[@Letter Bee] Here you go! Let me know if there's anything I need to change or dial back :) [hider=Seth Murdock] [b][color=85cb2f]Name:[/color][/b] Seth Murdock [hider=Appearance:] [Img]https://data.whicdn.com/images/269253100/original.jpg[/img] Naturally a golden blonde, Seth has taken to dying his messy hair bright green to match the color of his soul flames. Combined with piercing yellow eyes and pale skin, many at first glance would mistake the young man as a demon come to tempt them. While not graced with a silver tongue like some of his fellow Ishtar classmates, Seth does try to carry himself in the same way, dressing in a black suit and tie to give the appearance of elegance. [/hider] [b][color=85cb2f]Age:[/color][/b] 18 [b][color=85cb2f]Bio:[/color][/b] If you have never heard the Murdock name before, count yourself lucky; It means you have yet to lose anyone. The Murdock Morgue had been operated by the same family for generations and catered to nearly everyone in the city. Skilled coffin makers and masters of bone and blood magics, the Murdocks prided themselves at making any who had recently departed look as beautiful and peaceful as possible before they are laid to rest. It was not an easy task by any means. In a world filled with untold dangers, and a specific group being hunted by any means, there was no telling how someone would go out. But nevertheless, Clide and Sharon Murdock strived to make sure everyone could have an open casket no matter how much manipulation was needed. Continuing with tradition, the Murdocks sought to teach their sons the same magics they had mastered so that they may continue the family business. However, their eldest son, Seth, didn’t seem to have the same connection they had. He struggled to reshape the flesh of the departed while his younger brother Cody was a natural. It became clear rather quickly who would indeed be taking over the morgue when they grew up. Though they never said anything, Seth could feel his parents began to favor Cody. They started focusing their attention more to the younger sibling during lessons leaving Seth to mostly fend for himself. At gatherings they would ask Cody to show off his abilities to the guests, while Seth simply stayed at their side. He would not be deterred, though. Since the family lived above the morgue, it was a simple matter of sneaking down stairs every night to practice. But in the dark quiet of the moonlight, in the company of those who were no longer of this world, Seth began to hear voices in his mind. At first they were nothing more than faint whispers mistaken for the wind. Yet with every night they grew, louder and louder. Each one called to him though no one spoke. He could feel their presence yet was alone. They compelled him to look deeper than the flesh and bone before him, to reach into the endless void. And so, he plunged his hands into the great beyond, and found he could manipulate bodies, just not with their earthly components. At the age of 15, two years after he found how to reach beyond the mortal realm, Seth was now able to fully bring back and command a single body on a whim. Though he soon found he had gone as far as he could on his own. His parents had never delved into Necromancy, and his schooling had no courses on such a macabre subject. If he ever wanted to truly hone his skills, he would need to go to the one place where such things were welcomed with open arms; Ishcar School for Creative Minds. Having long given up on running the family business, Seth begged his parents to send him to Ishcar. They did not have many connections, but driven by their love for their son and regret for making him feel lesser, Seth’s parents got to work. They called in every favor and pulled every string until Seth’s application for admission was sitting on Nergal’s desk. Seth waited every morning for the mail to show up, until the fateful day when he finally received his acceptance letter. Now at the age of 18, having studied the magics of the dead for three years, Seth has become one of the most capable necromancers of his time. Now it’s time to see if he can put his skills to the test. [b][color=85cb2f]Mundane Skills:[/color][/b] Outside of magic, Seth is an extremely talented knife thrower. It’s not uncommon for him to have an abundance of throwing knives on hand at all times. He has also taken to learning Alchemy. He finds it’s a lot like cooking but with a magical kick. He has also picked up playing the saxophone and is an expert at strategy games. [b][color=85cb2f]Magic:[/color][/b] Necromancy: [indent][u][color=85cb2f]Summon Minions:[/color][/u] The primary spell of any necromancer. At his current level, Seth is able to summon a max of 3 [b]basic[/b] undead creatures to his side. Skeletons, zombies, ghouls, doesn't even need to be human! As long as it is mindless and dead, Seth can command it. He can even bring back minions who have just been slain. After all, death didn’t stop him the first time.[/indent] [indent][u][color=85cb2f]Skull Missile:[/color][/u] A basic magic projectile that gives the appearance of a burning skull. Though not very strong, they have a decent knockback and can be fired in relatively quick succession. This allows them to be a good hindrance to someone trying to maintain focus or avoid the undead monsters trying to separate their blood from their body.[/indent] [indent][u][color=85cb2f]Soul Steal:[/color][/u] A bit of a misleading name, this spell doesn’t actually steal your soul, but it sure feels like it. If Seth is able to grab or have direct contact with another magic user, he can drain their magical energy and give it to himself. It’s a quick way to heal wounds and rejuvenate his power.[/indent] [indent][u][color=85cb2f]Spirit Hands:[/color][/u] From the ground Seth can summon two large skeletal arms engulfed in spirit fire. Though they can only be summoned in close proximity, Seth had direct one to one control over them. Every movement or gesture of his arms is followed by the spirit hands and any attempt to move independently of them will cause them to vanish. Though the main function of these arms is for deflecting incoming attacks, get too close and you may find yourself in their skeletal grips.[/indent] [indent][u][color=85cb2f]Enchant Poison:[/color][/u] Be wary of any blade or projectile coming from Seth, you never know if even the slightest cut will have you feeling fatigued and nauseous. This is of course due to the fact Seth can enchant any object to have poison on it in varying degrees. A weapon with a low dose will be nearly impossible to notice in battle, but will only leave you with the above effects for a minute or so. A higher dose will be easier to spot as the venomous enchantment gives off a sickly green glow. These doses can last for hours, and even cause those inflicted to pass out.[/indent] [indent][u][color=85cb2f]Seance:[/color][/u] Though Seth can always detect and feel the presence of the dead, directly communicating with them is another matter entirely. This usually involves a dedicated ritual of being at a place where the deceased would likely inhabit while also possessing certain items of importance. It takes a tremendous amount of power and patience. On top of that there’s no guarantee the dead even want to talk. So while it's not impossible, it's not something that can be done on a whim. [/indent] [b][color=85cb2f]Personality:[/color][/b] One would think dealing with death and decay would turn a person's demeanor to a dark and brooding one. Seth however is the exact opposite. Loud, obnoxious, and over all a complete goofball. He is just as likely to summon a skeletal warrior simply to high five it as he would for use in combat. He does not share the same disdain or disgust for his magic as others do, and will flaunt his necromantic powers at a whim. Some would say disturbing the dead for such trivial things is disrespectful, Seth would say they weren’t busy with anything else. This may give the appearance that Seth is uncaring. Quite the opposite, in fact. His humorous attitude is to make others laugh and brighten up the room. After spending his whole life around the dead and knowing what it's like to feel pushed aside, Seth has grown to appreciate life and wants to make sure others are living their best as well. In the end he is just a curious student willing to learn even the most taboo schools of magic purely in the pursuit of bettering the world at large. And hey, a little power along the way never hurt. [b][color=85cb2f]Faction (Marduk, Ishtar, or Cassandra Club when it's founded):[/color][/b] Ishtar for now. Cassandra once formed. [b][color=85cb2f]Are you a Descendant of the Illuminated Poet?:[/color][/b] No [/hider]