Hey there guys! It's time for a very important and not at all unforeseen moment... [h1]RULE CHANGE![/h1] So I've been waffling on this for a while, but recently several players asked a good question about how Divine magic was handled. So I'm going to make an edit to the rules about only Sorcerers, Warlocks, Bards and Wizards being magic-users. [b]If you are playing a Cleric or Druid, you also have access to spells, but they are called Divine magic.[/b] In DnD, magic is separated between the Arcane and the Divine. Arcane magic is a seemingly endless supply of power, that can be shaped into spells by anyone with the right knowledge. Divine magic, however, is given to individuals of great devotion by divine beings such as gods, spirits, or even nature itself. The catch to Divine magic is that if you do something to anger these divine beings that give you your power, then they can easily take it away from you. Likewise, the spells you cast are tailored to whatever you worship for your power. A cleric of the god of healing and peace won't be going around throwing fireballs, for example. Make sense? Just let me know if the new rule is clear enough. As always, you can go to the Discord or shoot me a PM with any questions you might have. Thanks yall.