Genin [hider=My Hider][img]https://img.roleplayerguild.com/prod/users/49774021-87be-4407-bdc1-4211f9df9a19.jpg[/img][/hider] Time Skip [hider=My Hider][img]https://img.roleplayerguild.com/prod/users/285b280f-0e08-4aa3-b11b-c2a1cf73a967.jpg[/img][/hider] [color=0054a6]Name: Kana Kinoshi[/color] [color=0054a6]Nickname:[/color] [color=0054a6]Age:14/24[/color] [color=0054a6]Gender: Male[/color] [color=0054a6]Height:5'2"/5'8"[/color] [color=0054a6]Nature: Lightning[/color] [color=0054a6]Personality: (Genin) Kana was a quiet boy. He was given more to reading. He always found different things interesting, from history to scientific journals. He was never really good at keeping up with the pop culture which made him awkward in social talks. He was friendly but shy. He was always ready to help and would put others first. He likes cat though he has none of his own. He will always feed strays. He has short hair and mostly wears a T shirt and comfortable jeans. He has short hair and big glasses. (time Skip) Kana is 5’ 7” and weighs 180 pounds. He has long dark hair down to his waist which he mostly keeps tied into a heavy braid. His skin is a nice tan due to his Sand Country ancestry. His eyes are a sort of brownish hazel kept behind glasses. He often wears a modified lab coat over his t shirt. The coat is fitted and has many more pockets than a regular one making it seem more like a long vest that falls to mid-thigh. He has a sort of tenor voice which raises a bit higher when he is excited. He is extremely sarcastic and uses this to cope with dangerous or stressful situations. Despite this, he is very focused on medicine and will often be found reading a book. He likes to be silly because he feels that life is too short to be all sour. He is not reckless or stupid but enjoys the occasional rebellion. [/color] [color=0054a6]Background: Kana comes from a long line of healers. His grandmother married a Sand Village shinobi who had been targeted for death due to some obscure reason. He was found on the forest boundaries of the Fire Country near Konoha. Kana was not a stellar student but he did find interest in the medical jutsus and is competent in wind and lighting styles. He enjoys volunteering at the hospital and would prefer the white walls to the outside missions. However, he knows that combat medics are extremely valuable and understands his duty. Few people know that the reason he is so involved in Medical Jutsu is because his younger sister has a degenerative disease that is slowly killing her. It is his aim to find a medicine or jutsu that would be able to cure her. He has taken the Chunnin exams twice but cares very little about rank and instead focuses on doing his best. Currently not part of any team but is happy to be an apprentice in the hospital[/color] [color=0054a6]Fighting Style: (Genin) He has not found his style yet. But knows that due to his small size he is not a very good at taijutsu. He relies more on enviromental factors to give him an edge. He has limited Raiton Jutsu at his disposal. He relies more on long distance fighting such as kunai, shuriken and manipulation of these via wire cables. (time skip) As a medical Nin he is able to evade many attacks and does not consider fighting from the shadows as cowardice. once the enemy gets in mid-close range, Kana will evade and place distance between them. He will also use his poison and Raiton jutsu to incapacitate as many enemies as possible giving him a better chance to avoid direct combat. He also follows instructions as much as possible and will allow his platoon members to do their job and will not rush in if he sees them get hurt because he knows that if he gets hurt then they are both dead. his Medical taijutsu also enables him to use others weakness to his advantage hitting key points in the body. Using his superior intellect, he formulates plans and attacks in which the mission can be accomplished with the least amount of bloodshed as possible. he may not be a good a tactician as a Nara but he is not a berserker.[/color] [color=0054a6]Abilities: Medical Jutsu[/color] Name: Electro Pulse - Erekutto Myakku [hider=My Hider]Rank: C Type: Ninjustu/Medical Range: 0-5m Element: Raiton Description: This jutsu is commonly used for resuscitating a person who has had cardiac arrest. The user will place one hand near the heart and the other on the side closer to the heart to jump start it. In battle applications, once the user has activated the jutsu, the charge can be discharged directly unto a foe with shocking results. Though death is very unlikely, the user will get a substantial charge, extreme shock. Only those with improved endurance or resistance from either a SC or protective clothing will be immune. All others will be momentarily stunned[/hider] Name: Electro Surge - Erekutto Harou [hider=My Hider]Rank: C Type: Ninjutsu Range: 05-10m Element: Raiton Description: the user will perform a series of five hand signs, ox, ram, tiger, dragon, ox, and slam his palms into the ground. The resulting charge will spread outward from the user to in 360 degrees. If the target is standing on a wet or conductive surface such as metal, the damage will be doubled. Target has to be in contact with surface to be affected( stunned [/hider] Name: Live Wire - Raivu Sen [hider=My Hider]Rank: C-A Type: Ninjutsu Range: 0-5m at C rank, 5-10m at B. 10-20m at A. Element: Raiton Description: Based on the electric Arc principle, the user concentrates all their chakra on a single point, like a finger thought this might cause some burns if done continuously, or a kunai, which may explode if used continuously. The built up electricity will be released like an arc and jump across the space, depended on rank, and shock the target. At the C rank level, the charge is unstable and will not discriminate between friend and foe. At B rank, the user may voluntarily aim the arc. At A rank, the user may voluntarily direct the current towards a single enemy or various, up to five with all currents having the same effect and potency( stunned(unable to react normally)(one post). [/hider] Name: Electro Web - Erekutto Amaimono [hider=My Hider]Rank: C Type: Ninjutsu Range: 0-5m circumference Element: Raiton Description: By placing conductive items such as senbon or kunai around the target the user may create a web of electricity which will trap the target and continue to shock them for as long as the charge is being held. At least three points are needed to make a 4m radius with each additional point allowing the radius to increase by 2m. Should the charge be held for more than two posts, the target will start to acquire first degree burns. Target will become stunned for one post if they do not possess higher constitution or protection from either a SC or protective clothing. Jutsu may be charged by direct contact or through a wire. [/hider] Name: Shousen Jutsu - Mystical Hand Technique [hider=My Hider]Rank: C-A Type: Medical Ninjutsu Range: Close (0m - 5m) Element: N/A Description: Shousen Jutsu is a Ninjutsu technique utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands. If the higher the medical ninja's rank is the more, they are able to heal more critical and serious injuries. Thus, at a C-ranked level they can heal C-rank injuries and so forth. [/hider] Name: Sensori - Neural Deafness [hider=My Hider]Rank: C Type: Medical/Ninjutsu Range: Personal. Element: N/A Description: The user must be medically trained to be able to use this jutsu because of its complexity. After performing two hand sings, Ram and tiger, the user will draw chakra to their index fingers in each hand. Upon placing them just outside the ear canal, the chackra will be transferred to the inner ear. The purpose of the chakra is to forcefully shut down the hair cells in the Cochlea. This will cause a medically induced deafness. The use for this in the combat sense is to make the user immune to sound jutsu and sound based Genjutsu. This jutsu may not be used more than four post at a time. The user can release the jutsu in same post without any lingering effects. Can be used no more than twice per thread or there is a risk that the hair cells cannot be restarted. [/hider] Name: Hagfish Slime [hider=My Hider]Rank: C Type: Medical Ninjutsu Range: 0-5m Element: N/A Description: The user uses chakra and body mucus to release a sticky slime that is able to clog nostrils and mouth as well as making it difficult to see. The substance is sticky enough to weigh down senbon. It is not water soluble so it cannot be washed off unless a soft acid, such as vinegar, is used. The stream is released through the mouth and it can be up to a foot in diameter. Ram hand sign. Viscosity and stickiness will wear off after two posts. [/hider] Name: Oni Suzumebachi-Demon Wasp [hider=My Hider]Rank: D Type: Taijutsu Range: Personal 0-5m Element: N/A Description: This special type of Taijutsu, though low in level, is only taught to medical students. It teaches the various pressure points and sensitive areas in the body. By using Acupuncture needles, the user may be able to cause nerve damage and also cause muscles to become numb. Using the medics training of evasion, as this jutsu is close-ranged, the user must avoid the opponent's strikes while slowly pin cushioning the target. [/hider] Weapons Name: Washi [hider=My Hider]Rank:D Type:Exotic Appearance: Washi is basically an obsidian flute that also doubles as a blowgun. Being made of a single piece of obsidian, it is quite resilient and black in color. Washi is about 10 inches in length and about 1/2 of an inch in diameter. It has an eagle motif with a small one perched on end close to the mouth piece and an eagles head at the end where the darts are loaded and expelled from. The mechanism that allows it to be both a flute and a blow gun is inside. When one twists the small eagle perched near the mouth piece, another thin sheet of obsidian inside the flute shifts to cover the finger holes and expands the mouth piece to allow for a good blow. Quantity: 1 Storage: Carried inside Genin pouch along with the darts. Special Abilities: A flute that doubles as a blow gun. When used in conjunction with the Wind Stream Release jutsu the range of the darts go from 10m to about 20m. [/hider] Name: Blow Darts [hider=My Hider]Rank:E Type:Exotic Appearance: The darts are basically pieces of bamboo shaped almost like a senbon with a length of 3 inches to include the fletching. The darts are about 1/4 of an inch in diameter. The fletching is made of bull thistle fluff to provide and air seal and to aid when blown. Because of these simple materials, darts can be manufactured in the wild with little to not extra materials needed. Quantity:10 Storage:In Genin pouch Special Abilities: When dipped in poison, they can deliver the poison below the skin. Easily manufactured. [/hider] Name: Modified Acupuncture Needles [hider=My Hider]Rank: D Type: Long Range Appearance: These modified needles are about 5 inches long and the same width as a 42 gauge needle. They are specially made for Kana using aluminum and copper metal tips. They can be delivered using his blow gun or via special taijutsu to certain parts of the body. They are quite fragile and will break which means that the tips can stay in the body until removed. This may or may not be dangerous to the target as the tips will continue to sink in through the skin just like a splinter would and perhaps even fester. Quantity: 15 Storage: On the left arm worn as a bracer. The needles are held together by elastic bands. Special Abilities: Made out of extremely conductive metal. Kana uses this as a focus for his Raiton Jutsu. The tips can also be coated with poison. Just like any other acupuncture needle, it can be used to relieve stress or to numb certain parts of the body which can be helpful in medical and combat situations. [/hider] Poison. Poison Name: Scombroid Poison [hider=My Hider]Rank: C Poison Description: In Scombroid poisoning, the poisonous ingredient is histamine and similar substances. Normal bacteria on these fish create large amounts of this toxin after the fish dies if it is not immediately refrigerated or frozen. Scombroid poisoning usually occurs in large dark meat fish such as tuna, mackerel, mahi mahi, and albacore. Since this poison develops after a fish is caught and dies, where the fish is caught doesn’t really matter. The main factor is how long the fish sits out before being refrigerated or frozen. By gathering and mixing pieces of the rotting fish, usually left for a few days out, with oil, the user can make this sort of poison. Scombroid poisoning symptoms usually occur immediately. Liquid State: In a small jar about an ounce, the oil can be carried. Weapons are dipped into this oil. Poison Effect(s:( They may include: • Breathing problems (in severe cases) • Extremely red skin on face and body • Flushing • Hives and itching • Nausea • Vomiting[/hider]