[hider=When There Were Two] [b]Captain Vasilia[/b] Marked by Zeus and Artemis Seeking [b]Peace[/b] AND [b]Chef Mate Dolce[/b] Marked by Hera and Artemis Seeking [b]Adventure[/b] [b]THE PAIR[/b] Vasilia’s Agenda: Viva La Revoluction Dolce’s Agenda: All For One And One For All [b]STATS[/b] [u]Vasilia[/u] Blood: +1 [s]Courage:[/s] +1 Grace: +1 [s]Sense:[/s] +1 Wisdom: -1 [u]Dolce[/u] [s]Blood:[/s] -1 [s]Courage:[/s] +0 Grace: +1 [s]Sense:[/s] +1 Wisdom: +1 [u]Combined (Always with Hope)[/u] [s]Blood:[/s] +0 [s]Courage:[/s] +1 Grace: +2 [s]Sense:[/s] +2 Wisdom: +0 [u][b]Paired Core[/b][/u] [b]Birds Of A Feather:[/b] You play as two characters. The Pair can split up or stay together as they like, allowing you to be in two places at once. They each have a separate Look, separate Stats, and a separate personal Agenda. The Pair has separate bonds for each of them. Each of the Pair can only have one Bond with someone else, and others can only have one Bond with each member of the Pair. When they Fill Their Belly, the Pair only spends 1 Food, but they each heal one damage. [b]Working Alone:[/b] When The Pair is separated, they make rolls with their separated stats and get the Spotlight separately. -When one of the Pair is acting to rescue, protect, or rush to the side of the other, they roll with Hope. -[i]Working Alone[/i] is dangerous, as you rely on your teamwork. When you take damage while [i]Working Alone[/i], you must also pay a price. [b]Working Together:[/b] When The Pair is together, they act as a single unit in perfect harmony. They combine their stats when making a move, and they share the Spotlight together. If either of you has Hope or Despair, you both do. -When you [i]Keep Them Busy[/i] together, only one of you needs to stay to [i]Keep Them Busy[/i]. The other may disengage and begin [i]Working Alone[/i]. -When you [i]Get Away[/i] or [i]Look Closely[/i] together, you may split up. If you do, each of you may choose different options from that move's list, and you are now [i]Working Alone[/i]. -When one of you takes damage while [i]Working Together[/i], the other takes damage to the same stat, if it is undamaged. [b]Heroic Association:[/b] The Pair Commands Lore about an organization, instead of a society. You come from a company of mercenaries, bounty hunters, heroes, or some other such group. You Command Lore about who they are, what they want, their place in the world, their culture, their rivals, their enemies, and their laws, just as everyone else does. [b]Daring Devils: [/b] -When you need a cool prop appropriate to your environment, like a chandelier to drop, a window to leap out of, or a vine to swing from, it’s there. -When you use the terrain to protect you, you may Overcome using +Grace instead of +Blood. Leaping off of tall places to escape danger always counts as using the terrain to protect you. [u][b]Who Are the Pair?[/b][/u] [b]Fated Pair:[/b] The two of you are inseparable, a perfect combination. When you are Working Together, you roll with Hope. [u][b]The Pair Custom[/b][/u] [b]Heroes of the People:[/b] You do not need to roll to Speak Softly with common folk, friends, or coworkers - simply ask, and they will answer. [b]Taste my Blade!:[/b] When you engage in swordplay with an enemy, you may Keep Them Busy with +Grace. On a 7-9, after their retaliation, you may insult them or make a quip to Keep Them Busy again, as if you'd rolled another 7-9 result. [b]Mismatched Pair:[/b] Each member of the Pair takes a Custom move from a different playbook. Keep track of who took which move. Each of them may only use their chosen move while Working Alone. Vasilia: [b]Listen Here You Little Punk: [/b] When you Talk Sense by telling them what will happen to them if they do not do as you ask, Talk Sense with +Blood, and on a 7-9, they cannot ask their favor of you until after they have done what you asked of them. Dolce: [b]I've Got A Bad Feeling About This:[/b] When you're certain something's wrong here, you may ask the Overlord to tell you the safest way out, and also the quickest way out. They will answer truthfully [u][b]Vasilia’s Gear[/b][/u] [s]-An elegant sabre, the twin of Dolce’s (Melee)[/s] -A grav-rail glaive with its own independent gravity field (Melee, Clumsy, Dangerous) -An elegant, long-barreled SP rifle (Ranged, Reload, Piercing) -An brace of pistols, blessed by Zeus (Ranged, Piercing, Dangerous, Recharge) -An [i]Anathame.[/i] A knife with her name on it. (Protection against a Location stat, will betray her at any opportunity. Damage a stat to destroy permanently.) [u][b]Dolce’s Gear[/b][/u] -An elegant sabre, the twin of Vasilia’s (Melee) -A tasteful variety of well-preserved foodstuffs (Food, 3 Uses [X][][]) -Household odds and ends, turned to creatively underhanded purpose (Useful, 2 Uses [X][]) -A travel-sized cocktail kit, amply supplied (Slow, Vigor, 2 Uses [][]) [u][b]Vasilia’s Bonds[/b][/u] -If it’s a night for drinking, I’m with Alexa. No one else. -Iskarot and I have a professional respect for each other. And, personally, his straightforwardness is refreshing. -Bella carried me to her room. Shared of her private stock of wine. And for a moment, we might’ve trusted each other. [u][b]Dolce’s Bonds[/b][/u] -Redana and I have spent hours together on the observation deck, watching Poseidon’s wonders. -I am convinced that Alexa can taste, she just hasn’t found a meal she could taste yet. Advancements: -Paired Custom: Taste my Blade! -Paired Custom: Mismatched Pair -Stat increase: Vasilia takes +1 Sense -LEVEL UP NEEDED [/hider] DOLCE, THE SQUIRE Marked by Mars and Artemis? Aphrodite? [b]STATS[/b] Blood: -1 Courage: +0 Grace: +1 Sense: +2 Wisdom: +3 [b][u]AGENDAS[/u][/b] -Be Brave, Take Risks -Tell Us Of Your People -Improve The World Around You -Friendship Is Magic [b]WHAT IS YOUR PURPOSE[/b] - Remembered By History You want to be a hero so bad, even if the only way to do it is to tag along with the real heroes. Whenever anyone near you goes anywhere, you can always choose to tag along with them, even if doing so should be impossible. [u][b]SQUIRE CORE[/b][/u] [b]Fast Friends:[/b] When you spend a scene by someone's side or [i]Speak Softly[/i] with them, you may gain a Bond with them immediately. You can have an unlimited number of Bonds with anybody. People who you have Bonds with do not become Companions. You do not have enough pull with the fellowship to just recruit people. Those you have Bonds with will think well of you and will try not to harm you if they can help it, regardless of their feelings for the rest of the fellowship. You can Command Lore about anyone you have any Bonds with, except for your Bonds with other players. You can Command Lore about Companions, friends, and minions of the Overlord who you have Bonds with, but you cannot Command Lore about the other heroes of the fellowship or about the Overlord. This move cannot be Shared. [b]Please, Just Listen:[/b] When you [i]Talk Sense[/i] to someone, you may erase a Bond with them instead of owing them a favor. When you [i]Speak Softly[/i] with someone, you may erase a Bond with them to make them answer a question they refuse to answer. [b]It’s Dangerous to Go Alone:[/b] When you watch someone's back and keep your eyes peeled, you can roll to [i]Overcome[/i] any harm against them with +Sense instead of +Blood [u][b]SQUIRE CUSTOM[/b][/u] [b]I’ve Got a Bad Feeling About This:[/b] When you're certain something's wrong here, you may ask the Overlord to tell you the safest way out, and also the quickest way out. They will answer truthfully. [b]Voice of Reason:[/b] You alone are the voice of reason in this insane world. When you offer advice to another player and they ignore it, you are filled with Hope during any attempts to bail them out of whatever mess they got themselves into. Basically, if you could say "I told you so" after your action, you have Hope to do it. [b]We’ll Make It:[/b] Your Bonds have the Healing tag, and you can Use them by erasing them. Your Bonds can only be used to heal the person listed in them, and only while you are by their side. This move cannot be Shared. [u][b]BONDS[/b][/u] -I know the fear that grips the heart of the Royal Architect. I may be the only person alive who knows it. -Inexplicably, I've caught the eye of the Crystal Knight, and I would do well to steer clear of her impish smile. -20022 was the first of my kind that looked at me as anything more than an outlier. -Vasilia taught me how to make sense of the world when it all seems too much for me. -I feel nervous and lost about how to show affection to Vasilia, but she's clever and quick-witted and we always figure something out. -When I feel lost, and like there's nothing I can do, I know Mosaic will find us a way through. -I trust Ember never to bite or bark at me. -The Ancient Craftsman takes me under his wing, and I could listen to his stories and lessons for hours. -[Bond with Assassin] [u][b]ADVANCEMENTS[/b][/u] -Squire Custom (Voice of Reason) -Increase Courage or Wisdom by 1 (Wisdom +1) -????