2][b][color=#2e2c2c] ═════ [color=black]C H A R A C T E R S Y N O P S I S[/color] ═════[/color] ═════ C H A R A C T E R S Y N O P S I S ═════[/b][/h2][/sup][/sup][/sub] [COLOR=SILVER][INDENT]TBD[/INDENT][/COLOR] [sub][sup][sup][h2][b][color=#2e2c2c] ═══════ [color=black]C H A R A C T E R G O A L S[/color] ═══════[/color] ═══════ C H A R A C T E R G O A L S ═══════[/b][/h2][/sup][/sup][/sub] [COLOR=SILVER][INDENT]TBD[/INDENT][/COLOR][/cell][/row][/table][hr][/COLOR][/hider] [COLOR=DARKGRAY][INDENT][sub][b][color=lightgray] H Y P E R H U M A N A B I L I T Y || H E M O K I N E S I S[/color][/b][/sub] [INDENT]Michelle's Hyperhuman ability will develop in the form of Hemokinesis, which is the ability to manipulate blood. This can only be done to open sources of blood, specifically through a freshly opened wound. Michelle can use her ability to achieve several different effects. The first of which is manipulating the blood in the body of another, whether by drawing it out, holding it in place or even reversing the flow of the blood in the brain to induce unconsciousness.[/indent] [sub][b][color=lightgray] L I M I T A T I O N S || T B D[/color][/b][/sub] [INDENT]TBD[/INDENT] [sub][b][color=lightgray] W E A K N E S S E S || T B D[/color][/b][/sub] [INDENT]TBD[/INDENT][/indent][/COLOR] [color=#A60DFF]M[/color] [color=#9826FA]I[/color] [color=#8B3FF5]C[/color] [color=#7D59F1]H[/color] [color=#7072EC]E[/color] [color=#628CE8]L[/color] [color=#55A5E3]L[/color] [color=#47BFDF]E[/color] [color=#2CF2D6]"[/color][color=#26FFD4]C[/color] [color=#34E4D8]H[/color] [color=#42C9DD]E[/color] [color=#50AEE2]L[/color][color=#57A0E4]"[/color] [color=#746BEE]R[/color] [color=#8250F3]Y[/color] [color=#9035F7]A[/color] [color=#9E1AFC]N[/color] [color=#A60DFF]C[/color] [color=#9629F9]H[/color] [color=#8745F4]A[/color] [color=#7862EF]R[/color] [color=#697EEA]A[/color] [color=#5A9BE5]C[/color] [color=#4BB7E0]T[/color] [color=#3CD4DB]E[/color] [color=#2DF0D6]R[/color] [color=#3FCEDC]P[/color] [color=#4CB6E0]O[/color] [color=#599EE5]R[/color] [color=#6686E9]T[/color] [color=#726DED]R[/color] [color=#7F55F2]A[/color] [color=#8C3DF6]I[/color] [color=#9925FA]T[/color] #A60DFF #26FFD4 | ABILITIES: | Possessing the ability to create and manipulate magnetic field, Zeke can move and manipulate any material which is ferrous in nature or possessing a magnetic field, be it natural, organic or artificial. Zeke's magnetic fields are directly tied to his personally biological electricity and as such fluctuate which his physical condition. Stopping his heart will immediately destroy and magnetic constructs he may have created. Zeke's diet is high in iron as his powers fluctuate with the iron content in his body, the higher the amount of iron the more potent his abilities become but if he were deprived of iron his abilities would deplete in power. Zele is able to manipulate specific metals, notably iron, nickel, cobalt and their various alloys on a molecular level. This allows him to shape and manipulate the metals into whole new forms or something as simple as putting a sharp edge on a quarter to make it into a weapon. There are also some rare earth metals and naturally-occurring minerals such as lodestone which Zeke can manipulate. Organics can also be manipulated if they produce magnetic fields as sometimes happens due to living beings generating electric currents. Furthermore, organics with a high iron content also may be able to be manipulate whether they have organic magnetic films or not. As electricity creates artificial magnetic fields, and because magnetic fields can create electricity Zeke has limited control over some forms of electrical current. Creating rotating magnetic fields, Zeke can creates bolts of electricity to use as an attack or amplify his strikes with an electric force. Zeke can use his magnetic fields as force fields, to levitate or to physically augment his body creating a repulsion on impact to send his target flying or adhere himself in place to hold his ground. | LIMITATIONS: | ■ Zeke is limited in what types of metals he can manipulate as well as heavily limited in manipulating organics. ■ While Zeke's powers aren't tied to his physical strength, mentally he has created this association and thus believes that anything outside of his physical range is something he won't be able to manipulate. ■ Outside of his abilities, Zeke is only human requiring food, rest and time to recharge. His has the normal stamina and strength levels of an average athlete. ■ Zeke's personal iron intact affects his powers, a lack of iron can lead to him becoming weakened as opposed to a diet full of iron which can potentially boost his abilities. | WEAKNESSES: | ■ High heat can destroy Zeke's magnetic fields, temporarily setting him back. ■ Zeke can be demagnetized by alternating electrical currents. He will remain essentially powerless until he manages to absorb a new magnetic field to jumpstart his powers again. ■ If Zeke is electrically grounded, he can't use his powers. As such bodies of water can be especially dangerous to Zeke and can even harm him when his magnetic fields electrically overload. ■ Materials which lack any ferrous properties are immune to Zeke's abilities. ■ Lastly Zeke requires metal to manipulate. While he can do some attacks with magnetic fields alone, he is most effective when manipulating ferrous materials. | APPLICATIONS: | ■ Zeke can generate and manipulate magnetic fields, and indirectly through them control anything that is affected/connected/ by/to them. As such he can use these to achieve telekinetic like effects over metallic objects or anything he's able to magnetize. Zeke could also potentially use magnetic fields to fly by polarizing himself and creating a field of the same polarity around himself to repel himself through the air. Zeke can release his magnetic force in varying ways: ■ Metal Manipulation limited to iron, nickel, cobalt and their alloys. This allows Zeke to manipulate metals such as his favourite coins, changing their shape, honing an edge onto them and numerous other like effects. ■ Limited Matter Manipulation by affecting the metallic particles in the non-metallic objects. Meaning Zeke can pull and push some matter without the need for creating magnetic fields around them. ■ Limited Motor-Skill Manipulation by affecting the metallic particles in body. A highly advanced technique, Zeke will not be able to do this until further into the RP. Resisting his control obvious can either neglect the effect or simply increase the difficulty depending on the strength of the target and their blood iron content. ■ Magnetic Force-Field by producing walls of magnetic fields to repel attacks. ■ Magnetokinetic Constructs by magnetically manipulating metals and fusing them together into either weapons or defensive contructs. He can't create anything complex so he won't be building vehicles, guns or anything like that. ■ Electronic Disruption through creating magnetic fields around electronics. ■ Magnetic Attacks through charging magnetic fields to create electric bolts. ■ Magnetic Infusion by laying magnetic fields into objects making them adhere almost indefinitely to a target. ■ Sense magnetic fields, how they move and anything that moves/disturbs them: ■ Detect metallic objects, or even track people based on the iron in their blood. //ABILITIES: Zeke's body is basically a living lightning bolt, his body producing over 30,000 Amperes which he can expel at a maximum force of 100 Million Volts. Due to this, Zeke's body is constantly generating raw electricity which courses through his body. From his training at P.R.C.U., Zeke has learned to manipulate, control and to sense sources of electrical and electromagnetic energy including objects that can be affected by it such as underground water pipes. He can also absorb the energy of electrical equipment such as a power plant to increase his powers further or quickly recharge himself if he's low on power. Zeke can also charge devices with his electricity if necessary or beneficial to his allies. He can channel this energy through his hands or other extremities and project it as a super-heated discharge as lightning or even plasma. Although the speed and voltage of Zeke's electric discharges have never been measured, it can be assumed that their affects are similar to that of a natural bolt of lightning. A bolt of lightning can travel at a speed of 100,000 mph (160934 km/h), and can reach temperatures approaching 28,000 °C (60,000 °F), hot enough to fuse soil or sand into glass channels. Using his ability offensively, Zeke has the ability to project his electricity to stun his enemies. Zeke can further increase his electrical projections by simply ionizing the hydrogen atoms in the atmosphere so in effect creating ultra-high level static discharges and having the potential to create electrical storms. As an application of his abilities, Zeke can also generate an electromagnetic fields. The most basic application of these electromagnetic fields is what Zeke refers to as 'Static Cling'. Zeke can adhere most objects or people to surfaces and other objects in addition to being able to magnetic surfaces especially those made of conductive alloys. The next application of these electromagnetic fields allows Zeke to also create barriers and shields that he can use to block, repel, hold back attacks and defend himself in battle. Magnetizing the surface beneath his feet and his own feet with a repelling force, Zeke can 'skate' along a surface at an accelerated speed. Likewise, Zeke can manipulate electromagnetic fields to cause objects to fly in almost a very clumsy form of telekinesis. He can also fire bursts of electromagnetic energy from his hands for uses like electrifying objects, administering large scale "Static Clings", generating shields and barriers. These barriers are made of a highly concentrated electromagnetic force that are powerful enough to deflect small projectiles and take a very high levels of impact such as physical attacks from Hyperhumans. Lastly, these barriers are resistant to most energy attacks. Zeke is able to surround his body in electricity becoming a living lightning bolt that can travel through the air. While surrounded he can maintain flight for a short time or use it to hurl himself towards the ground like Zeus' Thunderbolt in order to make a grand entrance or cause quite a bit of damage. He uses magnetic fields while doing this to shield himself from most harm. //LIMITATIONS: While Zeke's body produces 30,000 amperes of electricity, he can exhaust it requiring him to need an immediate recharge or be forced to wait for his body to catch up. It takes nearly a day for Zeke to recharge naturally if he's pushed to the point of exhaustion. This is slowed if Zeke is unable to keep up a healthy food intake or get a proper amount of rest. It should be noted that using his ability to fly is among his most draining abilities often keeping Zeke grounded unless there's a storm in effect. Zeke's body requires a very high level of electrolytes in order to keep his abilities running at top proficiency, as such he's rarely seen without a bottle of Gatorade in his hand. Additionally Zeke consumes a lot of salt in order to boost his abilities and a lack of it will cause his power levels to diminish. It should be noted that in order for Zeke to actually fly it requires several pre-existing factors. Within a city, it's rather each for Zeke to obtain altitude by creating repelling forces off of conducting surfaces such a sky scrapers and other buildings. However, if he's not near conductive surfaces, Zeke is entirely dependent on the static discharge in the air. While he can stimulate it himself, for it to pay out he needs to spend enough of his own reserves in order to create an electrical storm in order to recharge himself enough to sustain flight. That said, because of the speed Zeke moves at while in flight he often will outrun his storm in a matter of seconds forcing him to either land or find another recharge while in the air. For this reason, Zeke's flight acts more like a 'teleport' forcing him to go from one point to the next without anything in between. Simply put, Zeke can not simply fly around and hurl electricity at his foes in combat. While metal is among Zeke's greatest ally in a fight due to its conductive nature, if he were imprisoned in a metal cage, his lightning would likely be turned back on him. While this wouldn't necessarily harm Zeke, it certainly would not aid him either. Due to his traumatic entry into the world of Hyperhumans, Zeke has trouble using his abilities in large open areas where innocents and bystanders could get hurt and only does so as a last resort. //WEAKNESSES: Zeke's primary weaknesses are insulators, as his powers have little or no effect on them. Rubber is by far his worse bane, causing his powers to rendered useless if he were to be forced into wearing it on his feet and hands. Wood seems to be the one he has the most difficulty with, as it cannot be electromagnetically manipulated, levitated, or damaged. While water is a conductor, Zeke cannot be emerged in it without shorting out unless the water is de-ionized in which case it has no effect on Zeke since it doesn't conduct. Zeke's powers can also be used against him and redirected by other Hypes with similar abilities. Likewise other MARS-Type and MERCURY-Types Hypes can slow Zeke's electrons causing his electricity to simple cease and stop. [COLOR=DARKGRAY][INDENT][sub][b][color=lightgray] H Y P E R H U M A N A B I L I T Y || H Y D R O K I N E S I S[/color][/b][/sub] [INDENT]The ability to manipulate water in all its forms.[/indent] [sub][b][color=lightgray] L I M I T A T I O N S || T B D[/color][/b][/sub] [INDENT]Requires a source of water, cannot create.[/INDENT] [sub][b][color=lightgray] W E A K N E S S E S || T B D[/color][/b][/sub] [INDENT]TBD[/INDENT][/indent][/COLOR]