[center] [img]https://fontmeme.com/permalink/200614/b625ab40818e8c66d3756e939c7022e6.png[/img] [/center] [center] [img] https://fontmeme.com/permalink/200614/1ff2fb64d9f1e64a125e77acc3c68ce3.png [/img] [/center] [center] [img]https://i.imgur.com/zmDRN7L.gif[/img] [/center] [center] [url=https://www.youtube.com/watch?v=lmYvhFhk08k]Music[/url] [/center] [indent] [img]https://fontmeme.com/permalink/200614/c8898ff179008ada3eb220132b2fa6a5.png[/img] [color=gray]Do you remember your first time playing a resident evil game? I do. It was a dark October night when my cousin had come to visit, bringing a copy of the original Resident Evil on Playstation 1. Being nine years old, the game was terrifying to me. Trapped in a maze-like mansion, surrounded by creatures that seemed to soak up bullets while death came too easily to the protagonists. Over the years, Resident Evil has grown as a series, with various highs and lows in the game's releases. Now, after the big announcement trailer of Resident Evil VILLAGE (aka RE8), I felt it was time to dust off my gloves and play in the sandbox of the world once more. The premise is simple: you are a resident in Virgil's Grove Oregon, a mid-sized city off the coast of the Pacific Ocean. It's not much of a tourist destination compared with the larger cities to the north (namely Portland and Seattle) but it does boast many modern city amenities. A beautiful central park, a popular zoo, a hiking trails up the mountainous eastern section of the city limits, and the beautiful coast, albeit ignoring the offshore research station that was set up ten years ago, run by a private research company. But that doesn't matter, what matters is that Virgil's Grove is a [I]safe[/i] city, where people come to live their lives in peace and comfort. Until of course, something happens. At first, it's a simple sickness, the hospitals fill up, people worry, quarantine and curfew are mandated throughout the city. It's what happens after it gets quiet; when the bodies start to move again. Suddenly the infection spreads at a rapid vector, and before any government or international groups can be called in, the city is undergoing a pandemic. The only option is to cordon off the city, blocking all passage in and out. But it's never [I]just[/i] zombies. Mutant creatures begin spreading throughout the city, and the danger only grows. With a rescue team mounted to try and evacuate any civilians out of the city, the residents have to find their way to safety and survival. [/color] [img]https://fontmeme.com/permalink/200614/35ad79cf02b64323bcf6a2217edbbb30.png[/img] [img]https://farm3.static.flickr.com/2147/2104980405_7e28498127.jpg[/img] [color=gray]The setting is the heart of this roleplay: Virgil's Grove is an older city with century-old architecture being hit with a powerful storm off the coast. Weather will play a huge role in this roleplay, making it just as dangerous an enemy as the zombies and mutants the protagonists face. Flash floods can be terrifying, and can quickly destroy any fortifications that survivors have made to protect themselves from their hunters. Add to these severe winds and powerful lightning and the situation becomes incredibly tense. It also allows for interesting set-pieces for the roleplay. [/color] Specific Locations: [hider=Starting Location: J&M Warehouses] [img]https://thumbs.dreamstime.com/b/rays-light-dark-industrial-workshop-industrial-plant-warehouse-heavy-iron-metal-rays-light-dark-132670763.jpg[/img] J&M Warehouses: A local warehouse used for storing various goods owned by the J&M Company. Located on the lower section of the city, it has flooded several times in the past fifty years. Still, it's a big space with various crates of supplies; mainly related to food and water. J&M was one of the original evacuation points at the start of the outbreak, and is where the roleplay begins. [/hider] [hider=Groveside Park] [img]https://www.villagevoice.com/wp-content/uploads/2011/12/rsz_central_park_by_night_1.jpg[/img] Groveside Park: A large city park that dates back to the city's founding. It was updated back in the 1980s by an eccentric planner, J. Thurnwhite. Thurnwhite would be the key designer in multiple buildings in the city, as well as being a key designer for several Fortune 500 companies during the 1990s. The Park is best known for it's esoteric gate locking mechanism. There's also a mid-sized zoo and aquarium located on various sides of the park.[/hider] [hider=Grove City Hall] [img]https://images.thestar.com/N03A4f_yg3IxHjq8abM2A7ze2vk=/1200x800/smart/filters:cb(2700061000)/https://www.thestar.com/content/dam/thestar/news/gta/2015/09/29/torontos-old-city-hall-could-become-a-mall/old-city-hall.jpg[/img] The city's oversized city hall with various departments build into it, including the court house, police station and various other city services. Noted as the central evacuation hub and the first to fall, the building was also redesigned by J. Thurnwhite in the 80's.[/hider] [hider=Delsyn Research Base] [img]https://www.offshore-technology.com/wp-content/uploads/sites/6/2008/02/1l-Image-Atlantis-Deepwater-Oil-and-Gas-Platform.jpg[/img] An ocean research base build using a defunct offshore drilling platform, the Delsyn Underwater Research Base is located in the center of Pellican Bay, half a mile offshore from the city. The Delsyn Company has been renting the platform for nearly fifteen years now, and has specialized in marine studies to further explorations into medicine, enviromental protections and other research. The upper-platform has been retooled into a large scientific base, with the research base being located in the ocean below. Only certified personnel are allowed access to the platform.[/hider] [img]https://fontmeme.com/permalink/200614/e6d90761dffe638f309d8028b29e7a58.png[/img] [color=gray]Characters remain important to a good Resident Evil story (unless your name is Ethan) and the cast for this roleplay should be well-rounded. Consider the forgotten classic Resident Evil games Outbreak and Outbreak File 2, and how the characters in those games ranged from a doctor to a waitress, a college student, a subway employee, and a repairman. This segways into my next point about characters: military and law enforcement backgrounds are the things I keep a very discriminatory eye on. Starting off packed with weapons and ammo goes against everything Resident Evil. I would prefer no one to be a crack shot or an expert zombie slayer, but I also have a secondary thing to prevent that from happening as well. Consider who would live in a small city and what their job would be; and in turn, what skills that job would bring to the forefront. An IT guy may be great with technology, a nurse may be great at treating wounds. A construction worker may be excellent at using tools to defend himself and could be physically more imposing than the others. Also, consider what your character desires or needs in order to escape the city. Are they searching for a family member? Have they lost something precious in an evacuation attempt? Characters need a driving force to survive beyond simply "hide from the zombies". [/color] [img]https://fontmeme.com/permalink/200614/f0fd0e683c39f86bd859c9f4468cabc3.png[/img] [color=gray] I am not a rules guy. I don't enjoy making rules, since I am an old man who deals with rules [I]every stinking day[/i] teaching. But when it comes to the realm of survival horror, I have to impose rules for the sake of the story. [list] [*]Zombies are bullet sponges. Sorry Daryl Dixons, this is not the Walking Dead. If you have played any recent resident evil game (or...really any) you should know that simply shooting the zombie in the face doesn't always work. To destroy a zombie, you have to destroy the head, and that means pumping many bullets into the face, hitting it with precious high power ammo, or crushing the head with something. One zombie should be a threat. Multiple zombies should be a death sentence in this RP, at least at the beginning. [*]Character weapons and expertise: You are not Rambo, nor are you Chris "Boulders McPuncherson" Redfield. If you want this RP to play up to a power fantasy, I am not your GM. If you [I]DO[/i] have some training in weapons handling, the only bonus I would allow it to give you is better accuracy and reloading with the gun. You do not get to one-shot a zombie because you took classes in how to do a [I]proper fucking weaver stance[/i]. [*]Warning: This RP Contains Scenes of Violence and Gore. A Resident Evil RP is not for the faint of heart or faint of butt. Characters will be hurt. Monsters will be gross. If you have [I]hemophobia, helminthophobia, thanatophobia[/i] or tend to be a big weenie, this RP is not for you. [*]Following GM Directions. I'm fairly lassiez-faire about my plot development, but in the case of this RP, everything is out to get the characters. Puzzles, pathways and permittable routes are run by me. If you decide to leap out of a window and try to railroad the plot away from where it's going, you're going to jump out into the gaping maw of a Hunter. Or a licker. Or some other weird shit I have in mind. [*]Posting schedule. One post per week. If you can't keep up with it, let me know. If you ghost me, your character is dead and we move on. [/list] [/color] [img]https://fontmeme.com/permalink/200614/25cab8ec387a3ef528a3a3b305616137.png [/img] [hider=Character Sheet][code] [center]YOUR NAME HERE [img]Character Picture Goes Here[/img][/center] [INDENT][INDENT] [color=gray][b]Name[/b][/color] [indent]Name Goes Here [/indent] [color=gray][b]Age[/b][/color] [indent]Please consider the character's age in their physical abilities.[/indent] [color=gray][b]Personality Traits[/b][/color] [indent] What kind of person are you? Sarcastic? Honest? Secretive? How are you going to act when the world has gone crazy and your own government seems to have abandoned you? Please keep your personality in mind as you roleplay, as there may be times where the plot should demand you act against the interests of others. [/indent] [color=gray][b]Backstory[/b][/color] [indent] A quick 1-2 paragraphs about your life and how you’ve come to this point. [/indent] [color=gray][b]Other Info[/b][/color] [indent] What are some specific skills that will help you survive? Are you physically strong? Are you a master of unlocking? [/indent] [/INDENT][/INDENT] [/code] [/hider] [/indent]